Player Matchup

Shiva
Shiva
 
Shiva
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
 
Ah Puch
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
SAMUELYONGKINGS
Anhur
Level 125
God Stats
6W - 1L
1,671 SR
Queue Stats
176W - 162L
1,518 Elo+
Solo
Lancelot
Lancelot
Vorceful
Lancelot
Level 62
God Stats
90W - 83L
1,514 SR
Queue Stats
119W - 132L
1,464 Elo+
Solo
Guan Yu
Guan Yu
xFoxD
Guan Yu
Level 107
God Stats
4W - 6L
1,528 SR
Queue Stats
36W - 50L
1,393 Elo+
Party 1
Team Averages
Level 128
1,543 SR
1,475 Elo+

VS

Team Averages
Level 89
1,488 SR
1,454 Elo+
Danzaburou
Danzaburou
A_DeadEnd_Angel
Danzaburou
Level 121
God Stats
3W - 4L
1,573 SR
Queue Stats
229W - 225L
1,455 Elo+
Solo
Horus
Horus
ErnestoIslas
Horus
Level 163
God Stats
0W - 3L
1,321 SR
Queue Stats
132W - 121L
1,515 Elo+
Solo
Bellona
Bellona
LinekerM
Bellona
Level 33
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 19L
1,447 Elo+
Solo
Anubis
Anubis
S_h_a_d_y_420
Anubis
Level 37
God Stats
2W - 2L
1,514 SR
Queue Stats
20W - 27L
1,317 Elo+
Solo
Apollo
Apollo
judeniii
Apollo
Level 89
God Stats
3W - 1L
1,531 SR
Queue Stats
72W - 51L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
14
2 / 0 / 5
8,377
644
10,261
9,735
7,561
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ah Puch
 
Ah Puch
13
3 / 3 / 2
7,730
595
5,092
6,651
2,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 4 / 2
5,306
408
1,779
5,166
1,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Lancelot
Vorceful
Lancelot
14
7 / 0 / 1
7,869
605
6,040
6,642
3,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Guan Yu
xFoxD
Guan Yu
12
2 / 0 / 1
7,084
545
3,207
9,269
7,108
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
A_DeadEnd_Angel
Danzaburou
13
1 / 3 / 0
7,139
549
3,797
8,767
2,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 2 / 2
6,334
487
4,200
12,094
8,893
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bellona
LinekerM
Bellona
11
0 / 5 / 0
6,038
464
4,316
13,785
12,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

3
0 / 1 / 0
4,470
344
521
873
264
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Apollo
judeniii
Apollo
12
4 / 3 / 0
7,676
590
9,067
8,882
2,985
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
14
Kills
7
7
Deaths
14
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
2
0
5
4.5
W
Ah Puch
 
Ah Puch
3
3
2
1.33
L
Danzaburou
A_DeadEnd_Angel
Danzaburou
1
3
0
0.33
L
2
2
2
1.5
L
Bellona
LinekerM
Bellona
0
5
0
0
W
0
4
2
0.25
L
0
1
0
0
W
Lancelot
Vorceful
Lancelot
7
0
1
7.5
L
Apollo
judeniii
Apollo
4
3
0
1.33
W
Guan Yu
xFoxD
Guan Yu
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,379
Damage
21,901
37,463
Taken
44,401
21,402
Mitigated
27,469
11,101
Healing
12,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
10,261
1,275
0
3,413
9,735
7,561
347
0
9,735
763
60,393
W
Ah Puch
 
Ah Puch
5,092
349
21
1,293
6,651
2,270
426
441
6,210
51,342
0
L
Danzaburou
A_DeadEnd_Angel
Danzaburou
3,797
985
0
4,405
8,767
2,934
0
2,123
6,644
0
65,805
L
4,200
1,774
544
2,302
12,094
8,893
0
1,262
10,832
0
29,172
L
Bellona
LinekerM
Bellona
4,316
863
0
2,310
13,785
12,393
0
200
13,585
0
36,108
W
1,779
1,157
0
430
5,166
1,242
0
0
5,166
0
12,978
L
521
0
0
127
873
264
0
550
323
6,461
0
W
Lancelot
Vorceful
Lancelot
6,040
1,105
0
1,939
6,642
3,221
0
80
6,562
0
52,793
L
Apollo
judeniii
Apollo
9,067
5,443
0
2,724
8,882
2,985
627
1,305
7,577
0
54,289
W
Guan Yu
xFoxD
Guan Yu
3,207
679
442
3,563
9,269
7,108
328
0
9,269
0
26,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,366
Gold Earned
31,657
358
Minions Killed
316
0
Camps Cleared
0
1,300,039
Distance Traveled
1,014,582
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,377
644
107
8
0
290,051
0
W
Ah Puch
7,730
595
95
7
0
223,602
0
L
Danzaburou
7,139
549
104
8
0
234,378
0
L
Horus
6,334
487
38
3
0
247,778
4
L
Bellona
6,038
464
64
5
0
255,556
0
W
Anhur
5,306
408
35
3
0
170,580
2
L
Anubis
4,470
344
15
1
0
34,600
0
W
Lancelot
7,869
605
87
7
0
325,599
0
L
Apollo
7,676
590
95
7
0
242,270
0
W
Guan Yu
7,084
545
34
3
0
290,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role