Player Matchup

Ymir
Ymir
Bmore Topher
Ymir
Level 181
God Stats
28W - 48L
1,427 SR
Queue Stats
297W - 480L
1,401 Elo+
Party 3
Sun Wukong
Sun Wukong
Dbountiful
Sun Wukong
Level 4
God Stats
0W - 2L
1,504 SR
Queue Stats
0W - 2L
1,307 Elo+
Party 2
Anhur
Anhur
FootToe3
Anhur
Level 39
God Stats
0W - 2L
1,168 SR
Queue Stats
6W - 18L
1,326 Elo+
Party 2
Horus
Horus
Santiellllllll
Horus
Level 141
God Stats
2W - 6L
1,478 SR
Queue Stats
140W - 145L
1,406 Elo+
Party 3
Atlas
Atlas
darkdotfail
Atlas
Level 132
God Stats
38W - 97L
1,466 SR
Queue Stats
162W - 328L
1,379 Elo+
Party 3
Team Averages
Level 99
1,409 SR
1,364 Elo+

VS

Team Averages
Level 136
1,598 SR
1,472 Elo+
Eset
Eset
BLoCcWoRK
Eset
Level 153
God Stats
7W - 1L
1,924 SR
Queue Stats
173W - 157L
1,550 Elo+
Solo
Osiris
Osiris
BeastGachu
Osiris
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,289 Elo+
Party 1
Agni
Agni
RSander90
Agni
Level 145
God Stats
1W - 1L
1,290 SR
Queue Stats
46W - 39L
1,508 Elo+
Solo
Jing Wei
Jing Wei
ToastedToby
Jing Wei
Level 196
God Stats
1W - 0L
1,686 SR
Queue Stats
88W - 101L
1,456 Elo+
Party 1
Ra
Ra
jinx_arcane2
Ra
Level 158
God Stats
6W - 2L
1,590 SR
Queue Stats
119W - 108L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 0
9,437
590
8,055
8,490
5,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
Dbountiful
Sun Wukong
10
0 / 9 / 0
6,017
376
1,236
10,264
4,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anhur
FootToe3
Anhur
9
0 / 9 / 0
6,100
381
2,579
9,751
2,253
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

14
2 / 2 / 2
8,379
524
3,428
10,845
4,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
2 / 1 / 2
8,704
544
8,934
12,520
4,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
13
5 / 3 / 10
8,394
525
9,553
12,429
6,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Osiris
BeastGachu
Osiris
14
0 / 3 / 1
7,647
478
1,773
11,830
8,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
14
1 / 0 / 2
8,116
507
5,847
4,894
1,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
ToastedToby
Jing Wei
16
15 / 1 / 4
10,486
655
14,631
8,316
2,885
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
2 / 2 / 2
8,252
516
4,886
7,934
2,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
42
9
Kills
23
23
Deaths
9
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Eset
5
3
10
3.33
W
Osiris
BeastGachu
Osiris
0
3
1
0.17
L
5
2
0
2.5
L
Sun Wukong
Dbountiful
Sun Wukong
0
9
0
0
L
Anhur
FootToe3
Anhur
0
9
0
0
W
Agni
1
0
2
2
L
2
2
2
1.5
W
Jing Wei
ToastedToby
Jing Wei
15
1
4
17
L
2
1
2
3
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,232
Damage
36,690
51,870
Taken
45,403
22,535
Mitigated
21,550
9,008
Healing
17,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
9,553
779
166
2,108
12,429
6,262
440
5,656
6,687
37,719
220
W
Osiris
BeastGachu
Osiris
1,773
786
0
3,927
11,830
8,285
0
5,290
6,081
0
42,787
L
8,055
2,266
0
2,110
8,490
5,987
0
2,717
5,615
60,646
1,590
L
Sun Wukong
Dbountiful
Sun Wukong
1,236
81
0
438
10,264
4,827
0
2,193
7,703
0
17,226
L
Anhur
FootToe3
Anhur
2,579
865
0
819
9,751
2,253
0
1,207
8,462
0
31,436
W
Agni
5,847
67
0
1,220
4,894
1,455
145
1,887
3,007
54,853
0
L
3,428
1,179
560
3,057
10,845
4,631
0
5,163
5,218
0
44,701
W
Jing Wei
ToastedToby
Jing Wei
14,631
11,326
0
3,810
8,316
2,885
2,226
1,025
7,190
0
74,247
L
8,934
2,338
0
2,024
12,520
4,837
0
7,105
4,817
58,771
17,530
W
4,886
852
804
5,116
7,934
2,663
52
1,818
6,000
76,143
1,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,637
Gold Earned
42,895
426
Minions Killed
496
0
Camps Cleared
0
1,465,344
Distance Traveled
1,504,141
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
8,394
525
53
3
0
270,127
0
W
Osiris
7,647
478
93
6
0
259,434
1
L
Ymir
9,437
590
120
8
0
258,790
0
L
Sun Wukong
6,017
376
34
2
0
255,611
0
L
Anhur
6,100
381
54
3
0
240,952
0
W
Agni
8,116
507
109
7
0
314,235
5
L
Horus
8,379
524
83
5
0
380,398
1
W
Jing Wei
10,486
655
121
8
0
301,579
0
L
Atlas
8,704
544
135
8
0
329,593
0
W
Ra
8,252
516
120
8
0
358,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role