Player Matchup

Raijin
Raijin
Gold IV
Humdawg
Raijin
Gold IV
Level 119
God Stats
0W - 1L
1,714 SR
Queue Stats
10W - 9L
1,721 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,714 SR
1,721 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 71
1,500 SR
1,453 MMR
Hera
Hera
Gold III
ºSilverg4meº
Hera
Gold III
Level 71
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 25L
1,453 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Humdawg
Raijin
15
3 / 4 / 0
11,450
881
6,086
13,429
8,976
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ArachneAgniChronosAh Muzen CabHades

VS

Bans
AnhurUllrAresVamanaChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 4 / 0
13,403
1,031
9,860
11,636
6,161
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
4
3
Kills
4
4
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Raijin
Humdawg
Raijin
3
4
0
0.75
W
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,086
Damage
9,860
13,429
Taken
11,636
8,976
Mitigated
6,161
3,345
Healing
2,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Humdawg
Raijin
6,086
867
0
3,345
13,429
8,976
0
9,915
3,514
57,275
854
W
9,860
2,959
0
2,388
11,636
6,161
1,464
6,563
3,155
79,676
2,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,450
Gold Earned
13,403
124
Minions Killed
156
4
Camps Cleared
8
182,764
Distance Traveled
227,628
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
11,450
881
124
10
4
182,764
0
W
Hera
13,403
1,031
156
12
8
227,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role