Player Matchup

Fenrir
Fenrir
Femmto
Fenrir
Level 158
God Stats
6W - 5L
1,527 SR
Queue Stats
335W - 337L
1,471 Elo+
Party 1
Chaac
Chaac
Schpeir
Chaac
Level 194
God Stats
6W - 1L
1,632 SR
Queue Stats
229W - 142L
1,548 Elo+
Solo
Baron Samedi
Baron Samedi
Slayaman
Baron Samedi
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 67L
1,503 Elo+
Solo
Nu Wa
Nu Wa
Sra升Shippar
Nu Wa
Level 202
God Stats
13W - 10L
1,582 SR
Queue Stats
343W - 429L
1,471 Elo+
Party 1
Sol
Sol
Sr和Shippar
Sol
Level 169
God Stats
6W - 3L
1,473 SR
Queue Stats
387W - 484L
1,458 Elo+
Party 1
Team Averages
Level 166
1,543 SR
1,490 Elo+

VS

Team Averages
Level 140
1,478 SR
1,499 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
MagusZdk
Poseidon
Level 180
God Stats
0W - 3L
1,452 SR
Queue Stats
102W - 130L
1,486 Elo+
Party 2
Baron Samedi
Baron Samedi
RasyMetal
Baron Samedi
Level 147
God Stats
1W - 2L
1,751 SR
Queue Stats
131W - 120L
1,536 Elo+
Solo
Da Ji
Da Ji
locodebolado
Da Ji
Level 183
God Stats
0W - 3L
1,185 SR
Queue Stats
150W - 185L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Femmto
Fenrir
16
6 / 5 / 21
10,364
942
10,449
15,585
16,663
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mace

Mace

+10
Physical Power

Chaac
Schpeir
Chaac
18
11 / 3 / 16
10,933
994
16,414
19,733
23,245
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
Slayaman
Baron Samedi
16
5 / 4 / 16
10,382
944
9,041
10,935
5,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 1 / 18
9,239
840
14,890
3,646
1,424
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 3 / 13
9,324
848
10,566
8,555
3,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
2 / 6 / 10
8,016
729
8,254
9,908
3,064
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
 
Fenrir
13
0 / 8 / 2
7,045
640
2,270
13,057
9,586
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Poseidon
MagusZdk
Poseidon
13
2 / 8 / 4
8,042
731
7,447
10,211
2,822
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Baron Samedi
RasyMetal
Baron Samedi
17
7 / 3 / 9
9,544
868
18,174
14,799
5,791
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
5 / 5 / 8
8,530
775
6,264
17,914
15,923
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
49
30
Kills
16
16
Deaths
30
84
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
6
10
1.17
L
Fenrir
 
Fenrir
0
8
2
0.13
W
Fenrir
Femmto
Fenrir
6
5
21
3.3
L
Poseidon
MagusZdk
Poseidon
2
8
4
0.5
L
Baron Samedi
RasyMetal
Baron Samedi
7
3
9
3.83
W
Chaac
Schpeir
Chaac
11
3
16
6.33
W
Baron Samedi
Slayaman
Baron Samedi
5
4
16
3.25
W
3
1
18
12
W
5
3
13
3.83
L
5
5
8
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,360
Damage
42,409
58,454
Taken
65,889
50,027
Mitigated
37,186
20,419
Healing
18,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
8,254
951
604
462
9,908
3,064
0
4,435
5,349
20,022
0
L
Fenrir
 
Fenrir
2,270
299
90
1,405
13,057
9,586
231
6,313
6,488
0
8,746
W
Fenrir
Femmto
Fenrir
10,449
1,881
270
3,023
15,585
16,663
878
7,604
7,981
0
18,014
L
Poseidon
MagusZdk
Poseidon
7,447
342
1,325
474
10,211
2,822
0
4,728
5,310
30,642
0
L
Baron Samedi
RasyMetal
Baron Samedi
18,174
859
4,815
5,700
14,799
5,791
287
7,786
6,712
41,211
1,281
W
Chaac
Schpeir
Chaac
16,414
1,058
1,985
9,321
19,733
23,245
649
9,617
10,116
0
29,225
W
Baron Samedi
Slayaman
Baron Samedi
9,041
554
1,063
1,689
10,935
5,274
1,232
7,075
3,860
23,386
1,288
W
14,890
5,565
179
0
3,646
1,424
2,112
2,993
653
31,286
0
W
10,566
3,345
721
2,168
8,555
3,421
2,255
5,930
2,625
29,623
3,476
L
6,264
813
284
3,748
17,914
15,923
0
9,677
8,037
0
11,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,242
Gold Earned
41,177
153
Minions Killed
149
0
Camps Cleared
0
1,004,384
Distance Traveled
895,196
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,016
729
23
2
0
170,736
0
L
Fenrir
7,045
640
13
1
0
189,332
0
W
Fenrir
10,364
942
11
1
0
205,342
0
L
Poseidon
8,042
731
56
5
0
173,500
0
L
Baron Samedi
9,544
868
44
4
0
177,556
0
W
Chaac
10,933
994
20
2
0
212,917
0
W
Baron Samedi
10,382
944
49
4
0
172,093
0
W
Nu Wa
9,239
840
35
3
0
220,211
0
W
Sol
9,324
848
38
3
0
193,821
1
L
Da Ji
8,530
775
13
1
0
184,072
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role