Player Matchup

Chang'e
Chang'e
CYBERMAIA
Chang'e
Level 117
God Stats
27W - 23L
1,389 SR
Queue Stats
63W - 68L
1,395 Elo+
Party 2
The Morrigan
The Morrigan
Jakearoo4161
The Morrigan
Level 45
God Stats
44W - 54L
1,436 SR
Queue Stats
125W - 165L
1,301 Elo+
Solo
Guan Yu
Guan Yu
centric-secret0
Guan Yu
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 18L
1,458 Elo+
Party 2
Team Averages
Level 91
1,442 SR
1,384 Elo+

VS

Team Averages
Level 80
1,450 SR
1,395 Elo+
Merlin
Merlin
 
Merlin
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ISupportUS
Ah Muzen Cab
Level 29
God Stats
12W - 13L
1,461 SR
Queue Stats
80W - 101L
1,352 Elo+
Party 1
King Arthur
King Arthur
xyx246xyx
King Arthur
Level 77
God Stats
53W - 66L
1,390 SR
Queue Stats
331W - 426L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CYBERMAIA
Chang'e
16
5 / 2 / 5
10,143
922
7,741
10,552
3,190
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

The Morrigan
Jakearoo4161
The Morrigan
15
3 / 3 / 6
9,344
849
4,706
6,898
3,596
Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

15
4 / 4 / 6
10,223
929
6,097
13,697
10,500
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
3 / 8 / 3
9,418
856
8,819
9,497
2,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Ah Muzen Cab
ISupportUS
Ah Muzen Cab
11
5 / 2 / 1
8,444
768
5,258
4,291
974
Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

King Arthur
xyx246xyx
King Arthur
13
1 / 2 / 1
8,288
753
3,379
7,490
5,230
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
14
12
Kills
9
9
Deaths
12
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
8
3
0.56
W
Chang'e
CYBERMAIA
Chang'e
5
2
5
3.75
L
Ah Muzen Cab
ISupportUS
Ah Muzen Cab
5
2
1
2.75
W
The Morrigan
Jakearoo4161
The Morrigan
3
3
6
2
W
4
4
6
1.75
L
King Arthur
xyx246xyx
King Arthur
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,544
Damage
17,456
31,147
Taken
21,278
17,286
Mitigated
8,421
10,811
Healing
1,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
8,819
674
0
59
9,497
2,217
0
5,078
4,401
17,696
0
W
Chang'e
CYBERMAIA
Chang'e
7,741
982
3,452
5,046
10,552
3,190
2,515
2,348
7,872
41,299
0
L
Ah Muzen Cab
ISupportUS
Ah Muzen Cab
5,258
1,302
0
0
4,291
974
0
2,284
1,953
0
11,915
W
The Morrigan
Jakearoo4161
The Morrigan
4,706
930
0
0
6,898
3,596
628
2,378
3,985
10,019
4,157
W
6,097
658
1,017
1,296
13,697
10,500
302
3,079
10,216
187
35,324
L
King Arthur
xyx246xyx
King Arthur
3,379
108
72
1,195
7,490
5,230
0
3,824
3,620
0
18,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,710
Gold Earned
26,150
163
Minions Killed
51
0
Camps Cleared
0
611,676
Distance Traveled
397,973
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,418
856
29
3
0
114,012
0
W
Chang'e
10,143
922
74
7
0
201,025
0
L
Ah Muzen Cab
8,444
768
7
1
0
162,484
0
W
The Morrigan
9,344
849
23
2
0
201,472
0
W
Guan Yu
10,223
929
66
6
0
209,179
0
L
King Arthur
8,288
753
15
1
0
121,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role