Player Matchup

Scylla
Scylla
Masters
Gastóne
Scylla
Masters
Level 197
God Stats
61W - 43L
1,771 SR
Queue Stats
545W - 396L
2,890 MMR
Solo
Arachne
Arachne
Diamond IV
Zashary
Arachne
Diamond IV
Level 153
God Stats
42W - 16L
1,715 SR
Queue Stats
89W - 67L
1,917 MMR
Party 1
Hercules
Hercules
Diamond V
waynedude
Hercules
Diamond V
Level 156
God Stats
2W - 0L
1,824 SR
Queue Stats
94W - 74L
1,806 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 169
1,770 SR
2,204 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 149
1,661 SR
2,046 MMR
Tiamat
Tiamat
Diamond III
Bl00DPhantom1
Tiamat
Diamond III
Level 191
God Stats
14W - 16L
1,660 SR
Queue Stats
141W - 154L
2,270 MMR
Solo
Ne Zha
Ne Zha
Diamond II
CardioLol
Ne Zha
Diamond II
Level 128
God Stats
6W - 6L
1,714 SR
Queue Stats
163W - 149L
2,367 MMR
Solo
Jormungandr
Jormungandr
Gold III
iWantIgudala
Jormungandr
Gold III
Level 128
God Stats
10W - 9L
1,609 SR
Queue Stats
279W - 277L
1,501 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Gastóne
Scylla
19
2 / 1 / 6
11,664
897
10,258
7,612
2,594
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Arachne
Zashary
Arachne
17
3 / 2 / 5
10,862
836
8,058
14,631
7,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hercules
waynedude
Hercules
17
4 / 0 / 5
10,797
831
9,548
16,018
14,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bans
FafnirCabrakanCerberusSerqetCthulhu

VS

Bans
KuzenboChironAtlasXing TianKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 2
9,239
711
8,031
9,441
4,474
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ne Zha
CardioLol
Ne Zha
15
1 / 4 / 1
9,450
727
11,740
11,325
7,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jormungandr
iWantIgudala
Jormungandr
15
1 / 2 / 1
9,464
728
6,366
10,129
9,665
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
9
Kills
2
3
Deaths
9
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
L
Ne Zha
CardioLol
Ne Zha
1
4
1
0.38
W
Scylla
Gastóne
Scylla
2
1
6
5
W
Arachne
Zashary
Arachne
3
2
5
2.75
L
Jormungandr
iWantIgudala
Jormungandr
1
2
1
0.75
W
Hercules
waynedude
Hercules
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,864
Damage
26,137
38,261
Taken
30,895
24,523
Mitigated
21,493
16,633
Healing
4,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,031
222
0
1,279
9,441
4,474
0
3,643
5,169
29,403
0
L
Ne Zha
CardioLol
Ne Zha
11,740
1,139
0
2,676
11,325
7,354
0
2,344
8,328
0
39,633
W
Scylla
Gastóne
Scylla
10,258
1,071
0
3,247
7,612
2,594
622
2,430
5,002
73,815
0
W
Arachne
Zashary
Arachne
8,058
5,543
0
5,119
14,631
7,168
565
5,236
8,685
0
27,390
L
Jormungandr
iWantIgudala
Jormungandr
6,366
1,017
0
937
10,129
9,665
0
3,896
5,770
30,536
1,965
W
Hercules
waynedude
Hercules
9,548
1,918
0
8,267
16,018
14,761
1,014
4,435
10,503
0
24,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,323
Gold Earned
28,153
198
Minions Killed
183
0
Camps Cleared
0
846,565
Distance Traveled
715,766
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,239
711
81
6
0
227,832
0
L
Ne Zha
9,450
727
41
3
0
251,098
0
W
Scylla
11,664
897
142
11
0
279,441
5
W
Arachne
10,862
836
36
3
0
277,549
0
L
Jormungandr
9,464
728
61
5
0
236,836
5
W
Hercules
10,797
831
20
2
0
289,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role