Player Matchup

Geb
Geb
KartoffelKusch
Geb
Level 120
God Stats
16W - 2L
1,887 SR
Queue Stats
236W - 218L
1,499 Elo+
Party 1
Cthulhu
Cthulhu
Martiliy
Cthulhu
Level 139
God Stats
2W - 3L
1,334 SR
Queue Stats
195W - 210L
1,489 Elo+
Party 2
Izanami
Izanami
Martinjn
Izanami
Level 121
God Stats
1W - 1L
1,311 SR
Queue Stats
77W - 61L
1,537 Elo+
Solo
Nike
Nike
gurkenhammer
Nike
Level 68
God Stats
4W - 2L
1,598 SR
Queue Stats
69W - 68L
1,536 Elo+
Party 1
Ishtar
Ishtar
Мoonflower
Ishtar
Level 153
God Stats
1W - 5L
1,058 SR
Queue Stats
195W - 210L
1,489 Elo+
Party 2
Team Averages
Level 120
1,438 SR
1,510 Elo+

VS

Team Averages
Level 119
1,545 SR
1,485 Elo+
Nu Wa
Nu Wa
Blyflekk
Nu Wa
Level 105
God Stats
2W - 1L
1,856 SR
Queue Stats
103W - 99L
1,477 Elo+
Solo
Charybdis
Charybdis
c-oe_96
Charybdis
Level 94
God Stats
0W - 2L
1,278 SR
Queue Stats
27W - 30L
1,454 Elo+
Party 3
Cabrakan
Cabrakan
floggingsane
Cabrakan
Level 147
God Stats
1W - 1L
1,712 SR
Queue Stats
105W - 92L
1,540 Elo+
Solo
Discordia
Discordia
ololo777ololo
Discordia
Level 146
God Stats
13W - 7L
1,615 SR
Queue Stats
497W - 518L
1,468 Elo+
Solo
Ravana
Ravana
w-al_97
Ravana
Level 103
God Stats
0W - 1L
1,262 SR
Queue Stats
71W - 71L
1,484 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 17
9,370
852
8,294
13,643
13,254
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cthulhu
Martiliy
Cthulhu
17
4 / 1 / 15
10,409
946
10,379
10,864
10,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
Martinjn
Izanami
17
14 / 3 / 9
11,006
1,001
14,036
11,937
4,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

15
3 / 2 / 19
8,940
813
9,730
13,535
9,948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ishtar
14
3 / 2 / 13
8,597
782
6,831
7,592
2,747
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Blyflekk
Nu Wa
15
2 / 5 / 2
8,324
757
9,390
8,965
3,267
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charybdis
c-oe_96
Charybdis
14
0 / 4 / 4
7,563
688
6,967
9,073
3,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
floggingsane
Cabrakan
12
0 / 6 / 5
7,300
664
5,057
13,807
19,982
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Discordia
ololo777ololo
Discordia
17
6 / 4 / 3
10,017
911
18,778
6,916
2,518
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ravana
w-al_97
Ravana
13
1 / 6 / 2
7,492
681
4,069
13,421
10,473
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
25
25
Kills
9
10
Deaths
25
73
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Blyflekk
Nu Wa
2
5
2
0.6
W
1
2
17
4.75
W
Cthulhu
Martiliy
Cthulhu
4
1
15
11.5
W
Izanami
Martinjn
Izanami
14
3
9
6.17
L
Charybdis
c-oe_96
Charybdis
0
4
4
0.5
L
Cabrakan
floggingsane
Cabrakan
0
6
5
0.42
W
3
2
19
6.25
L
Discordia
ololo777ololo
Discordia
6
4
3
1.88
L
Ravana
w-al_97
Ravana
1
6
2
0.33
W
Ishtar
3
2
13
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,270
Damage
44,261
57,571
Taken
52,182
41,216
Mitigated
39,925
25,760
Healing
10,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Blyflekk
Nu Wa
9,390
1,779
373
522
8,965
3,267
0
2,872
6,093
24,950
874
W
8,294
539
4,891
3,978
13,643
13,254
286
7,056
6,587
18,721
0
W
Cthulhu
Martiliy
Cthulhu
10,379
411
4,469
3,179
10,864
10,385
0
5,021
5,843
29,344
0
W
Izanami
Martinjn
Izanami
14,036
7,189
2,126
3,236
11,937
4,882
2,581
7,987
3,950
0
37,346
L
Charybdis
c-oe_96
Charybdis
6,967
2,511
1,358
1,977
9,073
3,685
0
5,067
4,006
0
18,697
L
Cabrakan
floggingsane
Cabrakan
5,057
772
382
1,651
13,807
19,982
0
5,364
8,443
7,311
0
W
9,730
734
1,158
1,246
13,535
9,948
113
7,755
5,780
3,257
13,968
L
Discordia
ololo777ololo
Discordia
18,778
201
1,075
505
6,916
2,518
0
2,601
4,315
29,062
0
L
Ravana
w-al_97
Ravana
4,069
481
571
1,649
13,421
10,473
0
5,036
8,385
0
9,303
W
Ishtar
6,831
2,631
982
495
7,592
2,747
1,833
5,059
2,533
0
18,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,322
Gold Earned
40,696
162
Minions Killed
107
0
Camps Cleared
0
1,042,418
Distance Traveled
887,212
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,324
757
40
4
0
174,953
0
W
Geb
9,370
852
16
1
0
209,673
0
W
Cthulhu
10,409
946
40
4
0
242,490
0
W
Izanami
11,006
1,001
57
5
0
193,578
0
L
Charybdis
7,563
688
32
3
0
177,985
0
L
Cabrakan
7,300
664
4
0
0
148,784
0
W
Nike
8,940
813
15
1
0
216,290
0
L
Discordia
10,017
911
23
2
0
211,171
0
L
Ravana
7,492
681
8
1
0
174,319
0
W
Ishtar
8,597
782
34
3
0
180,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role