Player Matchup

Cthulhu
Cthulhu
Marley436
Cthulhu
Level 157
God Stats
2W - 4L
1,461 SR
Queue Stats
247W - 273L
1,470 Elo+
Solo
Tsukuyomi
Tsukuyomi
MasterFoxFire333
Tsukuyomi
Level 141
God Stats
1W - 1L
1,769 SR
Queue Stats
102W - 119L
1,519 Elo+
Solo
Agni
Agni
Skelecela
Agni
Level 164
God Stats
4W - 3L
1,823 SR
Queue Stats
221W - 225L
1,557 Elo+
Solo
Tiamat
Tiamat
Zilkanju
Tiamat
Level 157
God Stats
11W - 12L
1,507 SR
Queue Stats
901W - 973L
1,413 Elo+
Solo
Gilgamesh
Gilgamesh
legendary0daniel
Gilgamesh
Level 68
God Stats
1W - 1L
1,720 SR
Queue Stats
67W - 75L
1,472 Elo+
Solo
Team Averages
Level 137
1,656 SR
1,486 Elo+

VS

Team Averages
Level 112
1,619 SR
1,453 Elo+
Agni
Agni
HXUSEWO1F
Agni
Level 121
God Stats
2W - 0L
1,724 SR
Queue Stats
148W - 142L
1,480 Elo+
Solo
Fenrir
Fenrir
SR CHIDOTE
Fenrir
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 37L
1,486 Elo+
Party 1
Camazotz
Camazotz
StopChad
Camazotz
Level 104
God Stats
6W - 3L
1,706 SR
Queue Stats
205W - 191L
1,551 Elo+
Solo
Shiva
Shiva
Urilio
Shiva
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,210 Elo+
Party 1
Baba Yaga
Baba Yaga
kiivin sky 10z
Baba Yaga
Level 125
God Stats
2W - 2L
1,667 SR
Queue Stats
27W - 21L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Marley436
Cthulhu
14
3 / 3 / 6
8,242
824
5,078
8,949
8,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tsukuyomi
1
0 / 0 / 0
2,564
256
0
0
0
Agni
16
8 / 5 / 5
9,426
943
16,091
8,351
2,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Tiamat
Zilkanju
Tiamat
16
1 / 1 / 11
8,199
820
5,473
4,197
3,421
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
12
2 / 5 / 8
7,336
734
10,554
11,201
9,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
11
1 / 5 / 3
7,216
722
4,770
5,870
2,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Fenrir
SR CHIDOTE
Fenrir
13
4 / 4 / 7
8,595
860
6,333
10,044
6,203
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Camazotz
StopChad
Camazotz
17
3 / 2 / 7
9,260
926
6,119
10,138
4,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Heavy Mace

Heavy Mace

+30
Physical Power

Shiva
Urilio
Shiva
15
2 / 2 / 9
8,615
862
4,269
10,158
9,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baba Yaga
kiivin sky 10z
Baba Yaga
16
3 / 1 / 8
9,154
915
7,029
7,085
3,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
47
14
Kills
13
14
Deaths
14
30
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Agni
1
5
3
0.5
L
Cthulhu
Marley436
Cthulhu
3
3
6
2
L
Tsukuyomi
0
0
0
0
W
Fenrir
SR CHIDOTE
Fenrir
4
4
7
1.88
L
Agni
8
5
5
2.1
W
Camazotz
StopChad
Camazotz
3
2
7
3.25
W
Shiva
Urilio
Shiva
2
2
9
3.25
L
Tiamat
Zilkanju
Tiamat
1
1
11
6.5
W
Baba Yaga
kiivin sky 10z
Baba Yaga
3
1
8
7
L
Gilgamesh
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,196
Damage
28,520
32,698
Taken
43,295
23,969
Mitigated
24,890
8,103
Healing
15,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
4,770
111
406
435
5,870
2,060
0
3,484
2,343
11,269
0
L
Cthulhu
Marley436
Cthulhu
5,078
66
561
1,242
8,949
8,621
0
2,314
6,479
15,174
288
L
Tsukuyomi
0
0
0
0
0
0
0
0
0
0
0
W
Fenrir
SR CHIDOTE
Fenrir
6,333
1,175
464
2,728
10,044
6,203
46
4,878
5,013
0
11,395
L
Agni
16,091
816
695
1,115
8,351
2,612
0
3,195
5,046
28,793
588
W
Camazotz
StopChad
Camazotz
6,119
1,297
642
4,795
10,138
4,244
616
6,095
3,824
0
24,486
W
Shiva
Urilio
Shiva
4,269
177
1,015
3,051
10,158
9,209
325
6,376
3,703
0
10,719
L
Tiamat
Zilkanju
Tiamat
5,473
484
1,470
1,250
4,197
3,421
0
2,284
1,887
21,848
0
W
Baba Yaga
kiivin sky 10z
Baba Yaga
7,029
397
183
1,488
7,085
3,174
350
5,146
1,820
22,459
624
L
Gilgamesh
10,554
2,125
558
1,212
11,201
9,315
0
3,739
7,152
0
12,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,767
Gold Earned
42,840
97
Minions Killed
121
0
Camps Cleared
0
664,833
Distance Traveled
957,767
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
7,216
722
16
2
0
161,126
0
L
Cthulhu
8,242
824
15
2
0
137,096
0
L
Tsukuyomi
2,564
256
0
0
0
0
0
W
Fenrir
8,595
860
15
2
0
193,232
0
L
Agni
9,426
943
33
3
0
190,682
0
W
Camazotz
9,260
926
46
5
0
182,823
0
W
Shiva
8,615
862
17
2
0
227,228
0
L
Tiamat
8,199
820
38
4
0
188,156
0
W
Baba Yaga
9,154
915
27
3
0
193,358
0
L
Gilgamesh
7,336
734
11
1
0
148,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role