Player Matchup

Cernunnos
Cernunnos
BigHunts
Cernunnos
Level 127
God Stats
11W - 5L
1,691 SR
Queue Stats
361W - 322L
1,642 Elo+
Party 2
Xbalanque
Xbalanque
ENDP0INT
Xbalanque
Level 143
God Stats
5W - 5L
1,546 SR
Queue Stats
443W - 394L
1,643 Elo+
Party 2
Chang'e
Chang'e
GuyInShadez
Chang'e
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 49L
1,556 Elo+
Party 1
Kukulkan
Kukulkan
HaydenOnU
Kukulkan
Level 85
God Stats
5W - 9L
1,370 SR
Queue Stats
276W - 315L
1,579 Elo+
Solo
Ymir
Ymir
ThinkTomato2039
Ymir
Level 124
God Stats
1W - 3L
1,166 SR
Queue Stats
164W - 140L
1,510 Elo+
Party 1
Team Averages
Level 121
1,455 SR
1,586 Elo+

VS

Team Averages
Level 155
1,482 SR
1,526 Elo+
Charon
Charon
 
Charon
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
Shogun Of Rage
Anubis
Level 139
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 33L
1,589 Elo+
Party 3
Neith
Neith
THEE DARK BLADE
Neith
Level 129
God Stats
2W - 1L
1,550 SR
Queue Stats
104W - 129L
1,372 Elo+
Solo
Guan Yu
Guan Yu
notpsd
Guan Yu
Level 141
God Stats
1W - 4L
1,015 SR
Queue Stats
356W - 361L
1,436 Elo+
Solo
Zhong Kui
Zhong Kui
Βerg
Zhong Kui
Level 159
God Stats
1W - 0L
1,844 SR
Queue Stats
2W - 0L
1,734 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BigHunts
Cernunnos
16
2 / 6 / 15
9,692
646
16,040
15,015
4,605
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Xbalanque
ENDP0INT
Xbalanque
19
10 / 7 / 6
11,267
751
27,599
16,603
5,338
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Chang'e
GuyInShadez
Chang'e
16
4 / 7 / 10
9,754
650
6,718
15,877
4,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Kukulkan
HaydenOnU
Kukulkan
14
1 / 4 / 11
9,099
607
8,979
9,218
3,048
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

17
1 / 5 / 15
9,182
612
5,864
19,270
22,182
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
19
2 / 2 / 23
12,136
809
11,386
23,874
21,219
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
6 / 3 / 11
12,027
802
13,117
8,095
3,716
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
1 / 4 / 14
10,402
693
13,091
14,146
5,363
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Guan Yu
notpsd
Guan Yu
17
5 / 7 / 13
10,915
728
4,922
21,943
21,512
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zhong Kui
Βerg
Zhong Kui
20
14 / 4 / 12
13,448
897
24,043
15,511
15,695
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
101
18
Kills
28
29
Deaths
20
57
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
2
2
23
6.75
L
Cernunnos
BigHunts
Cernunnos
2
6
15
1.58
L
Xbalanque
ENDP0INT
Xbalanque
10
7
6
1.86
L
Chang'e
GuyInShadez
Chang'e
4
7
10
1.29
L
Kukulkan
HaydenOnU
Kukulkan
1
4
11
1.63
W
6
3
11
3.83
W
1
4
14
2
L
1
5
15
1.7
W
Guan Yu
notpsd
Guan Yu
5
7
13
1.64
W
Zhong Kui
Βerg
Zhong Kui
14
4
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,200
Damage
66,559
75,983
Taken
83,569
39,888
Mitigated
67,505
21,373
Healing
39,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
11,386
1,138
4,993
6,668
23,874
21,219
1,375
5,910
17,912
19,023
337
L
Cernunnos
BigHunts
Cernunnos
16,040
7,183
944
1,865
15,015
4,605
464
11,486
3,281
0
39,185
L
Xbalanque
ENDP0INT
Xbalanque
27,599
6,838
0
1,820
16,603
5,338
300
9,158
7,047
0
47,809
L
Chang'e
GuyInShadez
Chang'e
6,718
129
8,306
4,169
15,877
4,715
0
10,705
4,898
16,081
233
L
Kukulkan
HaydenOnU
Kukulkan
8,979
743
213
1,392
9,218
3,048
273
4,739
4,305
22,766
0
W
13,117
63
0
186
8,095
3,716
799
2,123
5,960
39,516
0
W
13,091
2,993
857
3,142
14,146
5,363
1,785
2,394
11,749
0
29,192
L
5,864
741
1,044
1,620
19,270
22,182
0
10,620
8,218
12,298
411
W
Guan Yu
notpsd
Guan Yu
4,922
271
14,180
5,896
21,943
21,512
80
6,857
15,041
0
8,873
W
Zhong Kui
Βerg
Zhong Kui
24,043
1,947
73
3,121
15,511
15,695
3,545
3,711
11,798
43,376
1,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,994
Gold Earned
58,928
157
Minions Killed
160
0
Camps Cleared
0
1,208,710
Distance Traveled
1,267,676
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
12,136
809
12
1
0
261,005
0
L
Cernunnos
9,692
646
44
3
0
229,999
0
L
Xbalanque
11,267
751
51
3
0
264,892
0
L
Chang'e
9,754
650
20
1
0
239,167
0
L
Kukulkan
9,099
607
37
2
0
233,022
0
W
Anubis
12,027
802
57
4
0
254,083
0
W
Neith
10,402
693
37
2
0
263,530
0
L
Ymir
9,182
612
5
0
0
241,630
0
W
Guan Yu
10,915
728
4
0
0
245,320
0
W
Zhong Kui
13,448
897
50
3
0
243,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role