Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
LeivaWTF
Hou Yi
Level 145
God Stats
7W - 6L
1,564 SR
Queue Stats
187W - 174L
1,459 Elo+
Solo
Yemoja
Yemoja
ValeriaLynch
Yemoja
Level 105
God Stats
0W - 2L
1,124 SR
Queue Stats
530W - 529L
1,492 Elo+
Solo
He Bo
He Bo
ZhaouOfAstora
He Bo
Level 190
God Stats
0W - 1L
1,553 SR
Queue Stats
140W - 150L
1,504 Elo+
Solo
Osiris
Osiris
byclandr0
Osiris
Level 101
God Stats
9W - 11L
1,483 SR
Queue Stats
98W - 95L
1,539 Elo+
Solo
Team Averages
Level 142
1,445 SR
1,499 Elo+

VS

Team Averages
Level 132
1,459 SR
1,501 Elo+
Janus
Janus
 
Janus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
AdroGran
Kumbhakarna
Level 129
God Stats
6W - 6L
1,512 SR
Queue Stats
184W - 188L
1,531 Elo+
Solo
Skadi
Skadi
xEnterUserNamex
Skadi
Level 108
God Stats
48W - 52L
1,438 SR
Queue Stats
414W - 419L
1,452 Elo+
Solo
Osiris
Osiris
yMarcola
Osiris
Level 128
God Stats
20W - 11L
1,663 SR
Queue Stats
624W - 578L
1,488 Elo+
Solo
Mercury
Mercury
éORato
Mercury
Level 189
God Stats
1W - 1L
1,180 SR
Queue Stats
36W - 30L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
8
1 / 0 / 0
4,865
487
2,640
3,694
1,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hou Yi
LeivaWTF
Hou Yi
9
0 / 2 / 0
4,985
499
2,856
6,296
1,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
8
0 / 2 / 1
5,026
503
2,483
8,377
4,265
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
0 / 5 / 0
4,442
444
1,333
6,376
1,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
byclandr0
Osiris
9
0 / 4 / 0
4,881
488
4,353
10,736
7,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
5 / 0 / 1
6,381
638
4,927
3,147
849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Kumbhakarna
AdroGran
Kumbhakarna
9
1 / 0 / 3
5,478
548
2,729
5,159
3,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 0 / 2
5,797
580
4,461
4,612
1,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Osiris
yMarcola
Osiris
12
3 / 0 / 0
6,951
695
7,572
9,297
4,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
éORato
Mercury
12
3 / 1 / 3
6,368
637
2,513
4,706
1,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
1
Kills
13
13
Deaths
1
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
0
0
1
W
Janus
 
Janus
5
0
1
5.5
W
Kumbhakarna
AdroGran
Kumbhakarna
1
0
3
2.5
L
Hou Yi
LeivaWTF
Hou Yi
0
2
0
0
L
Yemoja
0
2
1
0.25
L
0
5
0
0
L
Osiris
byclandr0
Osiris
0
4
0
0
W
1
0
2
2
W
Osiris
yMarcola
Osiris
3
0
0
3
W
Mercury
éORato
Mercury
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,665
Damage
22,202
35,479
Taken
26,921
16,338
Mitigated
11,512
10,426
Healing
11,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
2,640
432
0
500
3,694
1,148
0
274
3,394
0
25,199
W
Janus
 
Janus
4,927
18
0
1,063
3,147
849
0
1,135
2,012
36,926
0
W
Kumbhakarna
AdroGran
Kumbhakarna
2,729
360
0
2,007
5,159
3,137
0
1,332
3,827
14,200
1,865
L
Hou Yi
LeivaWTF
Hou Yi
2,856
974
0
1,558
6,296
1,943
0
744
5,552
0
33,304
L
Yemoja
2,483
513
506
2,605
8,377
4,265
0
3,423
4,746
11,052
2,431
L
1,333
0
0
1,036
6,376
1,434
0
2,646
3,479
24,394
573
L
Osiris
byclandr0
Osiris
4,353
1,311
0
4,221
10,736
7,548
0
0
10,736
0
31,168
W
4,461
1,222
0
1,201
4,612
1,242
620
484
4,128
0
41,505
W
Osiris
yMarcola
Osiris
7,572
3,437
0
6,460
9,297
4,656
5
0
9,297
0
56,337
W
Mercury
éORato
Mercury
2,513
987
0
469
4,706
1,628
0
484
4,222
0
50,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,199
Gold Earned
30,975
254
Minions Killed
360
0
Camps Cleared
0
904,674
Distance Traveled
1,045,516
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
4,865
487
50
5
0
189,624
0
W
Janus
6,381
638
73
7
0
205,623
2
W
Kumbhakarna
5,478
548
28
3
0
218,801
2
L
Hou Yi
4,985
499
73
7
0
186,464
0
L
Yemoja
5,026
503
25
3
0
143,447
0
L
He Bo
4,442
444
51
5
0
190,073
5
L
Osiris
4,881
488
55
6
0
195,066
1
W
Skadi
5,797
580
80
8
0
188,255
0
W
Osiris
6,951
695
90
9
0
191,836
2
W
Mercury
6,368
637
89
9
0
241,001
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role