Player Matchup

Izanami
Izanami
Gold I
M4tzxx
Izanami
Gold I
Level 86
God Stats
0W - 3L
1,264 SR
Queue Stats
183W - 188L
1,535 MMR
Solo
Achilles
Achilles
Gold II
Wackinitgood
Achilles
Gold II
Level 124
God Stats
8W - 14L
1,457 SR
Queue Stats
317W - 325L
1,620 MMR
Solo
Ne Zha
Ne Zha
Gold I
awesome2006072
Ne Zha
Gold I
Level 149
God Stats
7W - 11L
1,486 SR
Queue Stats
270W - 264L
1,803 MMR
Solo
Ares
Ares
Platinum I
wolfgamer2413
Ares
Platinum I
Level 154
God Stats
5W - 7L
1,694 SR
Queue Stats
125W - 116L
1,622 MMR
Solo
Janus
Janus
Diamond IV
xXMrPenguin
Janus
Diamond IV
Level 186
God Stats
14W - 12L
1,513 SR
Queue Stats
280W - 252L
2,285 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 140
1,483 SR
1,773 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 154
1,558 SR
1,771 MMR
Sobek
Sobek
Platinum II
SfGothams
Sobek
Platinum II
Level 98
God Stats
10W - 4L
1,573 SR
Queue Stats
147W - 138L
2,016 MMR
Solo
Ra
Ra
Diamond V
aTonez-
Ra
Diamond V
Level 182
God Stats
2W - 0L
1,774 SR
Queue Stats
226W - 202L
1,793 MMR
Solo
Artemis
Artemis
Platinum V
cridesago
Artemis
Platinum V
Level 159
God Stats
2W - 2L
1,411 SR
Queue Stats
108W - 101L
1,715 MMR
Party 1
Pele
Pele
Platinum III
junglerino26
Pele
Platinum III
Level 147
God Stats
6W - 3L
1,683 SR
Queue Stats
85W - 77L
1,825 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold II
lClhino_antrax
Tsukuyomi
Gold II
Level 185
God Stats
1W - 2L
1,350 SR
Queue Stats
256W - 264L
1,507 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
M4tzxx
Izanami
3
0 / 1 / 0
2,853
571
681
1,912
375
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Achilles
Wackinitgood
Achilles
6
1 / 1 / 0
3,394
679
1,883
4,289
2,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

6
1 / 1 / 1
3,403
681
818
3,643
1,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 1 / 0
3,201
640
895
3,055
1,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
1 / 1 / 0
3,635
727
1,323
2,027
498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
CharybdisLancelotThor

VS

Bans
Ao KuangCabrakanRama
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
SfGothams
Sobek
6
1 / 0 / 1
3,937
787
1,020
2,571
1,545
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
0 / 1 / 1
3,351
670
685
1,708
403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Artemis
cridesago
Artemis
6
1 / 0 / 1
3,523
705
2,010
1,643
387
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

7
3 / 0 / 0
3,816
763
1,578
3,488
768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
lClhino_antrax
Tsukuyomi
6
0 / 2 / 3
3,532
706
2,716
3,167
987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
11
3
Kills
5
5
Deaths
3
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
M4tzxx
Izanami
0
1
0
0
W
Sobek
SfGothams
Sobek
1
0
1
1.5
L
Achilles
Wackinitgood
Achilles
1
1
0
1
W
0
1
1
0.5
L
1
1
1
1.5
W
Artemis
cridesago
Artemis
1
0
1
1.5
W
3
0
0
3
W
Tsukuyomi
lClhino_antrax
Tsukuyomi
0
2
3
0.75
L
0
1
0
0
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,600
Damage
8,009
14,926
Taken
12,577
6,057
Mitigated
4,090
4,259
Healing
6,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
M4tzxx
Izanami
681
672
0
1,001
1,912
375
0
413
1,499
0
8,960
W
Sobek
SfGothams
Sobek
1,020
134
0
1,830
2,571
1,545
0
321
2,250
9,266
2,106
L
Achilles
Wackinitgood
Achilles
1,883
287
0
866
4,289
2,423
0
0
4,015
0
13,837
W
685
38
0
661
1,708
403
0
394
1,274
11,938
0
L
818
132
0
597
3,643
1,190
0
0
3,612
0
15,534
W
Artemis
cridesago
Artemis
2,010
976
0
896
1,643
387
0
574
1,069
0
18,007
W
1,578
521
0
1,993
3,488
768
0
727
2,699
0
14,526
W
Tsukuyomi
lClhino_antrax
Tsukuyomi
2,716
679
0
1,192
3,167
987
0
98
3,067
0
14,546
L
895
184
0
1,104
3,055
1,571
0
491
2,564
9,011
0
L
1,323
178
0
691
2,027
498
0
644
1,309
16,981
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,486
Gold Earned
18,159
124
Minions Killed
151
0
Camps Cleared
0
523,408
Distance Traveled
507,456
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
2,853
571
18
4
0
57,420
0
W
Sobek
3,937
787
22
4
0
110,047
0
L
Achilles
3,394
679
19
4
0
112,140
1
W
Ra
3,351
670
36
7
0
93,101
0
L
Ne Zha
3,403
681
31
6
0
137,084
0
W
Artemis
3,523
705
35
7
0
91,049
0
W
Pele
3,816
763
29
6
0
114,890
0
W
Tsukuyomi
3,532
706
29
6
0
98,369
0
L
Ares
3,201
640
15
3
0
97,811
0
L
Janus
3,635
727
41
8
0
118,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role