Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
BEATNGU
Bastet
Level 150
God Stats
2W - 4L
1,339 SR
Queue Stats
328W - 302L
1,527 Elo+
Solo
Janus
Janus
Doncella25
Janus
Level 69
God Stats
13W - 21L
1,415 SR
Queue Stats
104W - 122L
1,455 Elo+
Party 2
Cthulhu
Cthulhu
K1Lomano
Cthulhu
Level 109
God Stats
20W - 12L
1,574 SR
Queue Stats
291W - 276L
1,530 Elo+
Party 2
Skadi
Skadi
Terrock12
Skadi
Level 153
God Stats
14W - 3L
1,825 SR
Queue Stats
210W - 185L
1,483 Elo+
Party 2
Team Averages
Level 125
1,531 SR
1,499 Elo+

VS

Team Averages
Level 105
1,533 SR
1,442 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
 
Danzaburou
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
DoseMouDynami
Chaac
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 46L
1,467 Elo+
Party 1
Agni
Agni
Iloveteddi
Agni
Level 92
God Stats
10W - 12L
1,607 SR
Queue Stats
219W - 203L
1,480 Elo+
Solo
Bacchus
Bacchus
NCG-_-VEXER
Bacchus
Level 61
God Stats
0W - 1L
1,556 SR
Queue Stats
2W - 2L
1,265 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
4 / 1 / 1
6,265
627
8,068
10,116
5,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bastet
BEATNGU
Bastet
11
1 / 1 / 1
5,291
529
3,823
9,139
3,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
11
0 / 2 / 1
5,472
547
1,495
5,260
1,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
K1Lomano
Cthulhu
10
1 / 0 / 3
5,186
519
4,079
5,355
3,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
Terrock12
Skadi
10
3 / 0 / 1
6,059
606
4,715
3,777
1,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
9
0 / 2 / 1
4,716
472
4,089
9,011
2,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
 
Danzaburou
8
0 / 2 / 0
4,585
459
3,479
5,654
1,841
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

9
0 / 3 / 1
4,837
484
3,874
8,081
5,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
4 / 1 / 0
6,733
673
5,964
3,917
1,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
NCG-_-VEXER
Bacchus
8
0 / 1 / 0
4,687
469
1,002
7,464
5,319
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
9
Kills
4
4
Deaths
9
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
4
1
1
4.5
L
Hun Batz
 
Hun Batz
0
2
1
0.25
L
Danzaburou
 
Danzaburou
0
2
0
0
W
Bastet
BEATNGU
Bastet
1
1
1
1.5
W
Janus
0
2
1
0.25
L
0
3
1
0.17
L
4
1
0
4
W
Cthulhu
K1Lomano
Cthulhu
1
0
3
2.5
L
Bacchus
NCG-_-VEXER
Bacchus
0
1
0
0
W
Skadi
Terrock12
Skadi
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,180
Damage
18,408
33,647
Taken
34,127
14,918
Mitigated
17,066
9,155
Healing
10,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
8,068
1,319
0
2,811
10,116
5,461
0
1,239
8,396
0
39,288
L
Hun Batz
 
Hun Batz
4,089
1,495
0
1,222
9,011
2,970
0
1,280
7,512
0
30,049
L
Danzaburou
 
Danzaburou
3,479
107
0
500
5,654
1,841
0
1,480
4,072
0
33,197
W
Bastet
BEATNGU
Bastet
3,823
1,315
0
2,923
9,139
3,139
0
2,304
6,835
0
40,334
W
Janus
1,495
42
0
1,702
5,260
1,445
0
2,058
3,202
35,367
0
L
3,874
526
0
4,474
8,081
5,690
0
0
8,081
0
23,952
L
5,964
1,066
0
1,195
3,917
1,246
0
571
3,226
41,984
1,414
W
Cthulhu
K1Lomano
Cthulhu
4,079
413
0
852
5,355
3,693
0
781
4,574
22,161
1,561
L
Bacchus
NCG-_-VEXER
Bacchus
1,002
72
1,094
1,955
7,464
5,319
0
1,227
6,039
12,632
0
W
Skadi
Terrock12
Skadi
4,715
1,690
0
867
3,777
1,180
0
461
3,316
0
41,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,273
Gold Earned
25,558
324
Minions Killed
266
0
Camps Cleared
0
1,053,612
Distance Traveled
1,010,598
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,265
627
62
6
0
189,179
2
L
Hun Batz
4,716
472
56
6
0
221,496
2
L
Danzaburou
4,585
459
55
6
0
178,815
1
W
Bastet
5,291
529
58
6
0
254,745
0
W
Janus
5,472
547
83
8
0
209,364
0
L
Chaac
4,837
484
43
4
0
195,569
0
L
Agni
6,733
673
95
10
0
205,758
2
W
Cthulhu
5,186
519
39
4
0
197,108
2
L
Bacchus
4,687
469
17
2
0
208,960
0
W
Skadi
6,059
606
82
8
0
203,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role