Player Matchup

Sylvanus
Sylvanus
Levent6001
Sylvanus
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 120L
1,495 Elo+
Solo
Thanatos
Thanatos
MemorableFlea14
Thanatos
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bastet
Bastet
Quarxs
Bastet
Level 186
God Stats
34W - 25L
1,610 SR
Queue Stats
1,200W - 1,294L
1,460 Elo+
Solo
Tiamat
Tiamat
Rinderfond
Tiamat
Level 115
God Stats
9W - 17L
1,360 SR
Queue Stats
571W - 566L
1,457 Elo+
Solo
Athena
Athena
bou790
Athena
Level 123
God Stats
11W - 6L
1,675 SR
Queue Stats
1,004W - 1,025L
1,520 Elo+
Solo
Team Averages
Level 127
1,529 SR
1,487 Elo+

VS

Team Averages
Level 77
1,364 SR
1,485 Elo+
King Arthur
King Arthur
Punat
King Arthur
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 18L
1,627 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Trantur
Morgan Le Fay
Level 64
God Stats
1W - 0L
1,375 SR
Queue Stats
13W - 8L
1,608 Elo+
Party 1
Bellona
Bellona
Yuunop
Bellona
Level 89
God Stats
1W - 1L
1,288 SR
Queue Stats
31W - 50L
1,348 Elo+
Solo
Cernunnos
Cernunnos
am-staff29
Cernunnos
Level 136
God Stats
1W - 3L
1,155 SR
Queue Stats
184W - 184L
1,448 Elo+
Solo
Ra
Ra
katsuragisev
Ra
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 54L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Levent6001
Sylvanus
12
1 / 3 / 10
7,493
576
5,971
10,949
9,628
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Thanatos
15
3 / 7 / 7
8,946
688
6,161
13,059
5,575
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Bastet
Quarxs
Bastet
18
9 / 3 / 9
10,225
787
18,626
11,743
8,260
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Tiamat
Rinderfond
Tiamat
17
6 / 5 / 9
9,742
749
21,825
13,106
12,507
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
bou790
Athena
14
0 / 6 / 13
8,744
673
8,687
17,310
18,863
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Punat
King Arthur
16
3 / 5 / 13
10,767
828
7,006
26,575
17,851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Morgan Le Fay
Trantur
Morgan Le Fay
18
8 / 3 / 11
11,247
865
17,743
15,190
6,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Yuunop
Bellona
16
6 / 5 / 9
10,534
810
8,486
17,671
14,384
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Cernunnos
am-staff29
Cernunnos
18
4 / 2 / 11
11,020
848
16,915
13,701
6,059
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
3 / 5 / 12
10,945
842
9,191
16,481
7,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
80
19
Kills
24
24
Deaths
20
48
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Levent6001
Sylvanus
1
3
10
2
L
Thanatos
3
7
7
0.93
W
King Arthur
Punat
King Arthur
3
5
13
1.9
L
Bastet
Quarxs
Bastet
9
3
9
4.5
L
Tiamat
Rinderfond
Tiamat
6
5
9
2.1
W
Morgan Le Fay
Trantur
Morgan Le Fay
8
3
11
4.5
W
Bellona
Yuunop
Bellona
6
5
9
2.1
W
Cernunnos
am-staff29
Cernunnos
4
2
11
4.75
L
Athena
bou790
Athena
0
6
13
1.08
W
3
5
12
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,270
Damage
59,341
66,167
Taken
89,618
54,833
Mitigated
51,830
20,944
Healing
44,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Levent6001
Sylvanus
5,971
1,076
3,131
3,976
10,949
9,628
0
3,099
7,394
9,703
392
L
Thanatos
6,161
483
415
4,963
13,059
5,575
217
4,573
8,151
0
14,694
W
King Arthur
Punat
King Arthur
7,006
675
1,393
6,756
26,575
17,851
206
8,417
17,023
624
15,324
L
Bastet
Quarxs
Bastet
18,626
1,889
565
2,916
11,743
8,260
69
4,733
6,688
0
34,003
L
Tiamat
Rinderfond
Tiamat
21,825
1,116
273
1,663
13,106
12,507
0
5,813
6,964
43,933
0
W
Morgan Le Fay
Trantur
Morgan Le Fay
17,743
2,142
2,163
5,501
15,190
6,237
1,338
6,676
8,514
32,936
0
W
Bellona
Yuunop
Bellona
8,486
1,323
1,553
1,018
17,671
14,384
255
7,410
9,760
114
15,541
W
Cernunnos
am-staff29
Cernunnos
16,915
7,515
1,156
3,554
13,701
6,059
3,152
6,293
7,408
0
41,110
L
Athena
bou790
Athena
8,687
1,128
717
2,325
17,310
18,863
0
6,700
9,987
12,851
543
W
9,191
392
12,836
8,153
16,481
7,299
1,316
6,914
9,567
21,841
490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,150
Gold Earned
54,513
93
Minions Killed
205
0
Camps Cleared
0
1,096,253
Distance Traveled
1,215,541
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,493
576
5
0
0
143,498
0
L
Thanatos
8,946
688
22
2
0
223,345
0
W
King Arthur
10,767
828
21
2
0
258,893
0
L
Bastet
10,225
787
21
2
0
302,364
0
L
Tiamat
9,742
749
40
3
0
224,981
0
W
Morgan Le Fay
11,247
865
43
3
0
244,112
0
W
Bellona
10,534
810
25
2
0
262,761
0
W
Cernunnos
11,020
848
72
6
0
202,471
0
L
Athena
8,744
673
5
0
0
202,065
0
W
Ra
10,945
842
44
3
0
247,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role