Player Matchup

Hel
Hel
Carnage977
Hel
Level 124
God Stats
0W - 4L
1,094 SR
Queue Stats
238W - 245L
1,494 Elo+
Solo
King Arthur
King Arthur
Gregoonn
King Arthur
Level 105
God Stats
3W - 3L
1,444 SR
Queue Stats
339W - 347L
1,517 Elo+
Solo
Danzaburou
Danzaburou
littleplainie
Danzaburou
Level 101
God Stats
5W - 7L
1,378 SR
Queue Stats
250W - 285L
1,475 Elo+
Solo
Zeus
Zeus
luchirey
Zeus
Level 127
God Stats
4W - 2L
1,661 SR
Queue Stats
93W - 99L
1,443 Elo+
Solo
Freya
Freya
marvin6981
Freya
Level 206
God Stats
2W - 6L
1,307 SR
Queue Stats
463W - 537L
1,409 Elo+
Solo
Team Averages
Level 133
1,377 SR
1,467 Elo+

VS

Team Averages
Level 123
1,440 SR
1,435 Elo+
Bacchus
Bacchus
Ghost13Mamba24
Bacchus
Level 127
God Stats
6W - 4L
1,527 SR
Queue Stats
225W - 240L
1,462 Elo+
Solo
Medusa
Medusa
GienahCygni
Medusa
Level 116
God Stats
24W - 15L
1,552 SR
Queue Stats
989W - 1,018L
1,414 Elo+
Solo
Nox
Nox
I WreK You
Nox
Level 154
God Stats
5W - 4L
1,438 SR
Queue Stats
261W - 263L
1,438 Elo+
Solo
Thoth
Thoth
larryfr23
Thoth
Level 95
God Stats
1W - 2L
1,184 SR
Queue Stats
173W - 153L
1,471 Elo+
Solo
Yemoja
Yemoja
xXLilacwolfXx
Yemoja
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 93L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 1
6,521
815
1,337
5,959
2,024
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

King Arthur
Gregoonn
King Arthur
5
0 / 0 / 0
5,024
628
0
0
0
Danzaburou
littleplainie
Danzaburou
13
2 / 2 / 1
6,903
863
8,041
6,035
1,845
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
14
0 / 0 / 3
6,695
837
8,199
3,761
1,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Freya
10
0 / 1 / 1
6,066
758
731
2,417
715
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 2
7,048
881
3,172
8,554
7,651
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
14
3 / 0 / 2
7,804
976
5,926
5,860
2,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

12
1 / 0 / 3
7,213
902
734
3,660
1,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thoth
larryfr23
Thoth
12
1 / 2 / 3
7,045
881
5,659
6,140
2,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 0 / 3
7,211
901
1,297
2,591
1,769
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
19
3
Kills
6
6
Deaths
3
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
1
1
2
2
W
Medusa
3
0
2
4
L
King Arthur
Gregoonn
King Arthur
0
0
0
0
W
1
0
3
2.5
W
Thoth
larryfr23
Thoth
1
2
3
1.25
L
Danzaburou
littleplainie
Danzaburou
2
2
1
1.25
L
Zeus
0
0
3
1.5
L
Freya
0
1
1
0.5
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,308
Damage
16,788
18,172
Taken
26,805
5,679
Mitigated
15,508
8,161
Healing
15,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,337
33
2,257
2,258
5,959
2,024
0
3,175
2,784
10,254
0
W
3,172
42
669
2,333
8,554
7,651
129
2,247
6,307
4,801
1,768
W
Medusa
5,926
748
700
964
5,860
2,549
899
1,815
4,045
0
29,201
L
King Arthur
Gregoonn
King Arthur
0
0
0
0
0
0
0
0
0
0
0
W
734
62
1,066
732
3,660
1,396
184
2,129
1,531
6,832
265
W
Thoth
larryfr23
Thoth
5,659
0
761
493
6,140
2,143
0
2,428
3,712
12,885
0
L
Danzaburou
littleplainie
Danzaburou
8,041
1,703
438
1,846
6,035
1,845
0
3,819
2,216
0
17,043
L
Zeus
8,199
375
385
830
3,761
1,095
0
2,523
1,238
18,466
597
L
Freya
731
284
0
147
2,417
715
0
869
1,548
5,186
0
W
1,297
0
7,352
840
2,591
1,769
100
1,336
1,255
4,683
48

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,209
Gold Earned
36,321
77
Minions Killed
115
0
Camps Cleared
0
582,717
Distance Traveled
853,735
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,521
815
15
2
0
149,299
0
W
Bacchus
7,048
881
12
2
0
166,852
0
W
Medusa
7,804
976
49
6
0
192,273
0
L
King Arthur
5,024
628
0
0
0
0
0
W
Nox
7,213
902
23
3
0
157,498
0
W
Thoth
7,045
881
15
2
0
168,934
0
L
Danzaburou
6,903
863
19
2
0
166,927
0
L
Zeus
6,695
837
28
4
0
180,237
0
L
Freya
6,066
758
15
2
0
86,254
0
W
Yemoja
7,211
901
16
2
0
168,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role