Player Matchup

Bacchus
Bacchus
DrWrestling726
Bacchus
Level 116
God Stats
3W - 5L
1,481 SR
Queue Stats
215W - 205L
1,392 Elo+
Solo
Thanatos
Thanatos
GinitoMasterPro
Thanatos
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,373 Elo+
Solo
Chang'e
Chang'e
Tw_ninelie_ice
Chang'e
Level 33
God Stats
0W - 3L
1,183 SR
Queue Stats
7W - 8L
1,322 Elo+
Party 1
Rama
Rama
iacopino2010
Rama
Level 47
God Stats
2W - 5L
1,433 SR
Queue Stats
33W - 29L
1,453 Elo+
Party 1
Surtr
Surtr
z-lap
Surtr
Level 44
God Stats
9W - 5L
1,626 SR
Queue Stats
29W - 25L
1,476 Elo+
Party 1
Team Averages
Level 57
1,445 SR
1,403 Elo+

VS

Team Averages
Level 116
1,478 SR
1,427 Elo+
Anhur
Anhur
 
Anhur
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
CacFlow
Sylvanus
Level 129
God Stats
64W - 56L
1,494 SR
Queue Stats
221W - 259L
1,421 Elo+
Party 2
Amaterasu
Amaterasu
TangoDown1312
Amaterasu
Level 192
God Stats
1W - 0L
1,326 SR
Queue Stats
400W - 394L
1,426 Elo+
Party 2
Zhong Kui
Zhong Kui
WarriorCadiz
Zhong Kui
Level 127
God Stats
23W - 11L
1,612 SR
Queue Stats
280W - 300L
1,425 Elo+
Party 2
Loki
Loki
virusrojo1
Loki
Level 62
God Stats
11W - 6L
1,455 SR
Queue Stats
16W - 24L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 0
4,283
357
1,662
3,618
1,534
Thanatos
9
0 / 4 / 1
5,427
452
3,172
8,575
2,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 3 / 0
4,788
399
2,585
7,122
1,861
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

6
0 / 0 / 0
4,552
379
1,441
1,569
366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Surtr
z-lap
Surtr
10
1 / 2 / 0
5,577
465
8,300
11,139
10,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
1 / 0 / 2
6,656
555
2,117
3,465
1,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sylvanus
CacFlow
Sylvanus
11
1 / 0 / 6
7,123
594
3,023
8,401
5,610
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Amaterasu
TangoDown1312
Amaterasu
12
1 / 1 / 1
6,973
581
2,664
10,059
5,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
WarriorCadiz
Zhong Kui
13
4 / 0 / 3
7,974
665
8,232
9,077
5,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
3 / 0 / 4
7,187
599
4,154
7,899
2,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
26
1
Kills
10
10
Deaths
1
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
0
2
2
W
Sylvanus
CacFlow
Sylvanus
1
0
6
4
L
0
1
0
0
L
Thanatos
0
4
1
0.13
W
Amaterasu
TangoDown1312
Amaterasu
1
1
1
1.5
L
0
3
0
0
W
Zhong Kui
WarriorCadiz
Zhong Kui
4
0
3
5.5
L
0
0
0
0
W
3
0
4
5
L
Surtr
z-lap
Surtr
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,160
Damage
20,190
32,023
Taken
38,901
16,603
Mitigated
20,291
10,024
Healing
21,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
2,117
1,250
134
935
3,465
1,019
2,443
464
2,885
0
33,024
W
Sylvanus
CacFlow
Sylvanus
3,023
996
3,177
3,226
8,401
5,610
849
1,339
6,802
26,370
902
L
1,662
153
80
1,533
3,618
1,534
0
662
2,956
5,284
0
L
Thanatos
3,172
845
0
5,922
8,575
2,579
0
2,263
6,312
0
28,869
W
Amaterasu
TangoDown1312
Amaterasu
2,664
504
0
5,114
10,059
5,918
1,477
948
8,792
0
35,147
L
2,585
133
160
829
7,122
1,861
0
2,810
4,312
21,372
0
W
Zhong Kui
WarriorCadiz
Zhong Kui
8,232
505
0
4,585
9,077
5,490
3,531
1,705
7,070
50,106
3,362
L
1,441
1,365
0
136
1,569
366
98
609
960
0
14,637
W
4,154
979
0
3,969
7,899
2,254
139
219
7,573
0
50,205
L
Surtr
z-lap
Surtr
8,300
3,054
0
1,364
11,139
10,263
0
4,298
6,841
1,017
25,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,627
Gold Earned
35,913
173
Minions Killed
353
0
Camps Cleared
0
999,888
Distance Traveled
1,110,944
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,656
555
70
6
0
194,713
0
W
Sylvanus
7,123
594
41
3
0
220,838
4
L
Bacchus
4,283
357
13
1
0
203,568
2
L
Thanatos
5,427
452
54
5
0
214,564
0
W
Amaterasu
6,973
581
48
4
0
258,532
2
L
Chang'e
4,788
399
34
3
0
211,400
0
W
Zhong Kui
7,974
665
108
9
0
204,663
0
L
Rama
4,552
379
36
3
0
136,221
0
W
Loki
7,187
599
86
7
0
232,198
0
L
Surtr
5,577
465
36
3
0
234,135
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role