Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
DBDRUINMARINE
Izanami
Level 147
God Stats
6W - 10L
1,490 SR
Queue Stats
161W - 157L
1,438 Elo+
Party 1
Ymir
Ymir
GagaPeePap7890
Ymir
Level 128
God Stats
41W - 33L
1,539 SR
Queue Stats
152W - 137L
1,475 Elo+
Party 1
Susano
Susano
Sickaxx98
Susano
Level 145
God Stats
2W - 4L
1,483 SR
Queue Stats
249W - 217L
1,528 Elo+
Solo
Kukulkan
Kukulkan
Tio7331
Kukulkan
Level 143
God Stats
1W - 1L
1,595 SR
Queue Stats
142W - 125L
1,534 Elo+
Solo
Team Averages
Level 138
1,521 SR
1,495 Elo+

VS

Team Averages
Level 101
1,569 SR
1,514 Elo+
Nu Wa
Nu Wa
ClasslessGem35
Nu Wa
Level 128
God Stats
13W - 6L
1,709 SR
Queue Stats
183W - 162L
1,529 Elo+
Solo
Bacchus
Bacchus
Flavorslitt
Bacchus
Level 64
God Stats
9W - 3L
1,738 SR
Queue Stats
73W - 73L
1,477 Elo+
Solo
Eset
Eset
Generic13
Eset
Level 158
God Stats
3W - 3L
1,599 SR
Queue Stats
169W - 159L
1,624 Elo+
Solo
Medusa
Medusa
HeadShot_-_TM
Medusa
Level 69
God Stats
1W - 2L
1,321 SR
Queue Stats
9W - 8L
1,485 Elo+
Solo
Tsukuyomi
Tsukuyomi
jreyess222
Tsukuyomi
Level 84
God Stats
15W - 16L
1,476 SR
Queue Stats
187W - 191L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
0 / 3 / 0
6,540
503
4,200
12,069
7,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Izanami
14
0 / 2 / 0
7,473
575
2,873
5,587
1,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 5 / 2
5,541
426
2,082
10,419
6,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Susano
Sickaxx98
Susano
12
3 / 4 / 0
7,306
562
6,181
10,170
2,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Kukulkan
Tio7331
Kukulkan
12
1 / 5 / 2
6,921
532
3,902
6,661
1,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 4
9,023
694
9,707
5,608
1,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bacchus
Flavorslitt
Bacchus
13
2 / 0 / 10
7,783
599
5,274
9,879
9,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Eset
14
7 / 2 / 2
8,386
645
9,368
6,501
2,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 0 / 3
7,363
566
3,057
3,560
1,069
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Tsukuyomi
jreyess222
Tsukuyomi
13
4 / 1 / 6
7,299
561
3,407
8,749
2,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
44
4
Kills
19
19
Deaths
4
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
3
0
0
W
5
1
4
7
L
Izanami
0
2
0
0
W
Bacchus
Flavorslitt
Bacchus
2
0
10
7
L
0
5
2
0.2
W
Eset
7
2
2
4
W
1
0
3
2.5
L
Susano
Sickaxx98
Susano
3
4
0
0.75
L
Kukulkan
Tio7331
Kukulkan
1
5
2
0.4
W
Tsukuyomi
jreyess222
Tsukuyomi
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,238
Damage
30,813
44,906
Taken
34,297
19,473
Mitigated
17,212
12,706
Healing
11,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
4,200
525
0
4,928
12,069
7,134
0
6,996
4,567
0
61,236
W
9,707
3,823
0
1,530
5,608
1,304
183
0
5,222
59,631
1,355
L
Izanami
2,873
2,177
0
2,462
5,587
1,589
0
1,938
3,629
0
77,553
W
Bacchus
Flavorslitt
Bacchus
5,274
427
367
3,391
9,879
9,778
68
2,326
7,553
19,084
0
L
2,082
219
0
1,718
10,419
6,149
0
5,448
4,783
11,005
0
W
Eset
9,368
609
110
990
6,501
2,125
186
2,068
4,433
75,095
592
W
3,057
792
0
669
3,560
1,069
0
645
2,915
0
59,435
L
Susano
Sickaxx98
Susano
6,181
1,536
0
2,970
10,170
2,724
0
4,092
5,867
0
35,781
L
Kukulkan
Tio7331
Kukulkan
3,902
429
0
628
6,661
1,877
0
4,394
1,913
51,902
211
W
Tsukuyomi
jreyess222
Tsukuyomi
3,407
724
0
4,157
8,749
2,936
0
1,352
7,319
0
40,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,781
Gold Earned
39,854
428
Minions Killed
445
0
Camps Cleared
0
1,243,141
Distance Traveled
1,340,608
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,540
503
103
8
0
254,670
2
W
Nu Wa
9,023
694
121
9
0
235,092
3
L
Izanami
7,473
575
148
11
0
238,517
0
W
Bacchus
7,783
599
17
1
0
279,623
2
L
Ymir
5,541
426
21
2
0
227,086
6
W
Eset
8,386
645
134
10
0
266,606
3
W
Medusa
7,363
566
104
8
0
267,089
3
L
Susano
7,306
562
56
4
0
285,741
0
L
Kukulkan
6,921
532
100
8
0
237,127
1
W
Tsukuyomi
7,299
561
69
5
0
292,198
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role