Player Matchup

Sol
Sol
 
Sol
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
 
He Bo
Level 235
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
BrandisRazer
Agni
Level 129
God Stats
4W - 8L
1,387 SR
Queue Stats
235W - 223L
1,525 Elo+
Solo
Kumbhakarna
Kumbhakarna
xtedis
Kumbhakarna
Level 126
God Stats
1W - 5L
1,316 SR
Queue Stats
106W - 144L
1,479 Elo+
Party 1
Izanami
Izanami
xxXOmarAlonzoXxx
Izanami
Level 149
God Stats
0W - 3L
1,349 SR
Queue Stats
346W - 370L
1,482 Elo+
Party 1
Team Averages
Level 170
1,411 SR
1,497 Elo+

VS

Team Averages
Level 161
1,534 SR
1,547 Elo+
Tiamat
Tiamat
 
Tiamat
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
SexterMorgan
Lancelot
Level 128
God Stats
23W - 25L
1,495 SR
Queue Stats
382W - 376L
1,507 Elo+
Party 2
Medusa
Medusa
TheTwoSunner
Medusa
Level 85
God Stats
5W - 7L
1,410 SR
Queue Stats
367W - 351L
1,577 Elo+
Party 2
Ares
Ares
dubgutter
Ares
Level 159
God Stats
16W - 7L
1,690 SR
Queue Stats
365W - 361L
1,557 Elo+
Party 2
Bellona
Bellona
king_fastfree
Bellona
Level 230
God Stats
22W - 20L
1,573 SR
Queue Stats
654W - 618L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
4 / 1 / 0
6,004
751
4,706
5,297
1,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

He Bo
 
He Bo
6
0 / 1 / 1
4,219
527
533
3,426
642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
0 / 4 / 1
4,949
619
3,824
5,084
1,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
xtedis
Kumbhakarna
8
1 / 4 / 0
4,860
608
2,145
6,860
4,318
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
0 / 3 / 0
4,394
549
3,072
5,488
1,143
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
2 / 1 / 0
5,398
675
3,033
3,415
1,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Lancelot
SexterMorgan
Lancelot
8
3 / 1 / 4
4,861
608
4,658
5,987
2,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
8
3 / 0 / 5
4,785
598
3,028
3,714
919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ares
9
1 / 3 / 0
4,573
572
1,795
7,807
4,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bellona
8
3 / 0 / 4
4,809
601
3,896
5,927
3,954
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
5
Kills
12
13
Deaths
5
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
1
0
4
L
He Bo
 
He Bo
0
1
1
0.5
W
Tiamat
 
Tiamat
2
1
0
2
L
0
4
1
0.13
W
Lancelot
SexterMorgan
Lancelot
3
1
4
5
W
Medusa
3
0
5
5.5
W
Ares
1
3
0
0.33
W
Bellona
3
0
4
5
L
Kumbhakarna
xtedis
Kumbhakarna
1
4
0
0.25
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,280
Damage
16,410
26,155
Taken
26,850
8,626
Mitigated
13,192
9,290
Healing
7,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,706
2,483
0
3,584
5,297
1,183
632
1,395
3,502
32,574
1,702
L
He Bo
 
He Bo
533
0
0
2,157
3,426
642
0
497
2,929
13,913
0
W
Tiamat
 
Tiamat
3,033
321
0
774
3,415
1,508
0
2,161
992
31,804
2,126
L
3,824
429
0
822
5,084
1,340
0
2,294
2,720
28,871
222
W
Lancelot
SexterMorgan
Lancelot
4,658
1,370
0
1,718
5,987
2,140
0
2,053
3,738
0
24,658
W
Medusa
3,028
1,834
0
1,417
3,714
919
0
1,563
2,111
0
25,776
W
Ares
1,795
207
0
2,000
7,807
4,671
0
4,019
3,788
16,706
0
W
Bellona
3,896
660
0
1,983
5,927
3,954
0
787
5,092
0
19,642
L
Kumbhakarna
xtedis
Kumbhakarna
2,145
481
769
1,280
6,860
4,318
0
0
6,676
14,297
0
L
3,072
2,128
0
678
5,488
1,143
0
0
5,235
0
25,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,426
Gold Earned
24,426
212
Minions Killed
221
0
Camps Cleared
0
804,392
Distance Traveled
920,287
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,004
751
44
6
0
163,040
0
L
He Bo
4,219
527
31
4
0
123,723
0
W
Tiamat
5,398
675
65
8
0
153,842
0
L
Agni
4,949
619
63
8
0
165,359
0
W
Lancelot
4,861
608
46
6
0
218,950
0
W
Medusa
4,785
598
39
5
0
193,114
2
W
Ares
4,573
572
37
5
0
167,803
0
W
Bellona
4,809
601
34
4
0
186,578
2
L
Kumbhakarna
4,860
608
20
3
0
180,365
2
L
Izanami
4,394
549
54
7
0
171,905
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role