Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
Bmore Topher
Atlas
Level 181
God Stats
26W - 33L
1,511 SR
Queue Stats
279W - 459L
1,436 Elo+
Party 1
Yu Huang
Yu Huang
CupidPineapp1e
Yu Huang
Level 144
God Stats
8W - 11L
1,427 SR
Queue Stats
323W - 313L
1,479 Elo+
Solo
Horus
Horus
Mr Bedlem
Horus
Level 105
God Stats
9W - 12L
1,406 SR
Queue Stats
87W - 89L
1,485 Elo+
Party 1
Danzaburou
Danzaburou
PrimarchStone
Danzaburou
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,321 Elo+
Solo
Team Averages
Level 128
1,469 SR
1,444 Elo+

VS

Team Averages
Level 116
1,488 SR
1,491 Elo+
Hachiman
Hachiman
Elprietoloco301
Hachiman
Level 146
God Stats
0W - 4L
1,500 SR
Queue Stats
292W - 282L
1,530 Elo+
Solo
Sun Wukong
Sun Wukong
GenericFatMan
Sun Wukong
Level 103
God Stats
5W - 1L
1,934 SR
Queue Stats
301W - 270L
1,541 Elo+
Solo
Chang'e
Chang'e
RTX--777
Chang'e
Level 120
God Stats
1W - 2L
1,356 SR
Queue Stats
95W - 104L
1,447 Elo+
Party 2
Ymir
Ymir
RTX707
Ymir
Level 106
God Stats
0W - 2L
1,153 SR
Queue Stats
46W - 67L
1,430 Elo+
Party 2
Atlas
Atlas
light2145455
Atlas
Level 107
God Stats
0W - 2L
1,497 SR
Queue Stats
61W - 54L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
10 / 2 / 5
10,502
553
9,487
14,503
6,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

18
6 / 0 / 5
11,576
609
11,663
13,541
11,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Yu Huang
18
2 / 0 / 8
11,412
601
10,407
6,865
2,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Horus
Mr Bedlem
Horus
15
3 / 1 / 12
9,686
510
10,294
15,164
12,419
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Danzaburou
PrimarchStone
Danzaburou
15
0 / 6 / 3
8,767
461
6,165
12,592
4,292
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
17
7 / 4 / 1
10,532
554
15,951
12,992
4,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
GenericFatMan
Sun Wukong
10
0 / 5 / 0
6,964
367
4,619
13,262
7,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Chang'e
RTX--777
Chang'e
18
0 / 2 / 0
9,566
503
5,246
12,332
3,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
RTX707
Ymir
13
1 / 7 / 2
7,772
409
5,918
18,800
7,547
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
1 / 3 / 3
6,782
357
4,225
7,448
4,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
15
21
Kills
9
9
Deaths
21
33
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
10
2
5
6.25
W
6
0
5
8.5
W
Yu Huang
2
0
8
6
L
Hachiman
7
4
1
1.88
L
Sun Wukong
GenericFatMan
Sun Wukong
0
5
0
0
W
Horus
Mr Bedlem
Horus
3
1
12
9
W
Danzaburou
PrimarchStone
Danzaburou
0
6
3
0.25
L
Chang'e
RTX--777
Chang'e
0
2
0
0
L
Ymir
RTX707
Ymir
1
7
2
0.29
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,016
Damage
35,959
62,665
Taken
64,834
37,262
Mitigated
28,940
14,656
Healing
18,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
9,487
2,067
0
2,978
14,503
6,128
171
3,363
11,106
0
68,543
W
11,663
3,328
0
3,210
13,541
11,591
1,325
3,047
10,494
74,792
20,317
W
Yu Huang
10,407
563
0
1,470
6,865
2,832
907
2,401
4,464
84,175
4,101
L
Hachiman
15,951
8,996
0
5,021
12,992
4,921
0
1,238
11,720
0
88,151
L
Sun Wukong
GenericFatMan
Sun Wukong
4,619
672
0
2,040
13,262
7,673
0
7,396
5,812
0
26,692
W
Horus
Mr Bedlem
Horus
10,294
4,739
770
3,520
15,164
12,419
140
4,041
10,858
8,508
34,412
W
Danzaburou
PrimarchStone
Danzaburou
6,165
2,089
0
2,708
12,592
4,292
845
2,233
10,053
0
56,553
L
Chang'e
RTX--777
Chang'e
5,246
0
758
7,320
12,332
3,991
0
5,167
6,825
78,029
0
L
Ymir
RTX707
Ymir
5,918
530
0
1,779
18,800
7,547
0
8,229
10,239
53,311
1,854
L
4,225
1,389
299
1,595
7,448
4,808
0
98
7,350
12,020
1,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,943
Gold Earned
41,616
584
Minions Killed
432
0
Camps Cleared
0
1,905,992
Distance Traveled
1,500,765
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,502
553
93
5
0
393,680
0
W
Atlas
11,576
609
164
9
0
352,831
1
W
Yu Huang
11,412
601
173
9
0
398,368
10
L
Hachiman
10,532
554
125
7
0
309,228
1
L
Sun Wukong
6,964
367
42
2
0
247,847
0
W
Horus
9,686
510
59
3
0
407,593
0
W
Danzaburou
8,767
461
95
5
0
353,520
0
L
Chang'e
9,566
503
157
8
0
402,466
0
L
Ymir
7,772
409
98
5
0
371,186
0
L
Atlas
6,782
357
10
1
0
170,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role