Player Matchup

Scylla
Scylla
Diamond III
 
Scylla
Diamond III
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Diamond II
 
Ravana
Diamond II
Level 260
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Masters
Imøjеn
Maui
Masters
Level 72
God Stats
20W - 18L
1,684 SR
Queue Stats
86W - 70L
2,473 MMR
Party 2
Heimdallr
Heimdallr
Masters
MonksLegacy
Heimdallr
Masters
Level 129
God Stats
167W - 104L
1,754 SR
Queue Stats
640W - 568L
2,424 MMR
Party 2
King Arthur
King Arthur
Diamond V
Smarty-117
King Arthur
Diamond V
Level 159
God Stats
5W - 3L
1,674 SR
Queue Stats
168W - 143L
2,084 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 142
1,622 SR
1,996 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 178
1,508 SR
1,972 MMR
Chiron
Chiron
Masters
 
Chiron
Masters
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nu Wa
Nu Wa
Diamond V
 
Nu Wa
Diamond V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Diamond II
FastBLVDE7
Odin
Diamond II
Level 191
God Stats
1W - 0L
1,500 SR
Queue Stats
192W - 163L
2,265 MMR
Solo
Agni
Agni
Platinum I
LifestealeRR
Agni
Platinum I
Level 206
God Stats
4W - 6L
1,405 SR
Queue Stats
822W - 814L
1,977 MMR
Solo
Athena
Athena
Masters
Tepelman
Athena
Masters
Level 184
God Stats
22W - 16L
1,632 SR
Queue Stats
223W - 171L
2,617 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
8
0 / 1 / 0
3,939
788
1,265
2,851
652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ravana
 
Ravana
2
0 / 1 / 0
2,737
547
495
1,062
217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Maui
7
1 / 0 / 2
3,971
794
1,468
4,420
2,125
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
MonksLegacy
Heimdallr
7
2 / 1 / 1
3,792
758
3,575
4,103
1,188
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

King Arthur
Smarty-117
King Arthur
5
0 / 2 / 0
3,303
661
1,976
5,268
4,062
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
KuzenboTerraPele

VS

Bans
AphroditeKumbhakarnaMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
7
1 / 0 / 0
3,986
797
2,935
2,514
582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
 
Nu Wa
6
0 / 0 / 2
3,928
786
3,450
3,223
599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
3 / 0 / 0
4,059
812
2,427
4,147
1,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 0 / 2
4,331
866
1,111
1,332
281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Athena
Tepelman
Athena
6
0 / 3 / 1
3,807
761
3,124
6,735
5,087
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
10
3
Kills
5
5
Deaths
3
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
1
0
0
L
Ravana
 
Ravana
0
1
0
0
W
Chiron
 
Chiron
1
0
0
1
W
Nu Wa
 
Nu Wa
0
0
2
1
W
3
0
0
3
L
Maui
1
0
2
2
W
1
0
2
2
L
Heimdallr
MonksLegacy
Heimdallr
2
1
1
2.5
L
King Arthur
Smarty-117
King Arthur
0
2
0
0
W
Athena
Tepelman
Athena
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,779
Damage
13,047
17,704
Taken
17,951
8,244
Mitigated
7,650
5,808
Healing
7,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
1,265
423
0
562
2,851
652
0
756
2,031
21,929
0
L
Ravana
 
Ravana
495
221
0
287
1,062
217
0
233
789
0
2,702
W
Chiron
 
Chiron
2,935
1,482
229
974
2,514
582
0
341
2,173
0
23,917
W
Nu Wa
 
Nu Wa
3,450
1,593
0
1,764
3,223
599
0
0
3,223
18,271
122
W
2,427
923
0
2,020
4,147
1,101
0
700
3,401
0
17,041
L
Maui
1,468
642
0
1,158
4,420
2,125
0
1,249
3,171
9,201
0
W
1,111
129
0
705
1,332
281
0
439
813
18,407
0
L
Heimdallr
MonksLegacy
Heimdallr
3,575
2,257
0
1,893
4,103
1,188
0
2,041
2,062
0
22,281
L
King Arthur
Smarty-117
King Arthur
1,976
157
0
1,908
5,268
4,062
0
3,231
1,998
0
14,691
W
Athena
Tepelman
Athena
3,124
997
0
1,379
6,735
5,087
0
1,127
5,608
10,076
364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,742
Gold Earned
20,111
155
Minions Killed
188
0
Camps Cleared
0
514,470
Distance Traveled
675,210
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
3,939
788
58
12
0
120,826
0
L
Ravana
2,737
547
6
1
0
30,461
0
W
Chiron
3,986
797
57
11
0
110,103
0
W
Nu Wa
3,928
786
36
7
0
107,169
0
W
Odin
4,059
812
33
7
0
144,752
0
L
Maui
3,971
794
17
3
0
128,542
2
W
Agni
4,331
866
52
10
0
128,518
2
L
Heimdallr
3,792
758
48
10
0
115,670
0
L
King Arthur
3,303
661
26
5
0
118,971
0
W
Athena
3,807
761
10
2
0
184,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role