Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
 
Serqet
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Biggerstacks
Heimdallr
Level 132
God Stats
1W - 1L
1,703 SR
Queue Stats
209W - 194L
1,492 Elo+
Party 1
Ullr
Ullr
ShadowAqix
Ullr
Level 149
God Stats
155W - 138L
1,641 SR
Queue Stats
196W - 176L
1,521 Elo+
Party 1
Hel
Hel
ximenoski
Hel
Level 107
God Stats
2W - 3L
1,443 SR
Queue Stats
210W - 220L
1,446 Elo+
Party 2
Team Averages
Level 135
1,557 SR
1,492 Elo+

VS

Team Averages
Level 89
1,493 SR
1,555 Elo+
Atlas
Atlas
 
Atlas
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Mutt350
Janus
Level 102
God Stats
62W - 55L
1,612 SR
Queue Stats
386W - 375L
1,529 Elo+
Solo
Neith
Neith
Sannin003
Neith
Level 6
God Stats
0W - 1L
1,246 SR
Queue Stats
1W - 1L
1,703 Elo+
Party 3
Merlin
Merlin
Strykorr
Merlin
Level 34
God Stats
0W - 2L
1,359 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Fenrir
Fenrir
bruno20025880
Fenrir
Level 154
God Stats
0W - 1L
1,749 SR
Queue Stats
4W - 4L
1,542 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
2 / 2 / 2
5,934
593
5,319
8,347
3,942
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Serqet
 
Serqet
11
3 / 3 / 1
5,847
585
5,357
8,385
2,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
Biggerstacks
Heimdallr
13
4 / 1 / 1
6,756
676
6,315
6,312
2,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
6 / 0 / 3
8,257
826
7,543
4,853
1,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 4 / 3
6,187
619
2,400
6,697
2,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
4 / 1 / 2
6,275
628
2,914
7,497
3,569
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Janus
Mutt350
Janus
12
4 / 1 / 2
6,768
677
5,539
5,652
1,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Sannin003
Neith
7
0 / 2 / 0
4,323
432
749
4,994
1,470
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Merlin
Strykorr
Merlin
7
0 / 7 / 0
4,490
449
1,246
7,783
1,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

9
2 / 4 / 5
5,373
537
5,903
10,462
4,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
19
15
Kills
10
10
Deaths
15
10
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
2
2
1.5
W
Serqet
 
Serqet
3
3
1
1.17
L
Atlas
 
Atlas
4
1
2
5
W
Heimdallr
Biggerstacks
Heimdallr
4
1
1
4.5
L
Janus
Mutt350
Janus
4
1
2
5
L
Neith
Sannin003
Neith
0
2
0
0
W
6
0
3
7.5
L
Merlin
Strykorr
Merlin
0
7
0
0
L
2
4
5
1.13
W
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,934
Damage
16,351
34,594
Taken
36,388
12,491
Mitigated
12,747
12,240
Healing
8,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,319
248
1,887
1,856
8,347
3,942
0
2,331
5,939
19,380
1,377
W
Serqet
 
Serqet
5,357
2,455
0
2,922
8,385
2,440
0
691
7,654
0
34,793
L
Atlas
 
Atlas
2,914
877
1,431
2,036
7,497
3,569
0
2,318
5,111
16,337
0
W
Heimdallr
Biggerstacks
Heimdallr
6,315
2,434
0
1,841
6,312
2,266
438
1,500
4,772
0
54,145
L
Janus
Mutt350
Janus
5,539
381
0
1,000
5,652
1,758
0
2,217
3,177
42,298
729
L
Neith
Sannin003
Neith
749
28
0
360
4,994
1,470
0
1,328
3,666
0
14,383
W
7,543
2,310
0
1,169
4,853
1,651
31
1,045
3,808
0
59,233
L
Merlin
Strykorr
Merlin
1,246
0
0
1,778
7,783
1,779
0
83
7,700
16,528
0
L
5,903
2,399
0
1,470
10,462
4,171
0
1,243
9,043
0
28,581
W
2,400
66
592
1,973
6,697
2,192
0
3,565
2,868
35,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,981
Gold Earned
27,229
362
Minions Killed
213
0
Camps Cleared
0
1,066,200
Distance Traveled
1,024,114
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,934
593
16
2
0
224,415
4
W
Serqet
5,847
585
64
6
0
254,321
0
L
Atlas
6,275
628
18
2
0
166,783
2
W
Heimdallr
6,756
676
94
9
0
190,118
0
L
Janus
6,768
677
93
9
0
234,192
0
L
Neith
4,323
432
23
2
0
188,317
0
W
Ullr
8,257
826
104
10
0
191,401
0
L
Merlin
4,490
449
34
3
0
186,229
0
L
Fenrir
5,373
537
45
5
0
248,593
0
W
Hel
6,187
619
84
8
0
205,945
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role