Player Matchup

Kuzenbo
Kuzenbo
Gold III
 
Kuzenbo
Gold III
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver IV
flopi2004
Izanami
Silver IV
Level 103
God Stats
4W - 3L
1,722 SR
Queue Stats
5W - 8L
1,360 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold III
trotuman
Kumbhakarna
Gold III
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,726 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 111
1,574 SR
1,529 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 117
1,507 SR
1,679 MMR
Discordia
Discordia
Diamond IV
 
Discordia
Diamond IV
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Silver I
 
Bacchus
Silver I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Diamond IV
BelloHadeRallix
Chiron
Diamond IV
Level 84
God Stats
18W - 15L
1,522 SR
Queue Stats
190W - 169L
2,038 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
10
0 / 2 / 0
6,838
684
6,267
7,555
7,642
Izanami
flopi2004
Izanami
14
0 / 4 / 0
7,879
788
1,853
6,788
2,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
trotuman
Kumbhakarna
14
0 / 2 / 0
7,268
727
2,763
10,760
7,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
AchillesSerqetNe ZhaFafnirThoth

VS

Bans
Xing TianBakasuraHou YiVamanaXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
1 / 0 / 7
8,847
885
8,618
3,020
1,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bacchus
 
Bacchus
14
2 / 0 / 4
8,575
858
4,415
5,408
4,722
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
5 / 0 / 3
9,375
938
10,010
9,786
4,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
22
0
Kills
8
8
Deaths
0
0
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
2
0
0
W
Discordia
 
Discordia
1
0
7
4.5
W
Bacchus
 
Bacchus
2
0
4
4
W
5
0
3
6.5
L
Izanami
flopi2004
Izanami
0
4
0
0
L
Kumbhakarna
trotuman
Kumbhakarna
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,883
Damage
23,043
25,103
Taken
18,214
17,747
Mitigated
10,343
1,750
Healing
6,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
6,267
1,752
0
422
7,555
7,642
13
4,050
3,311
11,751
2,108
W
Discordia
 
Discordia
8,618
544
0
690
3,020
1,105
177
750
2,264
44,730
0
W
Bacchus
 
Bacchus
4,415
840
0
425
5,408
4,722
84
1,539
3,750
16,364
0
W
10,010
3,494
294
5,111
9,786
4,516
1,263
4,865
4,720
0
37,524
L
Izanami
flopi2004
Izanami
1,853
1,430
0
500
6,788
2,540
0
4,601
1,959
0
32,528
L
Kumbhakarna
trotuman
Kumbhakarna
2,763
133
0
828
10,760
7,565
0
4,418
5,940
13,512
1,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,985
Gold Earned
26,797
113
Minions Killed
151
0
Camps Cleared
0
527,754
Distance Traveled
621,253
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,838
684
16
2
0
152,268
0
W
Discordia
8,847
885
76
8
0
206,434
0
W
Bacchus
8,575
858
24
2
0
214,656
4
W
Chiron
9,375
938
51
5
0
200,163
0
L
Izanami
7,879
788
75
8
0
185,813
0
L
Kumbhakarna
7,268
727
22
2
0
189,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role