Player Matchup

Nu Wa
Nu Wa
Platinum I
Angellopez
Nu Wa
Platinum I
Level 138
God Stats
19W - 16L
1,613 SR
Queue Stats
227W - 242L
2,003 MMR
Solo
Hou Yi
Hou Yi
Diamond III
SatansThumbs
Hou Yi
Diamond III
Level 99
God Stats
2W - 1L
1,500 SR
Queue Stats
104W - 87L
2,249 MMR
Party 2
Serqet
Serqet
Platinum IV
Ðeåd
Serqet
Platinum IV
Level 64
God Stats
12W - 8L
1,644 SR
Queue Stats
53W - 48L
1,629 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 100
1,586 SR
1,960 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 129
1,511 SR
1,911 MMR
Xing Tian
Xing Tian
Platinum V
ORIONPAX009
Xing Tian
Platinum V
Level 159
God Stats
0W - 1L
1,554 SR
Queue Stats
13W - 10L
2,006 MMR
Solo
Discordia
Discordia
Gold III
jawar692
Discordia
Gold III
Level 108
God Stats
18W - 31L
1,402 SR
Queue Stats
131W - 149L
1,796 MMR
Party 1
Fenrir
Fenrir
Platinum II
virgil98
Fenrir
Platinum II
Level 119
God Stats
4W - 6L
1,577 SR
Queue Stats
432W - 451L
1,931 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
19
2 / 2 / 14
12,138
934
14,039
9,412
3,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hou Yi
19
12 / 3 / 4
12,983
999
17,401
9,834
3,881
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Serqet
Ðeåd
Serqet
17
4 / 3 / 9
11,781
906
7,942
12,447
9,000
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Bans
KuzenboVulcanNe ZhaSobekCthulhu

VS

Bans
YmirCharybdisAtlasXbalanqueGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
ORIONPAX009
Xing Tian
17
4 / 2 / 3
10,950
842
10,691
22,133
24,575
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Discordia
jawar692
Discordia
17
1 / 6 / 5
10,531
810
7,684
9,100
3,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
virgil98
Fenrir
14
2 / 10 / 4
9,847
757
7,180
14,647
7,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
19
18
Kills
7
8
Deaths
18
27
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
2
2
14
4.5
L
Xing Tian
ORIONPAX009
Xing Tian
4
2
3
2.75
W
Hou Yi
12
3
4
4.67
L
Discordia
jawar692
Discordia
1
6
5
0.58
L
Fenrir
virgil98
Fenrir
2
10
4
0.4
W
Serqet
Ðeåd
Serqet
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,382
Damage
25,555
31,693
Taken
45,880
16,163
Mitigated
35,485
8,273
Healing
7,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
14,039
4,496
235
4,161
9,412
3,282
1,662
6,962
2,328
55,907
456
L
Xing Tian
ORIONPAX009
Xing Tian
10,691
524
0
5,471
22,133
24,575
0
8,395
13,157
43,290
1,511
W
Hou Yi
17,401
7,462
0
2,637
9,834
3,881
1,973
4,393
5,300
0
53,007
L
Discordia
jawar692
Discordia
7,684
88
0
293
9,100
3,167
48
2,195
6,311
52,106
0
L
Fenrir
virgil98
Fenrir
7,180
831
0
1,260
14,647
7,743
0
3,650
10,478
0
25,204
W
Serqet
Ðeåd
Serqet
7,942
2,282
0
1,240
12,447
9,000
0
6,681
5,541
0
25,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,902
Gold Earned
31,328
174
Minions Killed
186
0
Camps Cleared
0
734,777
Distance Traveled
705,135
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
12,138
934
71
5
0
261,986
1
L
Xing Tian
10,950
842
67
5
0
256,492
0
W
Hou Yi
12,983
999
67
5
0
215,571
0
L
Discordia
10,531
810
83
6
0
231,157
1
L
Fenrir
9,847
757
36
3
0
217,486
0
W
Serqet
11,781
906
36
3
0
257,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role