Player Matchup

Charybdis
Charybdis
ItsBearch
Charybdis
Level 23
God Stats
0W - 3L
1,203 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
ThatFishGuy11
Cthulhu
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Sol
Sol
Thenidie1
Sol
Level 23
God Stats
1W - 2L
1,203 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Team Averages
Level 56
1,302 SR
1,500 Elo+

VS

Team Averages
Level 141
1,659 SR
1,535 Elo+
Mulan
Mulan
BroMz xAlex
Mulan
Level 145
God Stats
5W - 0L
1,977 SR
Queue Stats
59W - 46L
1,542 Elo+
Solo
Scylla
Scylla
CallMe_Butcher
Scylla
Level 154
God Stats
3W - 2L
1,500 SR
Queue Stats
24W - 22L
1,681 Elo+
Party 2
Skadi
Skadi
CallMe_YungGoat
Skadi
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 15L
1,382 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ItsBearch
Charybdis
8
0 / 2 / 0
6,775
616
213
2,008
670
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cthulhu
15
2 / 2 / 1
8,646
786
7,452
13,058
10,606
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 1 / 0
6,794
618
163
2,368
605
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 3
9,742
886
5,533
9,144
6,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
2 / 2 / 2
9,267
842
3,991
5,541
1,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
1 / 1 / 2
9,658
878
3,646
3,988
1,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
12
2
Kills
5
5
Deaths
3
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
W
2
2
2
1.5
W
1
1
2
2
L
Charybdis
ItsBearch
Charybdis
0
2
0
0
L
Cthulhu
2
2
1
1.25
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,828
Damage
13,170
17,434
Taken
18,673
11,881
Mitigated
10,117
1,359
Healing
4,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,533
1,320
0
1,789
9,144
6,694
125
2,687
6,457
0
36,510
W
3,991
234
0
1,552
5,541
1,917
1,393
2,042
3,499
39,097
0
W
3,646
2,181
0
1,295
3,988
1,506
1,517
2,334
1,654
0
39,003
L
Charybdis
ItsBearch
Charybdis
213
167
0
18
2,008
670
0
355
1,653
0
2,677
L
Cthulhu
7,452
691
0
1,330
13,058
10,606
0
3,636
9,422
23,402
620
L
163
0
0
11
2,368
605
0
32
2,336
4,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,215
Gold Earned
28,667
45
Minions Killed
180
0
Camps Cleared
0
320,617
Distance Traveled
598,054
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,742
886
54
5
0
196,669
0
W
Scylla
9,267
842
73
7
0
206,470
0
W
Skadi
9,658
878
53
5
0
194,915
0
L
Charybdis
6,775
616
10
1
0
50,130
0
L
Cthulhu
8,646
786
29
3
0
203,040
0
L
Sol
6,794
618
6
1
0
67,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role