Player Matchup

Anubis
Anubis
 
Anubis
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
DankEpoo
Hachiman
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,629 Elo+
Solo
Charon
Charon
Faith Clutch
Charon
Level 67
God Stats
8W - 6L
1,637 SR
Queue Stats
286W - 313L
1,552 Elo+
Party 1
Cupid
Cupid
HAIRPIN562
Cupid
Level 97
God Stats
0W - 2L
1,525 SR
Queue Stats
66W - 57L
1,533 Elo+
Party 1
Bellona
Bellona
z Prodigy z
Bellona
Level 215
God Stats
1W - 1L
1,726 SR
Queue Stats
440W - 405L
1,546 Elo+
Party 1
Team Averages
Level 112
1,578 SR
1,552 Elo+

VS

Team Averages
Level 156
1,525 SR
1,532 Elo+
Artio
Artio
DirtyMooCow69
Artio
Level 157
God Stats
1W - 1L
1,296 SR
Queue Stats
65W - 66L
1,465 Elo+
Solo
Nox
Nox
SpyderMan163
Nox
Level 148
God Stats
18W - 12L
1,539 SR
Queue Stats
406W - 397L
1,506 Elo+
Solo
Geb
Geb
StiniHunter
Geb
Level 103
God Stats
5W - 1L
1,594 SR
Queue Stats
73W - 54L
1,597 Elo+
Party 2
Achilles
Achilles
dehNyle
Achilles
Level 139
God Stats
5W - 1L
1,632 SR
Queue Stats
81W - 59L
1,595 Elo+
Party 2
Arachne
Arachne
pyetrogamer
Arachne
Level 231
God Stats
35W - 26L
1,566 SR
Queue Stats
770W - 783L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
3 / 4 / 3
8,312
756
11,100
8,686
4,590
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hachiman
DankEpoo
Hachiman
13
0 / 4 / 6
7,369
670
13,699
8,988
3,317
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charon
13
0 / 3 / 5
7,770
706
5,693
13,313
11,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cupid
14
0 / 2 / 4
7,381
671
6,617
11,118
4,798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
z Prodigy z
Bellona
14
4 / 3 / 2
8,116
738
8,744
14,127
13,484
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 7
7,986
726
5,378
13,118
14,344
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

15
4 / 1 / 7
9,135
830
11,183
5,790
2,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
2 / 1 / 10
9,039
822
10,640
13,876
10,581
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
dehNyle
Achilles
16
7 / 2 / 8
9,623
875
15,011
19,497
17,716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
pyetrogamer
Arachne
15
3 / 1 / 7
9,171
834
9,375
13,249
9,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
55
7
Kills
16
16
Deaths
7
20
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
3
4
3
1.13
L
Hachiman
DankEpoo
Hachiman
0
4
6
0.75
W
0
2
7
1.75
L
Charon
0
3
5
0.83
L
Cupid
0
2
4
1
W
4
1
7
7.5
W
2
1
10
7
W
Achilles
dehNyle
Achilles
7
2
8
5.5
W
Arachne
pyetrogamer
Arachne
3
1
7
6.5
L
Bellona
z Prodigy z
Bellona
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,853
Damage
51,587
56,232
Taken
65,530
37,714
Mitigated
54,856
20,395
Healing
30,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
11,100
247
419
1,006
8,686
4,590
0
4,209
4,306
24,038
0
L
Hachiman
DankEpoo
Hachiman
13,699
6,530
473
858
8,988
3,317
0
4,577
4,378
0
32,617
W
5,378
505
2,165
3,764
13,118
14,344
352
3,863
8,698
9,431
1,949
L
Charon
5,693
643
370
1,673
13,313
11,525
0
7,430
5,514
9,702
0
L
Cupid
6,617
3,272
7,010
4,973
11,118
4,798
0
4,895
5,947
0
26,218
W
11,183
170
2,422
528
5,790
2,761
563
1,111
4,557
23,674
0
W
10,640
333
598
5,361
13,876
10,581
260
5,075
8,511
18,561
0
W
Achilles
dehNyle
Achilles
15,011
1,201
485
6,565
19,497
17,716
37
3,029
15,801
0
30,432
W
Arachne
pyetrogamer
Arachne
9,375
7,037
1,660
6,676
13,249
9,454
1,871
2,595
10,291
0
18,922
L
Bellona
z Prodigy z
Bellona
8,744
2,667
460
3,153
14,127
13,484
0
5,189
8,621
0
19,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,948
Gold Earned
44,954
157
Minions Killed
115
0
Camps Cleared
0
874,053
Distance Traveled
1,034,356
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,312
756
37
3
0
141,642
0
L
Hachiman
7,369
670
40
4
0
199,047
0
W
Artio
7,986
726
17
2
0
208,276
0
L
Charon
7,770
706
6
1
0
166,808
0
L
Cupid
7,381
671
54
5
0
180,116
0
W
Nox
9,135
830
38
3
0
205,154
0
W
Geb
9,039
822
4
0
0
202,337
0
W
Achilles
9,623
875
19
2
0
213,505
0
W
Arachne
9,171
834
37
3
0
205,084
0
L
Bellona
8,116
738
20
2
0
186,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role