Player Matchup

Ymir
Ymir
 
Ymir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
BanishedSSJ
Medusa
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,308 Elo+
Party 1
Ah Puch
Ah Puch
Metalheadz
Ah Puch
Level 78
God Stats
16W - 6L
1,681 SR
Queue Stats
118W - 122L
1,409 Elo+
Solo
Da Ji
Da Ji
SSBBPanther4
Da Ji
Level 150
God Stats
21W - 35L
1,423 SR
Queue Stats
371W - 382L
1,409 Elo+
Party 1
Amaterasu
Amaterasu
TheOneWhoDidIt
Amaterasu
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 63L
1,516 Elo+
Solo
Team Averages
Level 100
1,521 SR
1,428 Elo+

VS

Team Averages
Level 149
1,585 SR
1,503 Elo+
Martichoras
Martichoras
 
Martichoras
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
 
Cernunnos
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
AngryMelonz
Khepri
Level 157
God Stats
3W - 0L
1,844 SR
Queue Stats
48W - 37L
1,541 Elo+
Solo
Awilix
Awilix
BDOG1015
Awilix
Level 129
God Stats
8W - 6L
1,514 SR
Queue Stats
105W - 93L
1,513 Elo+
Solo
Cthulhu
Cthulhu
Murkierman
Cthulhu
Level 188
God Stats
69W - 58L
1,569 SR
Queue Stats
198W - 191L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
1 / 1 / 1
6,255
521
4,953
8,755
4,714
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Medusa
9
1 / 3 / 0
5,226
436
3,243
6,504
1,784
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ah Puch
Metalheadz
Ah Puch
11
1 / 4 / 0
5,859
488
2,817
9,850
2,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 2 / 1
5,399
450
1,661
8,133
2,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Amaterasu
TheOneWhoDidIt
Amaterasu
10
0 / 5 / 0
5,402
450
4,364
12,334
6,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
13
0 / 0 / 2
7,445
620
6,369
4,505
1,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cernunnos
 
Cernunnos
12
1 / 2 / 2
6,802
567
5,552
7,293
2,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Khepri
14
3 / 0 / 2
7,447
621
2,942
6,683
2,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Awilix
BDOG1015
Awilix
11
6 / 1 / 2
6,864
572
5,666
10,356
7,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cthulhu
Murkierman
Cthulhu
12
5 / 0 / 2
7,558
630
9,684
8,578
6,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
3
Kills
15
15
Deaths
3
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
1
1
1.5
W
Martichoras
 
Martichoras
0
0
2
1
W
Cernunnos
 
Cernunnos
1
2
2
1
W
Khepri
3
0
2
4
W
Awilix
BDOG1015
Awilix
6
1
2
7
L
Medusa
1
3
0
0.33
L
Ah Puch
Metalheadz
Ah Puch
1
4
0
0.25
W
Cthulhu
Murkierman
Cthulhu
5
0
2
6
L
0
2
1
0.25
L
Amaterasu
TheOneWhoDidIt
Amaterasu
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,038
Damage
30,213
45,576
Taken
37,415
17,898
Mitigated
21,286
12,082
Healing
13,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
4,953
1,936
0
2,688
8,755
4,714
0
172
8,583
31,786
0
W
Martichoras
 
Martichoras
6,369
1,290
0
1,397
4,505
1,744
0
1,767
2,738
0
59,056
W
Cernunnos
 
Cernunnos
5,552
2,847
0
3,152
7,293
2,862
46
3,035
4,258
0
47,723
W
Khepri
2,942
750
0
4,242
6,683
2,861
0
567
5,986
53,746
1,219
W
Awilix
BDOG1015
Awilix
5,666
1,528
0
1,766
10,356
7,784
0
2,307
8,012
0
24,184
L
Medusa
3,243
1,050
0
0
6,504
1,784
0
668
5,802
0
21,444
L
Ah Puch
Metalheadz
Ah Puch
2,817
0
0
3,072
9,850
2,525
0
1,406
8,394
37,727
0
W
Cthulhu
Murkierman
Cthulhu
9,684
1,434
0
2,598
8,578
6,035
37
94
8,001
35,940
1,032
L
1,661
328
0
2,441
8,133
2,511
0
1,457
6,586
0
28,606
L
Amaterasu
TheOneWhoDidIt
Amaterasu
4,364
2,038
0
3,881
12,334
6,364
0
7,612
3,774
0
30,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,141
Gold Earned
36,116
257
Minions Killed
417
0
Camps Cleared
0
1,131,545
Distance Traveled
1,215,036
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,255
521
50
4
0
215,828
6
W
Martichoras
7,445
620
121
10
0
220,603
5
W
Cernunnos
6,802
567
74
6
0
225,399
0
W
Khepri
7,447
621
100
8
0
258,922
0
W
Awilix
6,864
572
35
3
0
263,277
0
L
Medusa
5,226
436
41
3
0
210,353
1
L
Ah Puch
5,859
488
54
5
0
223,011
0
W
Cthulhu
7,558
630
87
7
0
246,835
0
L
Da Ji
5,399
450
63
5
0
254,761
1
L
Amaterasu
5,402
450
49
4
0
227,592
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role