Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
ComradeCreep
Apollo
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 31L
1,615 Elo+
Party 3
Anubis
Anubis
DUDESLAYER1
Anubis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,435 Elo+
Party 1
Geb
Geb
DerkDerm
Geb
Level 161
God Stats
5W - 4L
1,681 SR
Queue Stats
41W - 29L
1,613 Elo+
Party 3
Bellona
Bellona
X SPARK05 X
Bellona
Level 110
God Stats
4W - 9L
1,261 SR
Queue Stats
305W - 301L
1,510 Elo+
Solo
Team Averages
Level 109
1,488 SR
1,535 Elo+

VS

Team Averages
Level 122
1,558 SR
1,507 Elo+
Janus
Janus
 
Janus
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
 
Cthulhu
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
RubZul
Ao Kuang
Level 128
God Stats
13W - 4L
1,765 SR
Queue Stats
229W - 221L
1,503 Elo+
Party 2
Shiva
Shiva
malac14
Shiva
Level 169
God Stats
22W - 22L
1,535 SR
Queue Stats
419W - 410L
1,541 Elo+
Solo
Neith
Neith
miguelpalacios
Neith
Level 89
God Stats
25W - 28L
1,489 SR
Queue Stats
74W - 82L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
7
0 / 3 / 1
3,946
564
549
4,775
1,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
8
3 / 1 / 1
4,885
698
3,920
4,140
1,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Anubis
2
0 / 2 / 0
3,028
433
45
1,341
447
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

8
2 / 0 / 3
4,498
643
3,773
3,739
1,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
X SPARK05 X
Bellona
8
1 / 2 / 0
4,748
678
1,707
4,817
2,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
5 / 0 / 1
5,185
741
2,643
1,285
308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
 
Cthulhu
8
0 / 1 / 1
4,494
642
1,975
3,908
2,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ao Kuang
RubZul
Ao Kuang
7
3 / 1 / 2
4,288
613
2,623
3,511
1,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shiva
malac14
Shiva
6
0 / 2 / 2
3,947
564
2,072
6,213
3,254
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
0 / 2 / 1
3,610
516
2,377
3,046
712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
15
6
Kills
8
8
Deaths
6
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
0
3
1
0.17
W
Janus
 
Janus
5
0
1
5.5
W
Cthulhu
 
Cthulhu
0
1
1
0.5
L
Apollo
3
1
1
3.5
L
Anubis
0
2
0
0
L
2
0
3
3.5
W
Ao Kuang
RubZul
Ao Kuang
3
1
2
4
L
Bellona
X SPARK05 X
Bellona
1
2
0
0.5
W
Shiva
malac14
Shiva
0
2
2
0.5
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,994
Damage
11,690
18,812
Taken
17,963
6,196
Mitigated
7,602
7,570
Healing
5,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
549
211
0
2,668
4,775
1,126
0
2,274
2,413
0
16,722
W
Janus
 
Janus
2,643
93
0
542
1,285
308
0
371
870
24,381
1,071
W
Cthulhu
 
Cthulhu
1,975
262
0
1,480
3,908
2,319
0
0
3,908
25,259
0
L
Apollo
3,920
2,393
0
2,331
4,140
1,105
0
501
3,639
0
26,055
L
Anubis
45
45
0
158
1,341
447
0
842
405
4,200
0
L
3,773
272
0
750
3,739
1,490
0
89
3,650
14,701
0
W
Ao Kuang
RubZul
Ao Kuang
2,623
588
0
762
3,511
1,009
0
895
2,488
18,068
603
L
Bellona
X SPARK05 X
Bellona
1,707
751
0
1,663
4,817
2,028
0
3,023
1,702
0
25,569
W
Shiva
malac14
Shiva
2,072
130
70
2,139
6,213
3,254
0
1,327
4,564
0
8,513
W
2,377
681
0
468
3,046
712
0
611
2,315
0
20,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,105
Gold Earned
21,524
167
Minions Killed
188
0
Camps Cleared
0
612,134
Distance Traveled
759,854
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
3,946
564
36
5
0
140,436
0
W
Janus
5,185
741
50
7
0
164,057
2
W
Cthulhu
4,494
642
65
9
0
130,047
0
L
Apollo
4,885
698
58
8
0
143,068
1
L
Anubis
3,028
433
8
1
0
37,197
0
L
Geb
4,498
643
14
2
0
150,333
0
W
Ao Kuang
4,288
613
31
4
0
173,478
0
L
Bellona
4,748
678
51
7
0
141,100
2
W
Shiva
3,947
564
10
1
0
156,185
1
W
Neith
3,610
516
32
5
0
136,087
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role