Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
NTVibes
Sol
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 85L
1,485 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SgtCanadianBacn
Ah Muzen Cab
Level 205
God Stats
4W - 0L
1,939 SR
Queue Stats
155W - 146L
1,557 Elo+
Party 1
Ymir
Ymir
SirJWood
Ymir
Level 160
God Stats
3W - 1L
1,676 SR
Queue Stats
104W - 94L
1,568 Elo+
Party 1
Cthulhu
Cthulhu
SkadiSpinsWithMe
Cthulhu
Level 161
God Stats
3W - 2L
1,530 SR
Queue Stats
40W - 43L
1,529 Elo+
Party 1
Team Averages
Level 150
1,629 SR
1,528 Elo+

VS

Team Averages
Level 133
1,606 SR
1,478 Elo+
Gilgamesh
Gilgamesh
JustTuky
Gilgamesh
Level 151
God Stats
1W - 2L
1,586 SR
Queue Stats
86W - 124L
1,433 Elo+
Party 2
Cerberus
Cerberus
Kombqt Kinq
Cerberus
Level 127
God Stats
25W - 26L
1,566 SR
Queue Stats
146W - 192L
1,464 Elo+
Party 2
Ra
Ra
Shotgun1138
Ra
Level 146
God Stats
7W - 8L
1,632 SR
Queue Stats
225W - 239L
1,456 Elo+
Party 2
Fenrir
Fenrir
StraightToElla
Fenrir
Level 86
God Stats
3W - 3L
1,566 SR
Queue Stats
301W - 283L
1,592 Elo+
Solo
Danzaburou
Danzaburou
sqimm
Danzaburou
Level 155
God Stats
18W - 17L
1,680 SR
Queue Stats
59W - 101L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
2 / 4 / 0
5,812
646
4,706
6,965
1,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sol
9
0 / 4 / 0
5,398
600
1,919
6,495
1,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
SgtCanadianBacn
Ah Muzen Cab
11
1 / 2 / 4
5,762
640
5,471
5,986
1,796
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ymir
10
2 / 4 / 2
5,913
657
4,814
9,041
6,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 1 / 1
6,179
687
1,380
5,292
4,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
JustTuky
Gilgamesh
11
4 / 1 / 2
6,306
701
4,799
5,412
1,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
Kombqt Kinq
Cerberus
9
4 / 0 / 6
6,038
671
3,319
7,872
3,600
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 0 / 3
6,772
752
3,874
4,605
1,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

1
0 / 0 / 0
1,875
208
0
0
0
Danzaburou
sqimm
Danzaburou
11
4 / 4 / 2
6,149
683
6,815
8,131
2,431
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
5
Kills
15
15
Deaths
5
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
2
4
0
0.5
L
Gilgamesh
JustTuky
Gilgamesh
4
1
2
5
L
Cerberus
Kombqt Kinq
Cerberus
4
0
6
7
W
Sol
0
4
0
0
W
Ah Muzen Cab
SgtCanadianBacn
Ah Muzen Cab
1
2
4
1.5
L
3
0
3
4.5
W
Ymir
2
4
2
0.75
W
0
1
1
0.5
L
0
0
0
0
L
Danzaburou
sqimm
Danzaburou
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,290
Damage
18,807
33,779
Taken
26,020
15,583
Mitigated
9,453
8,462
Healing
9,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
4,706
1,310
0
2,375
6,965
1,999
0
1,395
5,570
0
38,661
L
Gilgamesh
JustTuky
Gilgamesh
4,799
1,877
0
2,398
5,412
1,928
0
1,167
4,227
0
39,579
L
Cerberus
Kombqt Kinq
Cerberus
3,319
186
0
3,041
7,872
3,600
0
2,756
5,090
14,364
1,015
W
Sol
1,919
856
0
1,776
6,495
1,741
0
3,347
3,094
27,149
2,442
W
Ah Muzen Cab
SgtCanadianBacn
Ah Muzen Cab
5,471
2,709
0
1,045
5,986
1,796
0
676
5,310
0
42,225
L
3,874
0
168
1,178
4,605
1,494
0
1,941
2,664
52,387
901
W
Ymir
4,814
1,911
0
1,883
9,041
6,005
0
1,709
7,332
15,335
0
W
1,380
0
0
1,383
5,292
4,042
0
0
5,292
36,876
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Danzaburou
sqimm
Danzaburou
6,815
3,577
0
2,458
8,131
2,431
0
2,135
5,942
0
34,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,064
Gold Earned
27,140
324
Minions Killed
288
0
Camps Cleared
0
955,066
Distance Traveled
842,670
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
5,812
646
67
7
0
212,408
0
L
Gilgamesh
6,306
701
74
8
0
228,093
2
L
Cerberus
6,038
671
40
4
0
211,794
0
W
Sol
5,398
600
76
8
0
175,513
2
W
Ah Muzen Cab
5,762
640
82
9
0
203,501
1
L
Ra
6,772
752
117
13
0
224,121
0
W
Ymir
5,913
657
16
2
0
185,405
4
W
Cthulhu
6,179
687
83
9
0
178,239
0
L
Fenrir
1,875
208
0
0
0
0
0
L
Danzaburou
6,149
683
57
6
0
178,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role