Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Angreydir
Terra
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 79L
1,516 Elo+
Solo
Sol
Sol
FairyBIiss
Sol
Level 105
God Stats
6W - 6L
1,238 SR
Queue Stats
112W - 117L
1,458 Elo+
Solo
Chronos
Chronos
HakunaDatata
Chronos
Level 155
God Stats
4W - 1L
1,748 SR
Queue Stats
130W - 131L
1,548 Elo+
Solo
Serqet
Serqet
Kitsune2027
Serqet
Level 142
God Stats
64W - 55L
1,597 SR
Queue Stats
192W - 179L
1,490 Elo+
Solo
Team Averages
Level 135
1,517 SR
1,502 Elo+

VS

Team Averages
Level 96
1,536 SR
1,475 Elo+
Ymir
Ymir
DasM2
Ymir
Level 121
God Stats
0W - 4L
1,458 SR
Queue Stats
19W - 24L
1,459 Elo+
Solo
Ix Chel
Ix Chel
Doints
Ix Chel
Level 127
God Stats
6W - 5L
1,594 SR
Queue Stats
185W - 127L
1,591 Elo+
Party 1
Skadi
Skadi
MSQZS
Skadi
Level 37
God Stats
0W - 2L
1,280 SR
Queue Stats
3W - 17L
1,163 Elo+
Solo
Discordia
Discordia
OrbSessions123
Discordia
Level 66
God Stats
6W - 5L
1,660 SR
Queue Stats
212W - 220L
1,494 Elo+
Solo
Hun Batz
Hun Batz
Ramstad
Hun Batz
Level 129
God Stats
0W - 1L
1,688 SR
Queue Stats
14W - 9L
1,666 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
0 / 4 / 1
6,081
553
5,020
10,030
4,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Terra
Angreydir
Terra
11
1 / 0 / 4
6,381
580
2,780
6,953
3,267
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
2 / 0 / 3
6,219
565
2,764
6,145
1,250
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chronos
HakunaDatata
Chronos
12
4 / 0 / 0
6,724
611
5,851
5,950
1,983
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Serqet
12
5 / 1 / 1
6,552
596
6,119
9,205
2,880
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
DasM2
Ymir
10
0 / 0 / 0
5,554
505
2,148
6,887
3,697
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ix Chel
Doints
Ix Chel
12
4 / 2 / 0
6,673
607
7,507
7,971
3,860
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Skadi
MSQZS
Skadi
8
0 / 5 / 0
4,509
410
3,460
7,502
2,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Discordia
OrbSessions123
Discordia
10
0 / 3 / 1
5,741
522
5,063
5,676
1,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Ramstad
Hun Batz
10
1 / 2 / 0
5,389
490
3,979
8,368
2,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
12
Kills
5
5
Deaths
12
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
0
4
1
0.13
W
Terra
Angreydir
Terra
1
0
4
3
L
Ymir
DasM2
Ymir
0
0
0
0
L
Ix Chel
Doints
Ix Chel
4
2
0
2
W
2
0
3
3.5
W
Chronos
HakunaDatata
Chronos
4
0
0
4
W
Serqet
5
1
1
5.5
L
Skadi
MSQZS
Skadi
0
5
0
0
L
Discordia
OrbSessions123
Discordia
0
3
1
0.17
L
Hun Batz
Ramstad
Hun Batz
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,534
Damage
22,157
38,283
Taken
36,404
13,580
Mitigated
13,895
15,980
Healing
7,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
5,020
1,349
0
1,878
10,030
4,200
0
6,423
3,386
688
33,345
W
Terra
Angreydir
Terra
2,780
773
2,176
3,565
6,953
3,267
0
918
6,035
19,607
0
L
Ymir
DasM2
Ymir
2,148
626
0
1,818
6,887
3,697
0
2,666
4,221
25,302
1,552
L
Ix Chel
Doints
Ix Chel
7,507
1,033
0
2,857
7,971
3,860
0
206
7,074
48,578
1,233
W
2,764
860
0
2,670
6,145
1,250
0
2,958
2,731
32,968
0
W
Chronos
HakunaDatata
Chronos
5,851
2,058
0
1,678
5,950
1,983
324
1,275
4,675
53,377
1,003
W
Serqet
6,119
1,192
0
4,013
9,205
2,880
0
1,933
7,098
0
37,297
L
Skadi
MSQZS
Skadi
3,460
885
235
896
7,502
2,175
130
5,923
1,395
0
17,582
L
Discordia
OrbSessions123
Discordia
5,063
332
0
699
5,676
1,417
0
2,169
3,423
35,005
1,105
L
Hun Batz
Ramstad
Hun Batz
3,979
712
0
1,143
8,368
2,746
0
594
7,735
0
42,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,957
Gold Earned
27,866
320
Minions Killed
308
0
Camps Cleared
0
1,130,187
Distance Traveled
1,098,467
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,081
553
77
7
0
224,583
2
W
Terra
6,381
580
21
2
0
229,893
2
L
Ymir
5,554
505
39
4
0
197,456
4
L
Ix Chel
6,673
607
91
8
0
212,034
0
W
Sol
6,219
565
56
5
0
207,056
2
W
Chronos
6,724
611
91
8
0
205,232
0
W
Serqet
6,552
596
75
7
0
263,423
3
L
Skadi
4,509
410
30
3
0
215,700
0
L
Discordia
5,741
522
79
7
0
202,281
2
L
Hun Batz
5,389
490
69
6
0
270,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role