Player Matchup

Izanami
Izanami
An0psy
Izanami
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Scylla
Scylla
Arthurofski1
Scylla
Level 132
God Stats
0W - 1L
1,683 SR
Queue Stats
2W - 5L
1,583 Elo+
Party 2
Cthulhu
Cthulhu
sssBACONsss
Cthulhu
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 46L
1,425 Elo+
Solo
Team Averages
Level 84
1,561 SR
1,503 Elo+

VS

Team Averages
Level 91
1,519 SR
1,528 Elo+
Vulcan
Vulcan
 
Vulcan
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Activado-CEO
Medusa
Level 106
God Stats
12W - 5L
1,568 SR
Queue Stats
70W - 47L
1,627 Elo+
Party 1
Sun Wukong
Sun Wukong
ChechoramosAVRZ
Sun Wukong
Level 53
God Stats
3W - 4L
1,489 SR
Queue Stats
78W - 75L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
An0psy
Izanami
13
0 / 4 / 1
7,332
733
3,438
7,216
1,968
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
13
0 / 2 / 1
7,375
738
4,144
4,823
1,253
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
sssBACONsss
Cthulhu
12
3 / 4 / 0
8,050
805
6,858
10,478
7,352
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
14
6 / 2 / 3
9,217
922
7,856
2,872
963
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
14
3 / 1 / 6
8,515
852
8,298
7,543
2,458
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Mace

Mace

+10
Physical Power

Sun Wukong
ChechoramosAVRZ
Sun Wukong
13
1 / 0 / 8
8,063
806
4,497
8,722
5,770
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
3
Kills
10
10
Deaths
3
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
6
2
3
3.75
W
Medusa
3
1
6
6
L
Izanami
An0psy
Izanami
0
4
1
0.13
L
Scylla
0
2
1
0.25
W
Sun Wukong
ChechoramosAVRZ
Sun Wukong
1
0
8
5
L
Cthulhu
sssBACONsss
Cthulhu
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,440
Damage
20,651
22,517
Taken
19,137
10,573
Mitigated
9,191
939
Healing
3,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
7,856
150
0
192
2,872
963
130
1,943
929
33,542
536
W
Medusa
8,298
3,034
0
1,654
7,543
2,458
903
4,286
3,257
0
35,770
L
Izanami
An0psy
Izanami
3,438
2,364
0
668
7,216
1,968
632
3,638
3,566
0
22,734
L
Scylla
4,144
344
0
250
4,823
1,253
279
1,599
3,217
29,915
511
W
Sun Wukong
ChechoramosAVRZ
Sun Wukong
4,497
717
0
1,299
8,722
5,770
256
3,496
5,226
0
18,145
L
Cthulhu
sssBACONsss
Cthulhu
6,858
256
21
0
10,478
7,352
0
2,456
7,959
12,892
1,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,757
Gold Earned
25,795
122
Minions Killed
139
0
Camps Cleared
0
550,948
Distance Traveled
619,335
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,217
922
53
5
0
199,972
5
W
Medusa
8,515
852
51
5
0
211,973
3
L
Izanami
7,332
733
47
5
0
173,774
0
L
Scylla
7,375
738
59
6
0
185,954
0
W
Sun Wukong
8,063
806
35
4
0
207,390
1
L
Cthulhu
8,050
805
16
2
0
191,220
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role