Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
 
Loki
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Bobby Plush
Skadi
Level 237
God Stats
7W - 8L
1,472 SR
Queue Stats
645W - 633L
1,566 Elo+
Party 1
Surtr
Surtr
Dot_It_BLUE
Surtr
Level 116
God Stats
650W - 568L
1,593 SR
Queue Stats
650W - 571L
1,545 Elo+
Party 1
Ix Chel
Ix Chel
Windows545
Ix Chel
Level 107
God Stats
50W - 42L
1,593 SR
Queue Stats
432W - 401L
1,548 Elo+
Solo
Team Averages
Level 153
1,532 SR
1,532 Elo+

VS

Team Averages
Level 152
1,546 SR
1,519 Elo+
Nemesis
Nemesis
 
Nemesis
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
ChillTrouble
Guan Yu
Level 282
God Stats
43W - 22L
1,700 SR
Queue Stats
751W - 731L
1,543 Elo+
Solo
Jing Wei
Jing Wei
JREneral
Jing Wei
Level 158
God Stats
1W - 1L
1,535 SR
Queue Stats
49W - 47L
1,557 Elo+
Solo
Surtr
Surtr
VinciVilla
Surtr
Level 114
God Stats
8W - 8L
1,459 SR
Queue Stats
487W - 467L
1,547 Elo+
Solo
Janus
Janus
jreyess222
Janus
Level 83
God Stats
80W - 72L
1,535 SR
Queue Stats
187W - 191L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
5 / 2 / 5
6,967
633
7,493
10,493
8,270
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Loki
 
Loki
11
2 / 2 / 5
6,020
547
5,028
7,735
2,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
3 / 2 / 3
6,765
615
6,211
5,643
1,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
2 / 3 / 1
6,097
554
6,465
9,382
3,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ix Chel
Windows545
Ix Chel
12
5 / 1 / 3
7,047
641
7,759
5,660
1,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
2 / 6 / 2
5,789
526
6,608
11,580
3,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
ChillTrouble
Guan Yu
11
4 / 2 / 1
6,220
565
7,218
12,202
10,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
JREneral
Jing Wei
10
0 / 3 / 2
5,526
502
4,069
6,061
1,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Surtr
10
3 / 3 / 3
5,720
520
5,946
10,554
6,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Janus
10
1 / 3 / 3
5,559
505
3,550
6,087
1,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
21
17
Kills
10
10
Deaths
17
17
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
5
2
5
3.75
W
Loki
 
Loki
2
2
5
2.25
L
Nemesis
 
Nemesis
2
6
2
0.5
W
3
2
3
2.25
L
Guan Yu
ChillTrouble
Guan Yu
4
2
1
2.25
W
2
3
1
0.83
L
Jing Wei
JREneral
Jing Wei
0
3
2
0.33
L
Surtr
3
3
3
1.5
W
Ix Chel
Windows545
Ix Chel
5
1
3
6.5
L
Janus
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,956
Damage
27,391
38,913
Taken
46,484
17,491
Mitigated
24,484
11,232
Healing
12,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,493
641
716
1,511
10,493
8,270
54
1,307
9,029
22,204
4,079
W
Loki
 
Loki
5,028
924
0
3,124
7,735
2,038
410
1,654
5,776
0
39,723
L
Nemesis
 
Nemesis
6,608
3,109
0
2,768
11,580
3,639
0
5,645
5,864
0
41,227
W
6,211
2,564
0
489
5,643
1,788
474
210
5,393
0
51,573
L
Guan Yu
ChillTrouble
Guan Yu
7,218
680
162
4,733
12,202
10,715
0
2,433
9,228
10,870
31,215
W
6,465
2,259
0
2,504
9,382
3,851
687
1,677
7,292
1,036
33,733
L
Jing Wei
JREneral
Jing Wei
4,069
2,988
0
1,694
6,061
1,830
701
1,567
4,494
0
34,733
L
Surtr
5,946
1,733
0
1,991
10,554
6,533
0
2,602
7,952
481
26,812
W
Ix Chel
Windows545
Ix Chel
7,759
1,156
495
2,393
5,660
1,544
0
571
5,017
37,398
140
L
Janus
3,550
131
0
1,580
6,087
1,767
0
2,273
3,814
30,742
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,896
Gold Earned
28,814
329
Minions Killed
300
0
Camps Cleared
0
1,135,332
Distance Traveled
1,074,792
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,967
633
46
4
0
221,666
0
W
Loki
6,020
547
65
6
0
262,246
2
L
Nemesis
5,789
526
67
6
0
223,766
0
W
Skadi
6,765
615
87
8
0
204,316
2
L
Guan Yu
6,220
565
77
7
0
201,924
0
W
Surtr
6,097
554
49
4
0
222,801
2
L
Jing Wei
5,526
502
64
6
0
215,774
0
L
Surtr
5,720
520
32
3
0
214,380
0
W
Ix Chel
7,047
641
82
7
0
224,303
5
L
Janus
5,559
505
60
5
0
218,948
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role