Player Matchup

Apollo
Apollo
Masters
 
Apollo
Masters
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Diamond IV
 
Ymir
Diamond IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thanatos
Thanatos
Diamond III
YmirIsWhere
Thanatos
Diamond III
Level 159
God Stats
1W - 4L
1,415 SR
Queue Stats
479W - 466L
2,269 MMR
Party 1
Yu Huang
Yu Huang
Diamond II
youDIGGINinme
Yu Huang
Diamond II
Level 157
God Stats
21W - 15L
1,731 SR
Queue Stats
668W - 636L
2,339 MMR
Solo
Camazotz
Camazotz
Diamond III
Ángeℓ
Camazotz
Diamond III
Level 158
God Stats
2W - 1L
1,894 SR
Queue Stats
231W - 196L
2,238 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 152
1,608 SR
1,969 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 138
1,589 SR
1,895 MMR
Agni
Agni
Masters
 
Agni
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Masters
 
Serqet
Masters
Level 217
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Platinum III
DirtyBubble69
Maui
Platinum III
Level 154
God Stats
2W - 1L
1,612 SR
Queue Stats
103W - 80L
2,165 MMR
Party 2
Shiva
Shiva
Platinum II
TurkishBroly
Shiva
Platinum II
Level 44
God Stats
1W - 0L
1,569 SR
Queue Stats
27W - 9L
2,167 MMR
Party 2
Hachiman
Hachiman
Diamond II
drdiver
Hachiman
Diamond II
Level 116
God Stats
5W - 2L
1,766 SR
Queue Stats
48W - 36L
2,143 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
15
8 / 4 / 1
8,570
659
8,995
11,173
4,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
 
Ymir
10
0 / 6 / 6
6,261
482
3,880
13,687
11,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thanatos
YmirIsWhere
Thanatos
11
3 / 5 / 2
6,423
494
3,824
10,091
3,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yu Huang
youDIGGINinme
Yu Huang
13
0 / 3 / 0
6,861
528
5,581
6,120
1,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Camazotz
Ángeℓ
Camazotz
12
0 / 4 / 0
6,886
530
6,797
18,206
5,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bans
CabrakanAchillesLancelotAphrodite

VS

Bans
OdinDa JiKhepriRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
15
3 / 1 / 5
8,409
647
6,211
7,799
2,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Serqet
 
Serqet
15
9 / 0 / 3
8,387
645
7,722
7,148
3,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

10
3 / 5 / 7
6,785
522
3,809
11,027
8,151
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
2 / 0 / 2
8,689
668
12,607
13,292
8,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
drdiver
Hachiman
15
5 / 5 / 2
8,904
685
9,792
8,663
2,776
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
41
11
Kills
22
22
Deaths
11
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
8
4
1
2.13
L
Ymir
 
Ymir
0
6
6
0.5
W
Agni
 
Agni
3
1
5
5.5
W
Serqet
 
Serqet
9
0
3
10.5
W
3
5
7
1.3
W
2
0
2
3
L
Thanatos
YmirIsWhere
Thanatos
3
5
2
0.8
W
Hachiman
drdiver
Hachiman
5
5
2
1.2
L
Yu Huang
youDIGGINinme
Yu Huang
0
3
0
0
L
Camazotz
Ángeℓ
Camazotz
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,077
Damage
40,141
59,277
Taken
47,929
26,539
Mitigated
24,870
18,663
Healing
11,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
8,995
6,498
0
4,594
11,173
4,329
0
626
10,243
0
61,742
L
Ymir
 
Ymir
3,880
759
0
1,579
13,687
11,328
0
4,410
8,922
14,598
753
W
Agni
 
Agni
6,211
589
0
3,257
7,799
2,046
0
3,288
4,073
63,894
0
W
Serqet
 
Serqet
7,722
1,915
0
715
7,148
3,017
0
1,323
5,729
0
56,918
W
3,809
837
0
1,291
11,027
8,151
0
3,003
7,888
14,362
201
W
12,607
2,633
0
3,394
13,292
8,880
0
0
13,292
0
76,540
L
Thanatos
YmirIsWhere
Thanatos
3,824
861
0
4,117
10,091
3,669
0
1,405
8,517
0
36,922
W
Hachiman
drdiver
Hachiman
9,792
6,591
0
2,855
8,663
2,776
1,102
835
7,828
0
70,474
L
Yu Huang
youDIGGINinme
Yu Huang
5,581
370
0
142
6,120
1,764
0
2,550
3,208
63,006
134
L
Camazotz
Ángeℓ
Camazotz
6,797
1,852
0
8,231
18,206
5,449
0
78
18,128
0
57,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,001
Gold Earned
41,174
431
Minions Killed
483
0
Camps Cleared
0
1,296,878
Distance Traveled
1,414,459
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,570
659
115
9
0
233,615
1
L
Ymir
6,261
482
22
2
0
269,209
2
W
Agni
8,409
647
145
11
0
283,888
1
W
Serqet
8,387
645
87
7
0
345,444
4
W
Maui
6,785
522
17
1
0
272,284
0
W
Shiva
8,689
668
118
9
0
270,256
2
L
Thanatos
6,423
494
60
5
0
279,002
0
W
Hachiman
8,904
685
116
9
0
242,587
2
L
Yu Huang
6,861
528
132
10
0
270,010
1
L
Camazotz
6,886
530
102
8
0
245,042
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role