Player Matchup

Cerberus
Cerberus
Silver IV
Dunnset
Cerberus
Silver IV
Level 124
God Stats
6W - 11L
1,395 SR
Queue Stats
36W - 68L
1,000 MMR
Party 1
Xbalanque
Xbalanque
Silver II
SeniorChewy1
Xbalanque
Silver II
Level 90
God Stats
25W - 31L
1,368 SR
Queue Stats
196W - 240L
1,111 MMR
Solo
Baron Samedi
Baron Samedi
Silver III
cheefmann
Baron Samedi
Silver III
Level 143
God Stats
2W - 4L
1,477 SR
Queue Stats
25W - 44L
1,208 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 119
1,413 SR
1,106 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 86
1,320 SR
1,076 MMR
Cthulhu
Cthulhu
Bronze II
 
Cthulhu
Bronze II
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Eset
Eset
Silver V
noobisaacthegoat
Eset
Silver V
Level 138
God Stats
2W - 1L
1,305 SR
Queue Stats
10W - 21L
1,206 MMR
Solo
King Arthur
King Arthur
Bronze IV
pmamilo
King Arthur
Bronze IV
Level 65
God Stats
2W - 9L
1,155 SR
Queue Stats
15W - 61L
521 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dunnset
Cerberus
16
1 / 3 / 4
9,457
788
8,420
14,898
12,020
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Xbalanque
SeniorChewy1
Xbalanque
14
3 / 7 / 1
9,433
786
10,420
16,279
6,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
cheefmann
Baron Samedi
15
1 / 3 / 4
9,163
764
9,460
11,506
5,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
MulanAgniBastetHadesAchilles

VS

Bans
SurtrNeithVulcanArtemisChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
5 / 2 / 8
10,636
886
9,706
13,127
12,301
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
6 / 0 / 7
10,861
905
14,805
9,717
3,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
pmamilo
King Arthur
15
2 / 3 / 6
9,592
799
8,573
13,187
5,555
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
5
Kills
13
13
Deaths
5
9
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
5
2
8
4.5
L
Cerberus
Dunnset
Cerberus
1
3
4
1
L
Xbalanque
SeniorChewy1
Xbalanque
3
7
1
0.5
L
Baron Samedi
cheefmann
Baron Samedi
1
3
4
1
W
6
0
7
9.5
W
King Arthur
pmamilo
King Arthur
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,300
Damage
33,084
42,683
Taken
36,031
23,671
Mitigated
21,442
10,872
Healing
4,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
9,706
222
241
1,348
13,127
12,301
30
8,045
5,082
25,391
1,857
L
Cerberus
Dunnset
Cerberus
8,420
93
263
3,950
14,898
12,020
0
6,813
7,993
30,098
1,170
L
Xbalanque
SeniorChewy1
Xbalanque
10,420
6,847
0
3,419
16,279
6,076
617
9,783
6,332
0
32,975
L
Baron Samedi
cheefmann
Baron Samedi
9,460
727
778
2,462
11,506
5,575
327
6,300
5,085
30,074
0
W
14,805
1,543
434
738
9,717
3,586
0
4,164
5,553
36,969
1,026
W
King Arthur
pmamilo
King Arthur
8,573
1,608
0
2,063
13,187
5,555
0
5,209
7,978
0
30,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,053
Gold Earned
31,089
167
Minions Killed
137
0
Camps Cleared
0
629,253
Distance Traveled
715,521
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,636
886
44
4
0
237,430
2
L
Cerberus
9,457
788
65
5
0
242,107
2
L
Xbalanque
9,433
786
54
5
0
170,639
0
L
Baron Samedi
9,163
764
48
4
0
216,507
2
W
Eset
10,861
905
54
5
0
241,655
2
W
King Arthur
9,592
799
39
3
0
236,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role