Player Matchup

Hachiman
Hachiman
Silver I
Sechechorelo
Hachiman
Silver I
Level 44
God Stats
1W - 2L
1,499 SR
Queue Stats
15W - 9L
1,702 MMR
Solo
Arachne
Arachne
Gold I
Wankata
Arachne
Gold I
Level 119
God Stats
30W - 23L
1,651 SR
Queue Stats
104W - 110L
1,473 MMR
Party 1
Baron Samedi
Baron Samedi
Platinum III
funbydeath
Baron Samedi
Platinum III
Level 107
God Stats
2W - 0L
1,662 SR
Queue Stats
101W - 104L
1,631 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 90
1,604 SR
1,602 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 105
1,551 SR
1,627 MMR
Thoth
Thoth
Silver I
 
Thoth
Silver I
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Silver II
 
Charybdis
Silver II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum II
Landyyy26
Kumbhakarna
Platinum II
Level 106
God Stats
16W - 12L
1,654 SR
Queue Stats
205W - 209L
1,880 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Sechechorelo
Hachiman
13
3 / 2 / 6
9,063
1,007
5,398
4,980
960
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
Wankata
Arachne
15
6 / 7 / 3
9,471
1,052
8,722
13,113
7,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Baron Samedi
funbydeath
Baron Samedi
15
2 / 3 / 9
9,183
1,020
8,177
7,723
4,729
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bans
DiscordiaFafnirHou YiKuzenboMulan

VS

Bans
CthulhuMedusaAchillesArtemisGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
14
6 / 5 / 2
9,090
1,010
8,037
7,301
2,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
 
Charybdis
13
3 / 4 / 3
7,735
859
3,665
8,031
2,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
Landyyy26
Kumbhakarna
14
2 / 2 / 8
8,105
901
5,882
10,417
9,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
24
11
Kills
11
12
Deaths
11
18
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
6
5
2
1.4
L
Charybdis
 
Charybdis
3
4
3
1.13
L
Kumbhakarna
Landyyy26
Kumbhakarna
2
2
8
3
W
Hachiman
Sechechorelo
Hachiman
3
2
6
3
W
Arachne
Wankata
Arachne
6
7
3
1.07
W
Baron Samedi
funbydeath
Baron Samedi
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,297
Damage
17,584
25,816
Taken
25,749
13,052
Mitigated
14,683
5,269
Healing
3,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
8,037
266
0
326
7,301
2,006
0
1,655
5,273
32,676
0
L
Charybdis
 
Charybdis
3,665
1,141
0
949
8,031
2,817
0
2,280
5,181
0
21,232
L
Kumbhakarna
Landyyy26
Kumbhakarna
5,882
557
0
2,226
10,417
9,860
0
3,428
6,228
18,740
1,387
W
Hachiman
Sechechorelo
Hachiman
5,398
3,611
0
606
4,980
960
2,144
2,420
2,518
0
23,025
W
Arachne
Wankata
Arachne
8,722
5,251
0
2,344
13,113
7,363
903
7,268
5,330
0
24,092
W
Baron Samedi
funbydeath
Baron Samedi
8,177
770
569
1,750
7,723
4,729
707
3,317
4,240
28,637
512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,717
Gold Earned
24,930
119
Minions Killed
132
0
Camps Cleared
0
412,505
Distance Traveled
484,082
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
9,090
1,010
48
5
0
164,838
1
L
Charybdis
7,735
859
58
6
0
154,634
0
L
Kumbhakarna
8,105
901
26
3
0
164,610
2
W
Hachiman
9,063
1,007
28
3
0
106,138
0
W
Arachne
9,471
1,052
34
4
0
157,630
0
W
Baron Samedi
9,183
1,020
57
6
0
148,737
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role