Player Matchup

Hun Batz
Hun Batz
Buzztek
Hun Batz
Level 178
God Stats
0W - 2L
1,285 SR
Queue Stats
138W - 118L
1,555 Elo+
Solo
Vulcan
Vulcan
MajinMewfive
Vulcan
Level 148
God Stats
0W - 4L
1,425 SR
Queue Stats
376W - 350L
1,438 Elo+
Solo
Loki
Loki
SaylessSneak
Loki
Level 64
God Stats
3W - 11L
1,319 SR
Queue Stats
80W - 64L
1,549 Elo+
Solo
Ares
Ares
moisesgamer205
Ares
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
tatsumi89
Heimdallr
Level 96
God Stats
0W - 1L
1,760 SR
Queue Stats
3W - 11L
1,239 Elo+
Party 1
Team Averages
Level 102
1,458 SR
1,456 Elo+

VS

Team Averages
Level 125
1,467 SR
1,509 Elo+
Cerberus
Cerberus
 
Cerberus
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
JosePepinoUwU
Poseidon
Level 158
God Stats
6W - 7L
1,517 SR
Queue Stats
205W - 197L
1,486 Elo+
Solo
Artemis
Artemis
jersainba
Artemis
Level 129
God Stats
1W - 2L
1,213 SR
Queue Stats
89W - 99L
1,490 Elo+
Solo
Ares
Ares
jmswaffle
Ares
Level 125
God Stats
254W - 244L
1,537 SR
Queue Stats
258W - 248L
1,500 Elo+
Solo
Fenrir
Fenrir
vLynv
Fenrir
Level 123
God Stats
7W - 5L
1,566 SR
Queue Stats
75W - 54L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Buzztek
Hun Batz
12
0 / 3 / 1
7,028
586
8,329
12,152
2,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Vulcan
12
3 / 7 / 2
7,546
629
6,334
8,616
2,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

15
7 / 3 / 1
8,164
680
8,361
11,221
3,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

9
1 / 5 / 1
5,899
492
3,497
9,322
6,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heimdallr
tatsumi89
Heimdallr
8
0 / 4 / 2
5,150
429
2,720
7,372
2,922
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
2 / 1 / 3
7,766
647
8,498
12,932
9,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Poseidon
JosePepinoUwU
Poseidon
15
5 / 5 / 1
8,522
710
6,908
7,282
1,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artemis
jersainba
Artemis
12
2 / 3 / 3
6,721
560
5,785
6,534
2,266
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ares
13
5 / 1 / 4
7,911
659
8,166
12,067
10,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
vLynv
Fenrir
13
8 / 1 / 2
7,483
624
5,683
8,654
3,378
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
35
11
Kills
22
22
Deaths
11
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
1
3
3.5
L
Hun Batz
Buzztek
Hun Batz
0
3
1
0.17
W
Poseidon
JosePepinoUwU
Poseidon
5
5
1
1.1
L
Vulcan
3
7
2
0.57
L
7
3
1
2.5
W
Artemis
jersainba
Artemis
2
3
3
1.17
W
Ares
5
1
4
7
L
1
5
1
0.3
L
Heimdallr
tatsumi89
Heimdallr
0
4
2
0.25
W
Fenrir
vLynv
Fenrir
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,241
Damage
35,040
48,683
Taken
47,469
18,923
Mitigated
27,126
11,887
Healing
12,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
8,498
710
0
6,605
12,932
9,890
0
0
12,932
49,643
1,172
L
Hun Batz
Buzztek
Hun Batz
8,329
2,611
0
4,432
12,152
2,798
0
6,783
4,653
0
55,780
W
Poseidon
JosePepinoUwU
Poseidon
6,908
911
0
488
7,282
1,578
345
3,695
3,262
60,118
817
L
Vulcan
6,334
248
0
938
8,616
2,681
0
5,179
3,437
45,769
0
L
8,361
2,432
0
4,490
11,221
3,648
0
5,011
6,118
0
64,505
W
Artemis
jersainba
Artemis
5,785
2,413
0
750
6,534
2,266
0
890
5,644
0
48,118
W
Ares
8,166
809
0
3,133
12,067
10,014
386
3,121
8,910
33,148
0
L
3,497
642
0
698
9,322
6,874
0
3,885
5,437
10,329
1,323
L
Heimdallr
tatsumi89
Heimdallr
2,720
1,231
0
1,329
7,372
2,922
0
1,702
5,670
0
25,169
W
Fenrir
vLynv
Fenrir
5,683
1,342
0
1,509
8,654
3,378
0
1,195
7,350
0
39,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,787
Gold Earned
38,403
362
Minions Killed
421
0
Camps Cleared
0
1,279,395
Distance Traveled
1,253,846
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,766
647
118
10
0
242,902
4
L
Hun Batz
7,028
586
100
8
0
263,161
0
W
Poseidon
8,522
710
130
11
0
247,060
0
L
Vulcan
7,546
629
95
8
0
236,806
0
L
Loki
8,164
680
104
9
0
287,239
0
W
Artemis
6,721
560
79
7
0
217,401
2
W
Ares
7,911
659
38
3
0
251,666
5
L
Ares
5,899
492
17
1
0
240,457
0
L
Heimdallr
5,150
429
46
4
0
251,732
2
W
Fenrir
7,483
624
56
5
0
294,817
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role