Player Matchup

Medusa
Medusa
 
Medusa
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ganesha
Ganesha
BigWillyGiver
Ganesha
Level 47
God Stats
4W - 1L
1,568 SR
Queue Stats
92W - 72L
1,487 Elo+
Party 3
Gilgamesh
Gilgamesh
GenericFatMan
Gilgamesh
Level 102
God Stats
14W - 5L
1,659 SR
Queue Stats
311W - 280L
1,545 Elo+
Solo
Arachne
Arachne
Ironanchor2552
Arachne
Level 107
God Stats
7W - 0L
1,853 SR
Queue Stats
82W - 80L
1,475 Elo+
Party 2
Janus
Janus
WiggleMunster
Janus
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,661 Elo+
Party 2
Team Averages
Level 112
1,616 SR
1,533 Elo+

VS

Team Averages
Level 103
1,565 SR
1,497 Elo+
Olorun
Olorun
Alexcuau
Olorun
Level 148
God Stats
16W - 16L
1,514 SR
Queue Stats
935W - 884L
1,423 Elo+
Solo
Loki
Loki
Metagross13
Loki
Level 58
God Stats
1W - 1L
1,449 SR
Queue Stats
2W - 3L
1,610 Elo+
Solo
Ares
Ares
SPEEDO WEDGIE
Ares
Level 83
God Stats
53W - 57L
1,439 SR
Queue Stats
206W - 213L
1,419 Elo+
Party 1
Anubis
Anubis
TTVCaptTort
Anubis
Level 118
God Stats
39W - 22L
1,645 SR
Queue Stats
280W - 259L
1,533 Elo+
Party 1
Artemis
Artemis
arxticlynx
Artemis
Level 106
God Stats
2W - 1L
1,776 SR
Queue Stats
61W - 55L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
8
1 / 1 / 1
4,207
601
2,728
3,129
753
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
7
0 / 0 / 4
4,285
612
1,392
3,824
1,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
GenericFatMan
Gilgamesh
10
4 / 0 / 1
5,792
827
4,762
6,971
2,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
1 / 0 / 1
4,156
594
1,057
4,666
1,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

9
2 / 0 / 0
4,961
709
4,581
1,931
489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Alexcuau
Olorun
8
0 / 1 / 0
4,329
618
2,192
2,713
897
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

4
0 / 2 / 0
3,245
464
355
2,387
486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 0 / 1
4,072
582
1,303
6,493
2,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
9
1 / 2 / 0
4,470
639
1,468
5,117
1,542
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Artemis
arxticlynx
Artemis
7
0 / 5 / 0
4,225
604
5,078
8,199
1,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
2
8
Kills
1
1
Deaths
10
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
1
1
1
1.5
L
Olorun
Alexcuau
Olorun
0
1
0
0
W
Ganesha
0
0
4
2
W
Gilgamesh
GenericFatMan
Gilgamesh
4
0
1
4.5
W
1
0
1
1.5
L
0
2
0
0
L
0
0
1
0.5
L
Anubis
1
2
0
0.5
W
2
0
0
2
L
Artemis
arxticlynx
Artemis
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,520
Damage
10,396
20,521
Taken
24,909
7,338
Mitigated
7,427
7,911
Healing
8,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
2,728
1,546
0
1,344
3,129
753
0
1,316
1,813
0
27,433
L
Olorun
Alexcuau
Olorun
2,192
826
0
472
2,713
897
0
678
1,995
28,252
2,822
W
Ganesha
1,392
149
297
1,356
3,824
1,743
0
2,149
1,675
6,571
0
W
Gilgamesh
GenericFatMan
Gilgamesh
4,762
1,732
0
2,898
6,971
2,974
0
0
6,971
0
34,102
W
1,057
633
0
1,227
4,666
1,379
0
512
4,154
0
20,476
L
355
121
0
707
2,387
486
0
789
1,556
0
5,118
L
1,303
38
0
2,444
6,493
2,682
0
1,646
4,729
8,240
0
L
Anubis
1,468
0
0
2,156
5,117
1,542
0
1,492
3,431
31,358
0
W
4,581
156
0
789
1,931
489
126
931
1,000
30,782
822
L
Artemis
arxticlynx
Artemis
5,078
2,789
0
2,378
8,199
1,820
0
852
7,012
0
22,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,401
Gold Earned
20,341
202
Minions Killed
196
0
Camps Cleared
0
791,130
Distance Traveled
659,604
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
4,207
601
57
8
0
150,580
0
L
Olorun
4,329
618
57
8
0
131,261
0
W
Ganesha
4,285
612
1
0
0
164,346
2
W
Gilgamesh
5,792
827
56
8
0
156,861
0
W
Arachne
4,156
594
40
6
0
172,163
0
L
Loki
3,245
464
14
2
0
134,233
0
L
Ares
4,072
582
10
1
0
149,828
0
L
Anubis
4,470
639
64
9
0
130,085
0
W
Janus
4,961
709
48
7
0
147,180
0
L
Artemis
4,225
604
51
7
0
114,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role