Player Matchup

Nu Wa
Nu Wa
Gold III
DeadBlackHole
Nu Wa
Gold III
Level 159
God Stats
13W - 27L
1,455 SR
Queue Stats
473W - 552L
1,514 MMR
Solo
Yemoja
Yemoja
Gold I
Jamaicus
Yemoja
Gold I
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 91L
1,523 MMR
Solo
Medusa
Medusa
Gold II
Th6tjuicee
Medusa
Gold II
Level 149
God Stats
10W - 20L
1,362 SR
Queue Stats
561W - 650L
1,457 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 135
1,439 SR
1,498 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 142
1,489 SR
1,495 MMR
Erlang Shen
Erlang Shen
Bronze III
Deezblank
Erlang Shen
Bronze III
Level 145
God Stats
2W - 4L
1,255 SR
Queue Stats
10W - 22L
1,385 MMR
Solo
Ne Zha
Ne Zha
Gold II
kingarts123
Ne Zha
Gold II
Level 156
God Stats
54W - 40L
1,637 SR
Queue Stats
102W - 110L
1,550 MMR
Party 1
Scylla
Scylla
Gold II
ladies_man-dusti
Scylla
Gold II
Level 125
God Stats
15W - 13L
1,574 SR
Queue Stats
102W - 110L
1,550 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 2
9,643
804
10,656
7,069
2,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Yemoja
Jamaicus
Yemoja
15
0 / 3 / 2
8,899
742
5,112
12,410
9,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
Th6tjuicee
Medusa
16
2 / 4 / 0
9,963
830
8,642
11,310
4,276
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
VulcanBake KujiraFafnirCharonGilgamesh

VS

Bans
ThothKumbhakarnaAchillesCthulhuShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Deezblank
Erlang Shen
16
1 / 1 / 8
9,946
829
7,306
12,810
6,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ne Zha
17
1 / 0 / 8
9,825
819
9,292
9,336
8,326
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

19
7 / 2 / 2
11,947
996
10,482
8,417
2,753
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
3
Kills
9
9
Deaths
3
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
W
Erlang Shen
Deezblank
Erlang Shen
1
1
8
5
L
Yemoja
Jamaicus
Yemoja
0
3
2
0.33
L
Medusa
Th6tjuicee
Medusa
2
4
0
0.5
W
Ne Zha
1
0
8
5
W
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,410
Damage
27,080
30,789
Taken
30,563
16,190
Mitigated
17,599
6,541
Healing
9,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,656
5,011
0
747
7,069
2,580
76
1,707
5,210
39,238
0
W
Erlang Shen
Deezblank
Erlang Shen
7,306
2,778
0
4,914
12,810
6,520
804
6,173
6,580
0
32,592
L
Yemoja
Jamaicus
Yemoja
5,112
446
2,339
2,182
12,410
9,334
78
5,858
6,241
18,169
752
L
Medusa
Th6tjuicee
Medusa
8,642
2,965
0
1,273
11,310
4,276
0
2,953
7,967
0
43,929
W
Ne Zha
9,292
547
0
2,293
9,336
8,326
347
5,715
3,525
0
29,804
W
10,482
161
0
2,038
8,417
2,753
622
3,754
4,639
69,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,505
Gold Earned
31,718
180
Minions Killed
215
0
Camps Cleared
0
701,796
Distance Traveled
717,319
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,643
804
68
6
0
244,983
2
W
Erlang Shen
9,946
829
45
4
0
240,012
0
L
Yemoja
8,899
742
38
3
0
243,572
4
L
Medusa
9,963
830
74
6
0
213,241
2
W
Ne Zha
9,825
819
40
3
0
255,179
5
W
Scylla
11,947
996
130
11
0
222,128
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role