Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
Dygo27
Achilles
Level 126
God Stats
2W - 2L
1,396 SR
Queue Stats
144W - 132L
1,487 Elo+
Solo
Neith
Neith
LeghoTheBigBoss
Neith
Level 151
God Stats
11W - 11L
1,501 SR
Queue Stats
135W - 135L
1,463 Elo+
Party 2
Ravana
Ravana
Playboyzinho
Ravana
Level 125
God Stats
12W - 14L
1,454 SR
Queue Stats
227W - 206L
1,488 Elo+
Solo
Team Averages
Level 144
1,470 SR
1,488 Elo+

VS

Team Averages
Level 129
1,488 SR
1,512 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
DjPromedio
Horus
Level 53
God Stats
0W - 3L
1,500 SR
Queue Stats
82W - 101L
1,482 Elo+
Party 1
Ishtar
Ishtar
MarcosValquinta
Ishtar
Level 214
God Stats
0W - 5L
1,344 SR
Queue Stats
202W - 223L
1,531 Elo+
Party 1
Hera
Hera
WesleiDev
Hera
Level 109
God Stats
5W - 4L
1,596 SR
Queue Stats
55W - 48L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
9
0 / 0 / 1
4,696
671
2,259
4,341
2,691
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Fenrir
 
Fenrir
7
0 / 1 / 2
3,681
526
2,091
4,752
1,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
Dygo27
Achilles
8
2 / 0 / 1
4,408
630
1,179
3,670
1,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

8
1 / 1 / 0
4,286
612
3,041
3,623
855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ravana
10
4 / 0 / 1
6,024
861
3,855
1,478
667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
8
1 / 1 / 1
3,997
571
2,239
5,326
1,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cthulhu
 
Cthulhu
6
0 / 4 / 0
3,629
518
493
5,130
2,806
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Horus
7
0 / 2 / 2
4,089
584
1,404
6,535
3,272
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 0 / 1
4,220
603
2,886
2,178
601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hera
8
0 / 0 / 0
4,189
598
1,655
2,015
578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
6
7
Kills
2
2
Deaths
7
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
0
0
1
0.5
W
Fenrir
 
Fenrir
0
1
2
1
L
Ne Zha
 
Ne Zha
1
1
1
1.5
L
Cthulhu
 
Cthulhu
0
4
0
0
L
Horus
0
2
2
0.5
W
Achilles
Dygo27
Achilles
2
0
1
2.5
W
1
1
0
1
L
1
0
1
1.5
W
Ravana
4
0
1
4.5
L
Hera
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,425
Damage
8,677
17,864
Taken
21,184
7,398
Mitigated
8,859
6,289
Healing
7,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
2,259
147
0
2,691
4,341
2,691
0
1,655
2,686
26,932
2,312
W
Fenrir
 
Fenrir
2,091
562
0
1,228
4,752
1,779
0
0
4,752
0
12,571
L
Ne Zha
 
Ne Zha
2,239
526
0
2,710
5,326
1,602
0
968
4,318
0
20,681
L
Cthulhu
 
Cthulhu
493
164
0
1,287
5,130
2,806
0
0
4,918
13,328
0
L
Horus
1,404
816
126
1,881
6,535
3,272
0
0
6,352
0
9,785
W
Achilles
Dygo27
Achilles
1,179
333
0
485
3,670
1,406
0
0
3,670
0
22,866
W
3,041
928
0
1,429
3,623
855
0
0
3,623
0
29,169
L
2,886
1,697
0
1,144
2,178
601
0
0
2,178
0
29,770
W
Ravana
3,855
1,386
0
456
1,478
667
120
493
985
0
38,153
L
Hera
1,655
420
0
249
2,015
578
0
1,291
724
21,046
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,095
Gold Earned
20,124
263
Minions Killed
176
0
Camps Cleared
0
760,237
Distance Traveled
712,683
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
4,696
671
58
8
0
134,995
1
W
Fenrir
3,681
526
22
3
0
157,099
2
L
Ne Zha
3,997
571
32
5
0
177,212
2
L
Cthulhu
3,629
518
22
3
0
92,886
0
L
Horus
4,089
584
11
2
0
159,870
4
W
Achilles
4,408
630
49
7
0
181,204
1
W
Neith
4,286
612
59
8
0
136,548
0
L
Ishtar
4,220
603
60
9
0
140,957
1
W
Ravana
6,024
861
75
11
0
150,391
1
L
Hera
4,189
598
51
7
0
141,758
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role