Player Matchup

Tyr
Tyr
AoCIear
Tyr
Level 159
God Stats
5W - 4L
1,521 SR
Queue Stats
646W - 616L
1,612 Elo+
Party 1
Hun Batz
Hun Batz
JC6596
Hun Batz
Level 188
God Stats
2W - 1L
1,608 SR
Queue Stats
137W - 145L
1,508 Elo+
Party 1
Zhong Kui
Zhong Kui
savaqg3
Zhong Kui
Level 153
God Stats
2W - 2L
1,493 SR
Queue Stats
746W - 784L
1,495 Elo+
Party 1
Team Averages
Level 167
1,541 SR
1,538 Elo+

VS

Team Averages
Level 85
1,512 SR
1,511 Elo+
Achilles
Achilles
 
Achilles
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Gr1myKidd
Ah Puch
Level 155
God Stats
9W - 11L
1,535 SR
Queue Stats
78W - 94L
1,506 Elo+
Solo
Pele
Pele
J_k_0313
Pele
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
20
5 / 1 / 2
13,400
893
10,729
16,449
17,847
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Hun Batz
JC6596
Hun Batz
18
3 / 4 / 3
12,250
817
15,999
19,452
27,811
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Zhong Kui
savaqg3
Zhong Kui
17
0 / 3 / 2
11,660
777
10,563
12,585
7,104
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
19
7 / 1 / 1
11,750
783
15,364
22,263
35,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
Gr1myKidd
Ah Puch
7
0 / 1 / 0
8,191
546
0
1,522
325
Pele
18
1 / 6 / 5
11,568
771
14,997
19,257
10,584
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
14
8
Kills
8
8
Deaths
8
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
7
1
1
7.5
W
Tyr
5
1
2
6
L
Ah Puch
Gr1myKidd
Ah Puch
0
1
0
0
W
Hun Batz
JC6596
Hun Batz
3
4
3
1.13
L
Pele
1
6
5
0.58
W
Zhong Kui
savaqg3
Zhong Kui
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,291
Damage
30,361
48,486
Taken
43,042
52,762
Mitigated
46,187
14,096
Healing
9,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
15,364
3,320
0
4,126
22,263
35,278
0
9,515
12,349
0
27,767
W
Tyr
10,729
1,351
0
5,739
16,449
17,847
2,072
0
14,128
84
36,767
L
Ah Puch
Gr1myKidd
Ah Puch
0
0
0
0
1,522
325
0
35
1,487
0
0
W
Hun Batz
JC6596
Hun Batz
15,999
2,987
0
4,350
19,452
27,811
379
0
18,704
13,062
35,075
L
Pele
14,997
3,912
0
5,798
19,257
10,584
0
4,996
14,213
0
54,682
W
Zhong Kui
savaqg3
Zhong Kui
10,563
2,464
0
4,007
12,585
7,104
1,018
277
11,677
55,911
1,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,310
Gold Earned
31,509
189
Minions Killed
118
0
Camps Cleared
0
824,540
Distance Traveled
552,445
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
11,750
783
26
2
0
296,209
3
W
Tyr
13,400
893
46
3
0
284,604
2
L
Ah Puch
8,191
546
0
0
0
1,146
0
W
Hun Batz
12,250
817
58
4
0
280,534
0
L
Pele
11,568
771
92
6
0
255,090
0
W
Zhong Kui
11,660
777
85
6
0
259,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role