Player Matchup

Ravana
Ravana
Gold I
 
Ravana
Gold I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Bronze III
 
Hou Yi
Bronze III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Gold II
Eef-Hoos-
Amaterasu
Gold II
Level 151
God Stats
177W - 128L
1,601 SR
Queue Stats
382W - 378L
1,613 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold II
Kentyn
Kumbhakarna
Gold II
Level 124
God Stats
2W - 2L
1,435 SR
Queue Stats
79W - 69L
1,552 MMR
Solo
Hera
Hera
Gold III
vFran08
Hera
Gold III
Level 118
God Stats
44W - 37L
1,598 SR
Queue Stats
463W - 472L
1,611 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,527 SR
1,555 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 126
1,558 SR
1,572 MMR
Raijin
Raijin
Platinum II
Celisgus
Raijin
Platinum II
Level 109
God Stats
2W - 3L
1,550 SR
Queue Stats
65W - 57L
1,605 MMR
Solo
Kali
Kali
Gold I
Oasіs
Kali
Gold I
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
180W - 168L
1,620 MMR
Solo
Izanami
Izanami
Gold III
andreagrig
Izanami
Gold III
Level 128
God Stats
21W - 19L
1,618 SR
Queue Stats
67W - 67L
1,548 MMR
Solo
Athena
Athena
Gold III
asaf991
Athena
Gold III
Level 138
God Stats
2W - 3L
1,542 SR
Queue Stats
110W - 112L
1,462 MMR
Party 1
Horus
Horus
Gold II
cookie5557
Horus
Gold II
Level 128
God Stats
97W - 85L
1,578 SR
Queue Stats
108W - 107L
1,626 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
16
8 / 0 / 4
8,947
639
10,884
6,302
2,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hou Yi
 
Hou Yi
14
3 / 3 / 3
8,275
591
8,583
8,730
2,883
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Amaterasu
Eef-Hoos-
Amaterasu
15
4 / 3 / 2
9,423
673
8,634
16,812
11,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Kumbhakarna
Kentyn
Kumbhakarna
13
1 / 2 / 7
7,789
556
5,051
12,180
9,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hera
vFran08
Hera
13
1 / 4 / 5
7,544
539
7,979
6,913
2,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
CharybdisAwilixJanusAo Kuang

VS

Bans
MauiAnhurCu ChulainnAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Celisgus
Raijin
15
4 / 4 / 1
8,326
595
5,453
7,771
2,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kali
Oasіs
Kali
13
3 / 2 / 2
7,781
556
4,983
10,173
4,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Izanami
andreagrig
Izanami
15
1 / 4 / 2
8,412
601
5,098
10,617
4,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Athena
asaf991
Athena
12
2 / 3 / 2
7,438
531
7,023
16,474
14,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Horus
13
2 / 4 / 2
8,048
575
11,595
15,282
11,502
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
21
17
Kills
12
12
Deaths
17
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
8
0
4
10
W
Hou Yi
 
Hou Yi
3
3
3
1.5
L
Raijin
Celisgus
Raijin
4
4
1
1.13
W
Amaterasu
Eef-Hoos-
Amaterasu
4
3
2
1.67
W
Kumbhakarna
Kentyn
Kumbhakarna
1
2
7
2.25
L
Kali
Oasіs
Kali
3
2
2
2
L
Izanami
andreagrig
Izanami
1
4
2
0.5
L
Athena
asaf991
Athena
2
3
2
1
L
Horus
2
4
2
0.75
W
Hera
vFran08
Hera
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,131
Damage
34,152
50,937
Taken
60,317
28,406
Mitigated
37,704
16,860
Healing
13,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
10,884
4,163
0
1,088
6,302
2,171
0
1,141
5,161
0
83,993
W
Hou Yi
 
Hou Yi
8,583
4,693
0
2,820
8,730
2,883
0
990
7,740
0
56,006
L
Raijin
Celisgus
Raijin
5,453
565
0
625
7,771
2,723
0
3,830
3,690
70,330
377
W
Amaterasu
Eef-Hoos-
Amaterasu
8,634
4,476
0
8,540
16,812
11,486
280
1,022
15,790
0
72,057
W
Kumbhakarna
Kentyn
Kumbhakarna
5,051
584
0
3,493
12,180
9,604
0
3,943
8,237
18,904
2,191
L
Kali
Oasіs
Kali
4,983
2,301
0
1,773
10,173
4,190
831
1,160
8,891
0
48,610
L
Izanami
andreagrig
Izanami
5,098
3,015
0
3,530
10,617
4,501
454
1,119
9,458
0
72,028
L
Athena
asaf991
Athena
7,023
1,356
0
2,608
16,474
14,788
0
5,694
10,460
23,737
435
L
Horus
11,595
4,808
146
4,434
15,282
11,502
17
344
14,114
0
56,861
W
Hera
vFran08
Hera
7,979
1,536
0
919
6,913
2,262
0
5,106
1,807
55,880
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,978
Gold Earned
40,005
472
Minions Killed
474
0
Camps Cleared
0
1,528,123
Distance Traveled
1,426,110
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
8,947
639
119
9
0
354,693
0
W
Hou Yi
8,275
591
105
8
0
272,372
2
L
Raijin
8,326
595
132
9
0
257,785
1
W
Amaterasu
9,423
673
123
9
0
293,529
9
W
Kumbhakarna
7,789
556
22
2
0
330,193
3
L
Kali
7,781
556
85
6
0
331,512
0
L
Izanami
8,412
601
140
10
0
262,562
5
L
Athena
7,438
531
27
2
0
299,855
4
L
Horus
8,048
575
90
6
0
274,396
6
W
Hera
7,544
539
103
7
0
277,336
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role