Player Matchup

Ymir
Ymir
Silver I
DrizzyNjr
Ymir
Silver I
Level 101
God Stats
0W - 2L
1,210 SR
Queue Stats
42W - 70L
1,415 MMR
Party 2
Yu Huang
Yu Huang
Gold II
OpiumXSiempre
Yu Huang
Gold II
Level 128
God Stats
0W - 1L
1,428 SR
Queue Stats
29W - 33L
1,657 MMR
Party 2
Mulan
Mulan
Gold V
Panda EH27
Mulan
Gold V
Level 118
God Stats
19W - 24L
1,472 SR
Queue Stats
34W - 58L
1,668 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,370 SR
1,580 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 149
1,484 SR
1,584 MMR
Ne Zha
Ne Zha
Gold I
Hlance425
Ne Zha
Gold I
Level 155
God Stats
12W - 8L
1,597 SR
Queue Stats
316W - 334L
1,753 MMR
Party 1
Zhong Kui
Zhong Kui
Gold I
isasjes
Zhong Kui
Gold I
Level 109
God Stats
3W - 3L
1,470 SR
Queue Stats
131W - 168L
1,586 MMR
Solo
Xing Tian
Xing Tian
Gold V
osakanuh
Xing Tian
Gold V
Level 183
God Stats
1W - 0L
1,386 SR
Queue Stats
65W - 75L
1,413 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
0 / 5 / 1
7,154
715
4,107
12,258
10,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Yu Huang
OpiumXSiempre
Yu Huang
14
0 / 3 / 1
8,033
803
8,306
6,657
1,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
13
2 / 4 / 0
7,991
799
4,564
11,821
9,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
VulcanKumbhakarnaHerculesSerqetBacchus

VS

Bans
CabrakanFafnirHou YiCthulhuKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Hlance425
Ne Zha
17
9 / 0 / 3
9,900
990
10,683
6,788
2,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
isasjes
Zhong Kui
14
2 / 2 / 7
8,639
864
8,008
9,825
6,450
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
osakanuh
Xing Tian
15
1 / 0 / 11
8,764
876
6,686
7,584
6,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
33
2
Kills
12
12
Deaths
2
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
5
1
0.1
W
Ne Zha
Hlance425
Ne Zha
9
0
3
10.5
L
Yu Huang
OpiumXSiempre
Yu Huang
0
3
1
0.17
L
Mulan
2
4
0
0.5
W
Zhong Kui
isasjes
Zhong Kui
2
2
7
2.75
W
Xing Tian
osakanuh
Xing Tian
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,977
Damage
25,377
30,736
Taken
24,197
21,030
Mitigated
16,235
3,088
Healing
7,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
4,107
142
0
967
12,258
10,105
0
6,273
5,510
14,642
0
W
Ne Zha
Hlance425
Ne Zha
10,683
1,342
0
3,277
6,788
2,849
1,859
3,112
3,540
0
38,984
L
Yu Huang
OpiumXSiempre
Yu Huang
8,306
906
0
825
6,657
1,815
0
1,583
4,977
46,024
1,371
L
Mulan
4,564
517
369
927
11,821
9,110
0
5,860
5,690
0
13,892
W
Zhong Kui
isasjes
Zhong Kui
8,008
788
0
3,202
9,825
6,450
1,038
6,012
3,479
20,731
0
W
Xing Tian
osakanuh
Xing Tian
6,686
596
0
1,468
7,584
6,936
780
2,569
4,800
19,676
1,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,178
Gold Earned
27,303
118
Minions Killed
122
0
Camps Cleared
0
514,574
Distance Traveled
605,813
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,154
715
24
2
0
170,654
0
W
Ne Zha
9,900
990
35
4
0
224,049
0
L
Yu Huang
8,033
803
77
8
0
183,722
2
L
Mulan
7,991
799
17
2
0
160,198
0
W
Zhong Kui
8,639
864
47
5
0
177,707
1
W
Xing Tian
8,764
876
40
4
0
204,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role