Player Matchup

Charybdis
Charybdis
Kaleshifumi
Charybdis
Level 26
God Stats
1W - 0L
1,207 SR
Queue Stats
14W - 29L
1,245 Elo+
Party 2
Pele
Pele
MaeWitch
Pele
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 92L
1,498 Elo+
Party 1
Hercules
Hercules
MainMoneyMoves
Hercules
Level 62
God Stats
10W - 7L
1,470 SR
Queue Stats
118W - 119L
1,488 Elo+
Party 1
Charon
Charon
SkywardBound
Charon
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 38L
1,314 Elo+
Party 2
Merlin
Merlin
daspwnen
Merlin
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 8L
1,156 Elo+
Solo
Team Averages
Level 60
1,435 SR
1,340 Elo+

VS

Team Averages
Level 88
1,362 SR
1,450 Elo+
Apollo
Apollo
LtDancT
Apollo
Level 86
God Stats
0W - 2L
1,265 SR
Queue Stats
91W - 79L
1,429 Elo+
Solo
Odin
Odin
MikeHawkhurz
Odin
Level 32
God Stats
0W - 3L
1,208 SR
Queue Stats
38W - 46L
1,447 Elo+
Party 3
Sol
Sol
Monkeymen2700
Sol
Level 108
God Stats
1W - 3L
1,430 SR
Queue Stats
634W - 598L
1,482 Elo+
Solo
Athena
Athena
Viennadeluxe
Athena
Level 66
God Stats
6W - 7L
1,492 SR
Queue Stats
55W - 81L
1,423 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
ch3lseaw0lfe
Ah Muzen Cab
Level 146
God Stats
0W - 1L
1,415 SR
Queue Stats
374W - 349L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Kaleshifumi
Charybdis
12
1 / 2 / 0
6,907
460
5,496
9,660
3,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Pele
16
14 / 1 / 4
9,645
643
14,149
13,118
5,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Hercules
14
3 / 2 / 6
8,556
570
9,455
13,269
14,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charon
11
0 / 1 / 6
7,421
495
5,944
10,606
7,774
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
daspwnen
Merlin
16
2 / 2 / 7
9,066
604
5,201
6,775
2,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
LtDancT
Apollo
13
3 / 7 / 1
7,381
492
4,499
14,257
4,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 5 / 1
8,427
562
6,864
12,238
12,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
0 / 5 / 1
8,280
552
5,563
8,707
2,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Athena
10
0 / 3 / 1
6,832
455
5,172
12,762
11,140
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Muzen Cab
ch3lseaw0lfe
Ah Muzen Cab
14
1 / 0 / 2
7,703
514
9,603
6,989
2,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
20
Kills
6
8
Deaths
20
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Kaleshifumi
Charybdis
1
2
0
0.5
L
Apollo
LtDancT
Apollo
3
7
1
0.5
W
Pele
14
1
4
16
W
Hercules
3
2
6
3
L
2
5
1
0.5
L
0
5
1
0.1
W
Charon
0
1
6
3
L
Athena
0
3
1
0.17
L
Ah Muzen Cab
ch3lseaw0lfe
Ah Muzen Cab
1
0
2
2
W
Merlin
daspwnen
Merlin
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,245
Damage
31,701
53,428
Taken
54,953
33,076
Mitigated
32,429
16,124
Healing
10,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Kaleshifumi
Charybdis
5,496
3,900
0
4,014
9,660
3,169
0
2,605
7,055
0
54,913
L
Apollo
LtDancT
Apollo
4,499
2,325
0
4,084
14,257
4,285
0
962
13,153
0
49,937
W
Pele
14,149
3,324
0
4,826
13,118
5,049
64
2,972
10,014
0
57,458
W
Hercules
9,455
2,782
0
5,700
13,269
14,633
0
1,733
10,809
2,135
55,491
L
6,864
859
0
2,198
12,238
12,524
0
1,669
10,493
6,055
52,705
L
5,563
1,627
0
1,878
8,707
2,108
0
2,891
5,490
60,433
7,005
W
Charon
5,944
1,041
0
873
10,606
7,774
0
1,860
8,700
19,078
2,447
L
Athena
5,172
1,011
197
2,355
12,762
11,140
0
3,397
9,365
12,908
0
L
Ah Muzen Cab
ch3lseaw0lfe
Ah Muzen Cab
9,603
2,647
0
201
6,989
2,372
22
2,072
4,909
0
76,053
W
Merlin
daspwnen
Merlin
5,201
380
0
711
6,775
2,451
461
3,486
3,289
65,166
1,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,595
Gold Earned
38,623
459
Minions Killed
468
0
Camps Cleared
0
1,565,500
Distance Traveled
1,471,467
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,907
460
114
8
0
273,736
0
L
Apollo
7,381
492
82
5
0
275,116
0
W
Pele
9,645
643
81
5
0
370,310
0
W
Hercules
8,556
570
103
7
0
312,908
4
L
Odin
8,427
562
117
8
0
291,742
6
L
Sol
8,280
552
137
9
0
272,213
0
W
Charon
7,421
495
24
2
0
319,198
5
L
Athena
6,832
455
17
1
0
329,666
2
L
Ah Muzen Cab
7,703
514
115
8
0
302,730
2
W
Merlin
9,066
604
137
9
0
289,348
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role