Player Matchup

Hercules
Hercules
 
Hercules
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Marsian
Sun Wukong
Level 119
God Stats
2W - 4L
1,455 SR
Queue Stats
132W - 134L
1,366 Elo+
Solo
Terra
Terra
RICH BOY WALTER
Terra
Level 103
God Stats
0W - 2L
1,208 SR
Queue Stats
132W - 144L
1,418 Elo+
Solo
Nike
Nike
TRyuT
Nike
Level 124
God Stats
1W - 1L
1,703 SR
Queue Stats
123W - 127L
1,389 Elo+
Party 2
Nut
Nut
knight_goemon
Nut
Level 102
God Stats
3W - 3L
1,346 SR
Queue Stats
101W - 108L
1,389 Elo+
Party 2
Team Averages
Level 119
1,442 SR
1,412 Elo+

VS

Team Averages
Level 103
1,406 SR
1,476 Elo+
Xbalanque
Xbalanque
DeviousInk82
Xbalanque
Level 149
God Stats
3W - 7L
1,184 SR
Queue Stats
301W - 338L
1,445 Elo+
Solo
Cerberus
Cerberus
GrimDemonHunter
Cerberus
Level 87
God Stats
3W - 0L
1,706 SR
Queue Stats
147W - 143L
1,487 Elo+
Party 1
Ymir
Ymir
Psycho_Queen04
Ymir
Level 108
God Stats
3W - 2L
1,643 SR
Queue Stats
178W - 169L
1,486 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
PsykoDiesel
Ah Muzen Cab
Level 143
God Stats
1W - 1L
1,288 SR
Queue Stats
60W - 52L
1,475 Elo+
Party 1
Sylvanus
Sylvanus
Tony_22Lion
Sylvanus
Level 29
God Stats
2W - 2L
1,208 SR
Queue Stats
135W - 162L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
1
0 / 1 / 0
3,022
252
0
580
49
Sun Wukong
Marsian
Sun Wukong
9
2 / 3 / 1
6,857
571
2,288
4,759
2,182
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
3 / 5 / 7
9,206
767
11,469
19,229
14,703
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nike
TRyuT
Nike
16
7 / 5 / 6
9,478
790
15,477
19,615
16,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
3 / 4 / 7
9,364
780
16,524
12,544
5,025
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
DeviousInk82
Xbalanque
16
3 / 3 / 11
10,245
854
8,825
9,086
3,498
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cerberus
17
5 / 2 / 12
11,083
924
14,509
19,406
20,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
5 / 4 / 10
10,680
890
5,298
16,710
20,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
PsykoDiesel
Ah Muzen Cab
17
4 / 2 / 12
10,029
836
13,080
8,683
3,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
Tony_22Lion
Sylvanus
15
1 / 4 / 10
9,187
766
6,835
13,349
12,387
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
73
15
Kills
18
18
Deaths
15
21
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
1
0
0
W
Xbalanque
DeviousInk82
Xbalanque
3
3
11
2.83
W
Cerberus
5
2
12
5.5
L
Sun Wukong
Marsian
Sun Wukong
2
3
1
0.83
W
5
4
10
2.5
W
Ah Muzen Cab
PsykoDiesel
Ah Muzen Cab
4
2
12
5
L
3
5
7
1.3
L
Nike
TRyuT
Nike
7
5
6
2
W
Sylvanus
Tony_22Lion
Sylvanus
1
4
10
1.5
L
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,758
Damage
48,547
56,727
Taken
67,234
38,275
Mitigated
60,075
15,774
Healing
24,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
0
0
0
0
580
49
0
0
580
0
0
W
Xbalanque
DeviousInk82
Xbalanque
8,825
2,904
863
1,783
9,086
3,498
3,182
1,835
7,251
0
31,744
W
Cerberus
14,509
902
1,992
8,457
19,406
20,467
656
4,261
15,145
27,330
1,526
L
Sun Wukong
Marsian
Sun Wukong
2,288
838
262
566
4,759
2,182
0
1,293
3,432
0
4,406
W
5,298
461
1,744
2,834
16,710
20,214
946
2,329
14,381
15,173
503
W
Ah Muzen Cab
PsykoDiesel
Ah Muzen Cab
13,080
6,030
961
1,239
8,683
3,509
2,953
1,474
7,209
0
28,359
L
11,469
1,146
3,029
4,201
19,229
14,703
0
9,103
9,894
18,511
1,020
L
Nike
TRyuT
Nike
15,477
1,185
985
3,227
19,615
16,316
0
7,489
11,861
3,020
24,598
W
Sylvanus
Tony_22Lion
Sylvanus
6,835
2,757
2,858
2,254
13,349
12,387
525
3,014
10,335
12,432
153
L
16,524
9,597
593
2,911
12,544
5,025
0
5,775
6,500
0
40,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,927
Gold Earned
51,224
96
Minions Killed
141
0
Camps Cleared
0
643,612
Distance Traveled
1,007,105
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
3,022
252
0
0
0
0
0
W
Xbalanque
10,245
854
52
4
0
196,364
0
W
Cerberus
11,083
924
35
3
0
226,492
0
L
Sun Wukong
6,857
571
1
0
0
60,842
0
W
Ymir
10,680
890
13
1
0
182,456
0
W
Ah Muzen Cab
10,029
836
32
3
0
221,173
0
L
Terra
9,206
767
13
1
0
181,111
0
L
Nike
9,478
790
20
2
0
202,174
0
W
Sylvanus
9,187
766
9
1
0
180,620
0
L
Nut
9,364
780
62
5
0
199,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role