Player Matchup

Geb
Geb
IGremorYI
Geb
Level 160
God Stats
9W - 17L
1,474 SR
Queue Stats
337W - 316L
1,444 Elo+
Party 3
Anhur
Anhur
Luch1
Anhur
Level 155
God Stats
17W - 17L
1,560 SR
Queue Stats
285W - 256L
1,528 Elo+
Party 3
Ra
Ra
TheTerminatoor
Ra
Level 145
God Stats
3W - 2L
1,498 SR
Queue Stats
183W - 154L
1,479 Elo+
Solo
Kali
Kali
TitianCartoon93
Kali
Level 178
God Stats
1W - 1L
1,285 SR
Queue Stats
250W - 281L
1,562 Elo+
Solo
Sylvanus
Sylvanus
caraˆˆ
Sylvanus
Level 175
God Stats
7W - 9L
1,626 SR
Queue Stats
198W - 182L
1,575 Elo+
Party 3
Team Averages
Level 163
1,488 SR
1,518 Elo+

VS

Team Averages
Level 157
1,492 SR
1,491 Elo+
Bakasura
Bakasura
 
Bakasura
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
 
Ishtar
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
JurandirMotoTaxi
Athena
Level 160
God Stats
7W - 18L
1,414 SR
Queue Stats
506W - 465L
1,468 Elo+
Solo
Kukulkan
Kukulkan
Nheiis
Kukulkan
Level 125
God Stats
0W - 3L
1,425 SR
Queue Stats
20W - 23L
1,471 Elo+
Party 1
Thor
Thor
SintenPray
Thor
Level 144
God Stats
5W - 4L
1,623 SR
Queue Stats
37W - 32L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 6
6,550
595
2,014
7,498
3,175
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anhur
Luch1
Anhur
13
6 / 0 / 0
7,401
673
9,855
7,590
2,735
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

13
2 / 0 / 3
6,865
624
4,736
3,976
1,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
5 / 3 / 2
6,468
588
6,252
10,444
4,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sylvanus
caraˆˆ
Sylvanus
12
4 / 2 / 2
7,280
662
7,433
10,047
4,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
3 / 5 / 0
6,750
614
8,219
13,567
5,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ishtar
 
Ishtar
10
2 / 4 / 0
5,711
519
6,480
8,578
1,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 3 / 4
5,560
505
3,813
8,976
5,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
Nheiis
Kukulkan
11
0 / 1 / 0
6,106
555
927
3,204
970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 4 / 1
5,496
500
3,772
8,718
2,740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
17
Kills
5
5
Deaths
17
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
3
5
0
0.6
L
Ishtar
 
Ishtar
2
4
0
0.5
W
0
0
6
3
L
0
3
4
0.67
W
Anhur
Luch1
Anhur
6
0
0
6
L
Kukulkan
Nheiis
Kukulkan
0
1
0
0
L
0
4
1
0.13
W
2
0
3
3.5
W
5
3
2
2
W
Sylvanus
caraˆˆ
Sylvanus
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,290
Damage
23,211
39,555
Taken
43,043
16,437
Mitigated
15,660
19,010
Healing
12,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
8,219
5,043
0
6,193
13,567
5,237
0
6,895
6,604
0
28,000
L
Ishtar
 
Ishtar
6,480
3,880
0
2,975
8,578
1,278
0
807
7,771
0
34,122
W
2,014
359
2,206
2,966
7,498
3,175
0
961
6,537
11,863
2,646
L
3,813
1,309
0
1,732
8,976
5,435
0
2,539
6,360
11,948
0
W
Anhur
Luch1
Anhur
9,855
6,930
0
2,999
7,590
2,735
529
1,209
6,381
0
59,411
L
Kukulkan
Nheiis
Kukulkan
927
138
0
330
3,204
970
0
1,324
1,846
48,150
0
L
3,772
1,191
0
1,172
8,718
2,740
0
1,732
6,986
0
42,804
W
4,736
193
512
1,933
3,976
1,413
0
550
3,426
57,372
1,131
W
6,252
3,371
0
3,265
10,444
4,798
0
1,541
8,301
0
29,090
W
Sylvanus
caraˆˆ
Sylvanus
7,433
2,243
51
5,078
10,047
4,316
0
479
7,819
44,571
10,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,564
Gold Earned
29,623
385
Minions Killed
338
0
Camps Cleared
0
1,109,109
Distance Traveled
1,118,386
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,750
614
76
7
0
212,502
1
L
Ishtar
5,711
519
60
5
0
189,787
4
W
Geb
6,550
595
15
1
0
235,792
3
L
Athena
5,560
505
20
2
0
244,899
2
W
Anhur
7,401
673
115
10
0
210,112
0
L
Kukulkan
6,106
555
118
11
0
229,611
7
L
Thor
5,496
500
64
6
0
241,587
0
W
Ra
6,865
624
121
11
0
243,823
0
W
Kali
6,468
588
42
4
0
234,060
2
W
Sylvanus
7,280
662
92
8
0
185,322
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role