Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Berosaman
Ah Muzen Cab
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 51L
1,526 Elo+
Party 2
Hel
Hel
Haelyx
Hel
Level 158
God Stats
6W - 1L
1,957 SR
Queue Stats
296W - 97L
1,657 Elo+
Party 3
Merlin
Merlin
Laikas
Merlin
Level 147
God Stats
4W - 1L
1,913 SR
Queue Stats
420W - 99L
1,652 Elo+
Party 3
Sun Wukong
Sun Wukong
Sarrutobi
Sun Wukong
Level 123
God Stats
3W - 4L
1,307 SR
Queue Stats
356W - 369L
1,411 Elo+
Solo
Charon
Charon
TopGamerz
Charon
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 46L
1,525 Elo+
Party 2
Team Averages
Level 122
1,635 SR
1,554 Elo+

VS

Team Averages
Level 128
1,517 SR
1,472 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
Faisal_humam91
Atlas
Level 148
God Stats
3W - 4L
1,488 SR
Queue Stats
447W - 490L
1,438 Elo+
Solo
Serqet
Serqet
GilgaGilga
Serqet
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
355W - 355L
1,482 Elo+
Party 1
Kukulkan
Kukulkan
PleaseEnterName
Kukulkan
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 10L
1,444 Elo+
Solo
Yemoja
Yemoja
demonique135
Yemoja
Level 143
God Stats
2W - 2L
1,594 SR
Queue Stats
565W - 571L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Berosaman
Ah Muzen Cab
15
4 / 3 / 13
9,146
915
16,749
9,037
3,727
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hel
Haelyx
Hel
16
6 / 2 / 15
9,517
952
9,476
10,480
7,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
Laikas
Merlin
16
9 / 2 / 9
10,198
1,020
11,412
9,506
4,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Sarrutobi
Sun Wukong
15
2 / 3 / 11
8,536
854
10,354
13,036
10,298
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charon
TopGamerz
Charon
14
0 / 2 / 13
8,018
802
4,234
8,449
8,623
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
1 / 4 / 6
7,408
741
9,552
8,904
2,472
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 2 / 9
7,965
797
7,871
14,885
13,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Serqet
GilgaGilga
Serqet
12
3 / 6 / 3
7,780
778
4,497
7,849
6,265
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
17
4 / 3 / 7
9,468
947
11,294
9,741
3,565
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
13
2 / 6 / 4
7,162
716
4,483
13,967
10,742
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
40
21
Kills
11
12
Deaths
21
61
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
1
4
6
1
W
Ah Muzen Cab
Berosaman
Ah Muzen Cab
4
3
13
3.5
L
1
2
9
2.75
L
Serqet
GilgaGilga
Serqet
3
6
3
0.75
W
Hel
Haelyx
Hel
6
2
15
6.75
W
Merlin
Laikas
Merlin
9
2
9
6.75
L
Kukulkan
4
3
7
2.5
W
Sun Wukong
Sarrutobi
Sun Wukong
2
3
11
2.5
W
Charon
TopGamerz
Charon
0
2
13
3.25
L
Yemoja
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,225
Damage
37,697
50,508
Taken
55,346
34,837
Mitigated
36,520
25,669
Healing
18,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
9,552
166
0
1,608
8,904
2,472
0
1,827
6,993
22,024
0
W
Ah Muzen Cab
Berosaman
Ah Muzen Cab
16,749
4,898
440
190
9,037
3,727
1,380
6,211
2,406
0
36,136
L
7,871
2,775
375
3,579
14,885
13,476
0
6,901
7,616
13,558
0
L
Serqet
GilgaGilga
Serqet
4,497
601
612
492
7,849
6,265
0
3,598
3,910
0
4,233
W
Hel
Haelyx
Hel
9,476
700
11,797
5,847
10,480
7,663
597
7,428
2,758
18,013
0
W
Merlin
Laikas
Merlin
11,412
1,185
953
1,136
9,506
4,526
924
6,664
2,809
21,817
0
L
Kukulkan
11,294
1,186
1,235
1,140
9,741
3,565
74
4,550
5,023
36,682
0
W
Sun Wukong
Sarrutobi
Sun Wukong
10,354
1,102
777
2,556
13,036
10,298
745
7,344
5,692
0
20,740
W
Charon
TopGamerz
Charon
4,234
641
769
1,204
8,449
8,623
143
5,101
3,348
5,485
808
L
Yemoja
4,483
1,090
6,405
3,127
13,967
10,742
0
6,945
6,858
6,572
581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,415
Gold Earned
39,783
150
Minions Killed
112
0
Camps Cleared
0
929,005
Distance Traveled
850,040
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,408
741
17
2
0
169,741
0
W
Ah Muzen Cab
9,146
915
52
5
0
175,315
0
L
Atlas
7,965
797
7
1
0
184,468
0
L
Serqet
7,780
778
1
0
0
147,089
0
W
Hel
9,517
952
37
4
0
185,626
0
W
Merlin
10,198
1,020
32
3
0
159,659
0
L
Kukulkan
9,468
947
75
8
0
196,369
0
W
Sun Wukong
8,536
854
18
2
0
209,090
0
W
Charon
8,018
802
11
1
0
199,315
0
L
Yemoja
7,162
716
12
1
0
152,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role