Player Matchup

Scylla
Scylla
 
Scylla
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
AuditoreGameplay
Susano
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 66L
1,384 Elo+
Party 2
Ymir
Ymir
Casquinha2
Ymir
Level 18
God Stats
18W - 24L
1,438 SR
Queue Stats
20W - 37L
1,324 Elo+
Party 2
Bellona
Bellona
ivancr93
Bellona
Level 80
God Stats
1W - 3L
1,713 SR
Queue Stats
16W - 21L
1,388 Elo+
Party 3
Danzaburou
Danzaburou
maxfly98
Danzaburou
Level 69
God Stats
0W - 4L
1,274 SR
Queue Stats
14W - 23L
1,329 Elo+
Party 3
Team Averages
Level 78
1,485 SR
1,385 Elo+

VS

Team Averages
Level 68
1,469 SR
1,494 Elo+
Zeus
Zeus
 
Zeus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Darknor08
Charybdis
Level 29
God Stats
45W - 31L
1,488 SR
Queue Stats
80W - 75L
1,470 Elo+
Party 1
Cthulhu
Cthulhu
FrogetMogget
Cthulhu
Level 67
God Stats
5W - 8L
1,420 SR
Queue Stats
117W - 113L
1,449 Elo+
Party 1
Chaac
Chaac
Lallamaquellamap
Chaac
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 6L
1,675 Elo+
Solo
Thanatos
Thanatos
Vibex-20
Thanatos
Level 58
God Stats
14W - 18L
1,440 SR
Queue Stats
83W - 102L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
2
0 / 1 / 0
2,674
535
41
603
125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

6
0 / 2 / 1
3,242
648
909
3,217
963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
1 / 0 / 0
3,574
715
739
3,222
1,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Bellona
ivancr93
Bellona
6
0 / 1 / 1
3,128
626
1,278
3,112
1,376
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Danzaburou
maxfly98
Danzaburou
6
1 / 0 / 0
3,324
665
1,910
2,944
768
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
7
3 / 1 / 0
4,361
872
1,448
1,403
347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Darknor08
Charybdis
6
0 / 1 / 0
3,290
658
1,935
2,551
547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
FrogetMogget
Cthulhu
6
0 / 0 / 0
3,592
718
1,535
2,422
1,042
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
1 / 0 / 0
4,089
818
1,555
2,828
1,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Thanatos
Vibex-20
Thanatos
6
0 / 1 / 1
3,484
697
1,127
4,273
1,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
5
2
Kills
4
4
Deaths
3
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
1
0
0
W
Zeus
 
Zeus
3
1
0
3
L
0
2
1
0.25
L
1
0
0
1
W
Charybdis
Darknor08
Charybdis
0
1
0
0
W
Cthulhu
FrogetMogget
Cthulhu
0
0
0
0
W
1
0
0
1
W
Thanatos
Vibex-20
Thanatos
0
1
1
0.5
L
Bellona
ivancr93
Bellona
0
1
1
0.5
L
Danzaburou
maxfly98
Danzaburou
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,877
Damage
7,600
13,098
Taken
13,477
4,658
Mitigated
4,244
3,751
Healing
5,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
41
41
0
10
603
125
0
321
282
3,493
0
W
Zeus
 
Zeus
1,448
553
0
292
1,403
347
475
519
884
17,118
0
L
909
333
0
236
3,217
963
0
646
2,571
0
12,299
L
739
33
0
884
3,222
1,426
0
939
2,283
7,407
0
W
Charybdis
Darknor08
Charybdis
1,935
1,276
0
767
2,551
547
0
33
2,518
0
15,813
W
Cthulhu
FrogetMogget
Cthulhu
1,535
70
549
823
2,422
1,042
0
228
2,194
11,891
0
W
1,555
324
0
1,094
2,828
1,017
0
0
2,828
0
19,820
W
Thanatos
Vibex-20
Thanatos
1,127
284
0
2,327
4,273
1,291
0
0
4,273
0
18,770
L
Bellona
ivancr93
Bellona
1,278
447
0
1,156
3,112
1,376
0
0
3,112
0
9,325
L
Danzaburou
maxfly98
Danzaburou
1,910
454
91
1,374
2,944
768
0
1,077
1,867
0
13,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,942
Gold Earned
18,816
102
Minions Killed
151
0
Camps Cleared
0
449,411
Distance Traveled
483,344
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
2,674
535
6
1
0
33,129
0
W
Zeus
4,361
872
33
7
0
74,505
0
L
Susano
3,242
648
31
6
0
110,200
2
L
Ymir
3,574
715
25
5
0
101,195
0
W
Charybdis
3,290
658
31
6
0
84,271
0
W
Cthulhu
3,592
718
16
3
0
118,611
0
W
Chaac
4,089
818
36
7
0
96,678
0
W
Thanatos
3,484
697
35
7
0
109,279
0
L
Bellona
3,128
626
21
4
0
109,407
0
L
Danzaburou
3,324
665
19
4
0
95,480
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role