Player Matchup

Baron Samedi
Baron Samedi
Blockmoney_Figs
Baron Samedi
Level 127
God Stats
4W - 2L
1,628 SR
Queue Stats
84W - 82L
1,449 Elo+
Solo
Izanami
Izanami
Ovazio
Izanami
Level 132
God Stats
2W - 1L
1,553 SR
Queue Stats
11W - 10L
1,437 Elo+
Solo
Fenrir
Fenrir
Xinohca
Fenrir
Level 64
God Stats
4W - 4L
1,435 SR
Queue Stats
201W - 211L
1,451 Elo+
Solo
Team Averages
Level 108
1,539 SR
1,446 Elo+

VS

Team Averages
Level 71
1,399 SR
1,398 Elo+
Set
Set
Bladirexo
Set
Level 81
God Stats
4W - 2L
1,540 SR
Queue Stats
38W - 39L
1,434 Elo+
Solo
Tiamat
Tiamat
Vendo_RUBALCABA
Tiamat
Level 82
God Stats
5W - 8L
1,498 SR
Queue Stats
39W - 62L
1,380 Elo+
Party 1
Bacchus
Bacchus
jooochyy
Bacchus
Level 49
God Stats
0W - 3L
1,160 SR
Queue Stats
30W - 45L
1,381 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Blockmoney_Figs
Baron Samedi
9
1 / 0 / 2
4,932
986
1,973
2,206
870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
Ovazio
Izanami
10
2 / 0 / 1
5,416
1,083
1,882
1,563
399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
Xinohca
Fenrir
10
0 / 0 / 3
4,914
983
519
2,793
1,403
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
3,835
767
0
50
18
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 2 / 0
4,570
914
1,824
3,207
1,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
jooochyy
Bacchus
6
0 / 1 / 0
3,886
777
1,262
2,169
1,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
0
3
Kills
0
0
Deaths
3
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Baron Samedi
Blockmoney_Figs
Baron Samedi
1
0
2
2
W
Izanami
Ovazio
Izanami
2
0
1
2.5
L
0
2
0
0
W
Fenrir
Xinohca
Fenrir
0
0
3
1.5
L
Bacchus
jooochyy
Bacchus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,374
Damage
3,086
6,562
Taken
5,426
2,672
Mitigated
3,248
2,591
Healing
1,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
50
18
0
50
0
0
0
W
Baron Samedi
Blockmoney_Figs
Baron Samedi
1,973
135
324
797
2,206
870
458
1,431
565
11,189
771
W
Izanami
Ovazio
Izanami
1,882
1,469
0
319
1,563
399
1,437
554
871
0
15,645
L
1,824
77
0
665
3,207
1,925
0
1,258
1,940
13,119
0
W
Fenrir
Xinohca
Fenrir
519
236
0
1,151
2,793
1,403
543
691
2,004
0
8,782
L
Bacchus
jooochyy
Bacchus
1,262
81
0
786
2,169
1,305
0
692
1,477
2,441
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,262
Gold Earned
12,291
84
Minions Killed
38
0
Camps Cleared
0
278,128
Distance Traveled
131,430
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
3,835
767
0
0
0
7,153
0
W
Baron Samedi
4,932
986
23
5
0
83,138
1
W
Izanami
5,416
1,083
47
9
0
88,828
0
L
Tiamat
4,570
914
33
7
0
85,180
0
W
Fenrir
4,914
983
14
3
0
106,162
2
L
Bacchus
3,886
777
5
1
0
39,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role