Player Matchup

Izanami
Izanami
 
Izanami
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
JorgemytePIM
Hun Batz
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 37L
1,481 Elo+
Solo
Cerberus
Cerberus
Sampaio262
Cerberus
Level 39
God Stats
2W - 0L
1,694 SR
Queue Stats
33W - 25L
1,592 Elo+
Party 1
Janus
Janus
jhuenxvdead
Janus
Level 155
God Stats
2W - 2L
1,824 SR
Queue Stats
147W - 132L
1,572 Elo+
Party 1
Vulcan
Vulcan
tinherAzul2
Vulcan
Level 58
God Stats
6W - 5L
1,556 SR
Queue Stats
56W - 71L
1,457 Elo+
Solo
Team Averages
Level 112
1,615 SR
1,520 Elo+

VS

Team Averages
Level 148
1,527 SR
1,496 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
Zerma
Ix Chel
Level 147
God Stats
3W - 3L
1,603 SR
Queue Stats
122W - 114L
1,460 Elo+
Party 2
Maman Brigitte
Maman Brigitte
ZhaouOfAstora
Maman Brigitte
Level 190
God Stats
7W - 5L
1,532 SR
Queue Stats
145W - 152L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
5 / 0 / 1
10,056
718
7,434
6,703
2,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hun Batz
JorgemytePIM
Hun Batz
13
3 / 1 / 3
7,469
534
4,972
9,471
3,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cerberus
Sampaio262
Cerberus
13
4 / 1 / 8
7,596
543
9,303
11,451
10,905
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

15
6 / 2 / 3
8,658
618
10,371
5,616
2,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vulcan
14
0 / 2 / 0
8,115
580
2,172
5,484
1,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
4 / 2 / 1
9,547
682
8,478
10,585
5,202
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
 
Danzaburou
12
0 / 3 / 0
6,835
488
4,166
8,836
2,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
 
Ymir
9
1 / 4 / 0
6,196
443
1,309
9,294
4,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ix Chel
Zerma
Ix Chel
11
1 / 4 / 1
6,735
481
3,450
8,088
1,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Maman Brigitte
ZhaouOfAstora
Maman Brigitte
13
0 / 5 / 4
7,127
509
7,063
14,982
3,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
18
Kills
6
6
Deaths
18
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
0
1
5.5
L
Sun Wukong
 
Sun Wukong
4
2
1
2.25
L
Danzaburou
 
Danzaburou
0
3
0
0
L
Ymir
 
Ymir
1
4
0
0.25
W
Hun Batz
JorgemytePIM
Hun Batz
3
1
3
4.5
W
Cerberus
Sampaio262
Cerberus
4
1
8
8
L
Ix Chel
Zerma
Ix Chel
1
4
1
0.38
L
Maman Brigitte
ZhaouOfAstora
Maman Brigitte
0
5
4
0.4
W
6
2
3
3.75
W
Vulcan
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,252
Damage
24,466
38,725
Taken
51,785
20,501
Mitigated
17,603
9,035
Healing
14,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
7,434
4,420
0
2,716
6,703
2,188
250
315
6,388
0
88,162
L
Sun Wukong
 
Sun Wukong
8,478
1,300
0
1,506
10,585
5,202
51
3,793
6,752
0
75,838
L
Danzaburou
 
Danzaburou
4,166
1,517
0
2,873
8,836
2,577
0
665
8,171
0
52,817
L
Ymir
 
Ymir
1,309
344
0
1,168
9,294
4,660
0
4,588
4,472
8,821
0
W
Hun Batz
JorgemytePIM
Hun Batz
4,972
1,697
0
490
9,471
3,451
0
2,539
6,932
0
56,456
W
Cerberus
Sampaio262
Cerberus
9,303
519
0
3,485
11,451
10,905
193
5,801
5,650
22,733
2,633
L
Ix Chel
Zerma
Ix Chel
3,450
119
462
2,140
8,088
1,499
0
6,477
1,315
40,230
0
L
Maman Brigitte
ZhaouOfAstora
Maman Brigitte
7,063
715
0
6,529
14,982
3,665
0
5,419
9,387
51,710
1,023
W
10,371
634
0
449
5,616
2,139
0
3,153
2,463
58,075
225
W
Vulcan
2,172
32
0
1,895
5,484
1,818
0
0
5,484
54,525
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,894
Gold Earned
36,440
525
Minions Killed
412
0
Camps Cleared
0
1,500,058
Distance Traveled
1,272,534
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,056
718
178
13
0
280,255
8
L
Sun Wukong
9,547
682
146
10
0
323,070
3
L
Danzaburou
6,835
488
82
6
0
236,586
4
L
Ymir
6,196
443
16
1
0
211,767
2
W
Hun Batz
7,469
534
92
7
0
298,426
0
W
Cerberus
7,596
543
38
3
0
292,279
2
L
Ix Chel
6,735
481
80
6
0
210,572
1
L
Maman Brigitte
7,127
509
88
6
0
290,539
4
W
Janus
8,658
618
103
7
0
315,249
2
W
Vulcan
8,115
580
114
8
0
313,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role