Player Matchup

Sylvanus
Sylvanus
ChinitoEscobar
Sylvanus
Level 58
God Stats
14W - 12L
1,672 SR
Queue Stats
131W - 125L
1,536 Elo+
Solo
Nu Wa
Nu Wa
CurvingComet363
Nu Wa
Level 61
God Stats
96W - 89L
1,541 SR
Queue Stats
188W - 224L
1,456 Elo+
Solo
Ix Chel
Ix Chel
QUIJAYTE
Ix Chel
Level 183
God Stats
9W - 7L
1,479 SR
Queue Stats
291W - 256L
1,466 Elo+
Solo
Ravana
Ravana
Reptide_101
Ravana
Level 155
God Stats
16W - 6L
1,642 SR
Queue Stats
215W - 187L
1,557 Elo+
Solo
Horus
Horus
TheUncrucified
Horus
Level 128
God Stats
2W - 2L
1,342 SR
Queue Stats
293W - 297L
1,482 Elo+
Solo
Team Averages
Level 117
1,535 SR
1,500 Elo+

VS

Team Averages
Level 119
1,562 SR
1,476 Elo+
Danzaburou
Danzaburou
BigChungus426
Danzaburou
Level 26
God Stats
12W - 17L
1,497 SR
Queue Stats
26W - 33L
1,465 Elo+
Party 1
King Arthur
King Arthur
Bigman6453
King Arthur
Level 125
God Stats
12W - 6L
1,746 SR
Queue Stats
437W - 442L
1,458 Elo+
Party 1
Poseidon
Poseidon
MarneeNL
Poseidon
Level 99
God Stats
13W - 19L
1,390 SR
Queue Stats
397W - 377L
1,461 Elo+
Solo
Lancelot
Lancelot
Nimbleen
Lancelot
Level 142
God Stats
2W - 4L
1,601 SR
Queue Stats
194W - 184L
1,532 Elo+
Solo
The Morrigan
The Morrigan
Zallish
The Morrigan
Level 205
God Stats
2W - 4L
1,576 SR
Queue Stats
636W - 655L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
11
1 / 3 / 1
5,405
541
3,360
7,398
3,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

11
4 / 0 / 2
6,307
631
9,406
4,053
1,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
QUIJAYTE
Ix Chel
12
5 / 1 / 1
6,637
664
4,352
4,771
1,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
12
2 / 1 / 3
6,369
637
3,298
2,693
1,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 2 / 2
5,338
534
1,847
7,896
5,545
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BigChungus426
Danzaburou
10
1 / 2 / 4
5,849
585
6,371
6,991
1,939
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

King Arthur
Bigman6453
King Arthur
8
0 / 4 / 0
5,129
513
2,914
11,431
5,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Poseidon
MarneeNL
Poseidon
10
1 / 6 / 1
5,304
530
2,711
6,129
1,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Lancelot
Nimbleen
Lancelot
12
1 / 0 / 1
5,998
600
1,271
6,704
2,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Morrigan
Zallish
The Morrigan
9
4 / 1 / 1
5,501
550
5,605
3,609
1,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
13
Kills
7
7
Deaths
13
9
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BigChungus426
Danzaburou
1
2
4
1.5
L
King Arthur
Bigman6453
King Arthur
0
4
0
0
W
Sylvanus
1
3
1
0.5
W
4
0
2
5
L
Poseidon
MarneeNL
Poseidon
1
6
1
0.25
L
Lancelot
Nimbleen
Lancelot
1
0
1
1.5
W
Ix Chel
QUIJAYTE
Ix Chel
5
1
1
5.5
W
Ravana
2
1
3
3.5
W
1
2
2
1
L
The Morrigan
Zallish
The Morrigan
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,263
Damage
18,872
26,811
Taken
34,864
13,214
Mitigated
13,135
10,772
Healing
6,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BigChungus426
Danzaburou
6,371
2,798
0
1,068
6,991
1,939
0
3,165
3,826
0
35,126
L
King Arthur
Bigman6453
King Arthur
2,914
243
0
2,306
11,431
5,002
0
7,419
4,012
0
42,774
W
Sylvanus
3,360
1,211
456
1,728
7,398
3,328
0
2,280
5,118
34,097
9,848
W
9,406
5,261
0
1,757
4,053
1,825
0
0
4,053
41,238
1,484
L
Poseidon
MarneeNL
Poseidon
2,711
725
0
786
6,129
1,642
0
3,840
2,289
25,887
2,970
L
Lancelot
Nimbleen
Lancelot
1,271
129
0
1,220
6,704
2,723
0
1,166
5,538
0
43,547
W
Ix Chel
QUIJAYTE
Ix Chel
4,352
773
173
1,487
4,771
1,486
0
1,690
3,081
42,844
0
W
Ravana
3,298
496
0
428
2,693
1,030
0
633
2,060
0
55,954
W
1,847
1,043
1,363
3,380
7,896
5,545
0
2,848
5,048
0
10,857
L
The Morrigan
Zallish
The Morrigan
5,605
1,345
274
647
3,609
1,829
0
772
2,769
26,594
789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,056
Gold Earned
27,781
353
Minions Killed
307
0
Camps Cleared
0
981,036
Distance Traveled
971,158
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,849
585
61
6
0
170,046
0
L
King Arthur
5,129
513
81
8
0
184,428
0
W
Sylvanus
5,405
541
80
8
0
175,953
0
W
Nu Wa
6,307
631
70
7
0
162,932
2
L
Poseidon
5,304
530
36
4
0
182,932
2
L
Lancelot
5,998
600
93
9
0
251,899
0
W
Ix Chel
6,637
664
86
9
0
173,501
0
W
Ravana
6,369
637
95
10
0
242,003
4
W
Horus
5,338
534
22
2
0
226,647
1
L
The Morrigan
5,501
550
36
4
0
181,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role