Player Matchup

Hun Batz
Hun Batz
CazadorDeSimps
Hun Batz
Level 159
God Stats
3W - 6L
1,605 SR
Queue Stats
268W - 230L
1,622 Elo+
Party 2
Hou Yi
Hou Yi
Denisremix97
Hou Yi
Level 167
God Stats
4W - 2L
1,662 SR
Queue Stats
154W - 129L
1,664 Elo+
Party 2
Ra
Ra
JuanFe06
Ra
Level 158
God Stats
1W - 0L
1,772 SR
Queue Stats
1W - 1L
1,285 Elo+
Party 2
Team Averages
Level 161
1,680 SR
1,524 Elo+

VS

Team Averages
Level 114
1,653 SR
1,503 Elo+
Osiris
Osiris
Tedstr
Osiris
Level 146
God Stats
6W - 4L
1,672 SR
Queue Stats
90W - 84L
1,556 Elo+
Party 1
Fenrir
Fenrir
Thiagoethan
Fenrir
Level 69
God Stats
1W - 1L
1,766 SR
Queue Stats
163W - 164L
1,427 Elo+
Solo
Discordia
Discordia
Thund3rTh1ghs
Discordia
Level 128
God Stats
3W - 4L
1,522 SR
Queue Stats
178W - 172L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
17
6 / 4 / 5
11,496
884
10,082
12,041
5,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hou Yi
18
4 / 2 / 6
11,234
864
12,049
10,527
4,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

16
1 / 3 / 5
10,663
820
6,317
8,841
3,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Tedstr
Osiris
18
4 / 3 / 4
10,722
825
10,712
19,234
23,706
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
8
1 / 3 / 1
7,948
611
2,708
4,216
2,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Discordia
Thund3rTh1ghs
Discordia
16
3 / 5 / 5
10,232
787
8,924
10,481
4,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
18
11
Kills
8
9
Deaths
11
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
6
4
5
2.13
W
Hou Yi
4
2
6
3.5
W
1
3
5
1.17
L
Osiris
Tedstr
Osiris
4
3
4
2
L
Fenrir
1
3
1
0.5
L
Discordia
Thund3rTh1ghs
Discordia
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,448
Damage
22,344
31,409
Taken
33,931
13,127
Mitigated
30,903
6,173
Healing
2,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
10,082
2,146
0
809
12,041
5,242
1,096
2,933
8,502
0
33,155
W
Hou Yi
12,049
4,350
0
1,608
10,527
4,362
1,190
1,169
8,846
0
50,904
W
6,317
74
1,173
2,583
8,841
3,523
601
4,048
3,850
37,462
549
L
Osiris
Tedstr
Osiris
10,712
1,940
0
1,376
19,234
23,706
0
3,510
15,325
0
37,396
L
Fenrir
2,708
162
0
358
4,216
2,272
0
827
3,320
0
7,410
L
Discordia
Thund3rTh1ghs
Discordia
8,924
406
0
750
10,481
4,925
49
1,675
8,694
26,535
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,393
Gold Earned
28,902
192
Minions Killed
109
0
Camps Cleared
0
678,775
Distance Traveled
570,570
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
11,496
884
44
3
0
247,395
4
W
Hou Yi
11,234
864
70
5
0
223,679
0
W
Ra
10,663
820
78
6
0
207,701
0
L
Osiris
10,722
825
47
4
0
270,580
0
L
Fenrir
7,948
611
10
1
0
78,665
0
L
Discordia
10,232
787
52
4
0
221,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role