Player Matchup

Merlin
Merlin
IAmIdris
Merlin
Level 107
God Stats
4W - 7L
1,285 SR
Queue Stats
49W - 85L
1,368 Elo+
Solo
Mercury
Mercury
XJUN-10RX
Mercury
Level 36
God Stats
18W - 15L
1,481 SR
Queue Stats
44W - 37L
1,484 Elo+
Solo
Cernunnos
Cernunnos
manlyarms
Cernunnos
Level 52
God Stats
1W - 2L
1,629 SR
Queue Stats
5W - 15L
1,237 Elo+
Party 3
Anubis
Anubis
pragmaticmidget
Anubis
Level 6
God Stats
0W - 2L
1,211 SR
Queue Stats
1W - 6L
1,217 Elo+
Party 3
Fenrir
Fenrir
takoyvottakoyrus
Fenrir
Level 55
God Stats
0W - 2L
1,500 SR
Queue Stats
184W - 216L
1,397 Elo+
Solo
Team Averages
Level 51
1,421 SR
1,341 Elo+

VS

Team Averages
Level 65
1,464 SR
1,431 Elo+
Nox
Nox
 
Nox
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
IronLegionMk42
Agni
Level 48
God Stats
12W - 21L
1,500 SR
Queue Stats
83W - 96L
1,445 Elo+
Party 1
Artemis
Artemis
LilAries
Artemis
Level 45
God Stats
31W - 21L
1,447 SR
Queue Stats
55W - 59L
1,387 Elo+
Party 2
Kukulkan
Kukulkan
Vielu
Kukulkan
Level 54
God Stats
3W - 3L
1,330 SR
Queue Stats
53W - 59L
1,361 Elo+
Party 2
Surtr
Surtr
Xoxyi_
Surtr
Level 29
God Stats
23W - 20L
1,542 SR
Queue Stats
46W - 50L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
IAmIdris
Merlin
13
3 / 3 / 4
8,366
1,394
4,576
7,261
2,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Mercury
XJUN-10RX
Mercury
12
2 / 7 / 3
7,606
1,268
5,394
11,875
4,030
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cernunnos
manlyarms
Cernunnos
12
1 / 5 / 5
7,439
1,240
7,014
11,775
3,839
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 4 / 2
6,706
1,118
2,571
4,510
1,836
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

11
0 / 6 / 3
6,661
1,110
3,177
8,943
3,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

191

VS

Team 2 Tickets

349

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
13
3 / 0 / 8
8,043
1,341
4,399
2,568
1,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
3 / 4 / 8
8,077
1,346
6,360
5,365
1,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
LilAries
Artemis
14
4 / 1 / 17
8,826
1,471
7,938
5,024
1,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
Vielu
Kukulkan
15
6 / 1 / 15
9,142
1,524
11,633
6,024
2,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
Xoxyi_
Surtr
14
9 / 1 / 12
9,260
1,543
10,903
8,102
4,018
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
85
7
Kills
25
25
Deaths
7
17
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
3
0
8
7
L
Merlin
IAmIdris
Merlin
3
3
4
1.67
W
3
4
8
1.75
W
Artemis
LilAries
Artemis
4
1
17
12.5
W
Kukulkan
Vielu
Kukulkan
6
1
15
13.5
L
Mercury
XJUN-10RX
Mercury
2
7
3
0.5
W
Surtr
Xoxyi_
Surtr
9
1
12
15
L
Cernunnos
manlyarms
Cernunnos
1
5
5
0.7
L
1
4
2
0.5
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,732
Damage
41,233
44,364
Taken
27,083
15,956
Mitigated
11,130
2,846
Healing
4,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
4,399
251
0
265
2,568
1,551
0
447
2,121
16,622
0
L
Merlin
IAmIdris
Merlin
4,576
46
0
293
7,261
2,456
0
3,723
3,347
27,411
0
W
6,360
595
0
0
5,365
1,634
0
1,979
3,386
14,712
0
W
Artemis
LilAries
Artemis
7,938
3,755
0
807
5,024
1,656
0
1,497
3,493
0
15,220
W
Kukulkan
Vielu
Kukulkan
11,633
1,548
0
100
6,024
2,271
0
1,147
4,809
21,901
0
L
Mercury
XJUN-10RX
Mercury
5,394
2,565
0
430
11,875
4,030
0
5,592
5,997
0
16,250
W
Surtr
Xoxyi_
Surtr
10,903
6,650
0
2,904
8,102
4,018
0
2,077
5,871
513
19,627
L
Cernunnos
manlyarms
Cernunnos
7,014
3,352
65
1,197
11,775
3,839
0
7,842
3,616
0
19,273
L
2,571
123
0
17
4,510
1,836
0
1,665
2,749
3,078
0
L
3,177
880
0
844
8,943
3,795
0
2,884
5,860
0
6,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,778
Gold Earned
43,348
121
Minions Killed
122
5
Camps Cleared
7
479,278
Distance Traveled
618,106
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,043
1,341
30
5
3
114,405
0
L
Merlin
8,366
1,394
50
8
0
104,153
0
W
Agni
8,077
1,346
26
4
2
113,650
0
W
Artemis
8,826
1,471
18
3
0
133,592
0
W
Kukulkan
9,142
1,524
26
4
0
120,943
0
L
Mercury
7,606
1,268
32
5
3
127,026
0
W
Surtr
9,260
1,543
22
4
2
135,516
0
L
Cernunnos
7,439
1,240
29
5
0
104,416
0
L
Anubis
6,706
1,118
3
1
2
49,535
1
L
Fenrir
6,661
1,110
7
1
0
94,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role